Saturday, January 19, 2013

The Marines Have Landed!

I ran a quick game of Ambush Z for the kids and some friends on Friday afternoon. It almost turned out a lot quicker than I’d anticipated!?


Royal Marines from an Amphibious Task Group are landing on the shores of Scotland to begin the reclamation of  the UK after the zombie “invasion”.


Duration:10 turns
Table Size: 4’x4’


Clear the beach and first row of buildings to begin establishing a beachhead.

Supply Level: Normal
Body Armour: 1D
Troop Quality/Morale: D8/D10

Royal Marine Forces

Fire Team B
Team Leader – SA-80
Marine – SA-80
Marine – SA-80 with UGL
Marine – GPMG

Fire Team K
Team Leader – SA-80
Marine – SA-80
Marine – SA-80 with UGL
Marine – GPMG

Fire Team F
Team Leader – SA-80
Marine – SA-80
Marine – SA-80 with UGL
Marine – LSW

Fire Team S
Team Leader – SA-80
Marine – SA-80
Marine – SA-80 with UGL
Marine – LSW

Sniper Team
Sniper – Sniper Rifle
Spotter – SA-80

Infection Level: 2


(Remember: click on the pictures for a bigger version)

Starting Set up – the Marines are aboard their landing craft… Zombies roaming the shore and street.

Fire Team K stormed ashore! Before they could get shots off they were overrun by zombies.

…and… um…

…I kind of took them all out…

Fire Team B didn’t fair much better!? (At least they took a couple with them!?)

Teams F & S rushed to the front of their respective crafts and shot the remaining zombies.

On Turn 2 the medic made it to Fire Team B and got most of them back on their feet. One seriously wounded, one lightly wounded, the other two were just fine – knocked down by the rushing zombies, but completely unscathed!

The Sniper team started picking off Zombies in the street.

It took a turn or two for the Marines to get on their feet after the initial shock of being ambushed as they hit the beaches. On the second turn the medic made it to Fire Team K. Casualties there included one dead, one lightly wounded, and, once again, the other two were completely unscathed! The four that were unscathed reformed a new team (with two grenade launchers and two GPMGs!?) and left their wounded in the care of the Medic – who escorted them back aboard the landing craft.

Teams F and S made their way past the mess of wounded and disorganized and rushed the buildings at the North end of their AO.

Sniper picking off more Zomibes in the street.

Just as they were about to reach the buildings a group of zombies shambled out and made a mess of Fire Team S!

On the following turn, however, they did a first aid check and, once again, found two to be perfectly okay and the third downed member was dead. They rushed into the Comic Cave to clear it only to find MORE Zombies there and this tiem they were wiped out and no one was able to come to their rescue in time.

Fire Team F, meanwhile, had stormed the Flower shop and cleared it.

The reforemed heavy weapon team making a mess of the Zombies rushing them at the other end of the street.

Fire Team F moved next door into the Comic Cave and cleared it. I can’t remember what happened to the downed member(s). But I know there was some still kicking at the end of the game and they cleared the Comic Cave…

Y’know I think he might have died because I remember thinking they’d had 6 dead at the end of the game…

The amalgamated Heavy Weapon Team cleared the Thrift Store and was in the Credit Union at the end of the game.

There were no Zombies on the table at the end of the game, three buildings/hot spots had been cleared, but two hot spots had yet to be cleared. The Marines had suffered six dead, one seriously wounded, and two lightly wounded.

Straight off things looked pretty grim, but the marines bounced back and did not too bad in the end.

I hadn’t really thought of victory points for the scenario beforehand. I suppose there should have been points for each building cleared/hot spot removed and clearing all the zombies off the table by the end of the ten turn limit. Zombies would get points for killing Marines… but how many…?! I haven’t realy got my head around that part of scenario development.

Coming soon on Tim’s Miniature Wargaming Blog:

More painting… modern… WW2… 


  1. Pretty damn cool, The game lookes ACE!

  2. Very cool. Great looking game, the landing craft look cool! I wonder if I should give this Ambush Z a whirl...

  3. Wounded?

    You're fighting ZOMBIES!!!!!!!!!

    Wounded means pre-zombie. Medical attention for wounded means bullet-into-head.

    BTW-all the Marines I know would have led the landing with a couple of those mine-clearing flail tanks.|||Hydrema%20at%20Bragram%20Air%20Base,%20Afghanistan