Friday, August 17, 2018

Kill Team - First Game!

We FINALLY got in our first game of Kill Team earlier this week! My friend Other Tim came by with his Space Marine Kill Team looking for a game. As I hadn't yet got my Astra Militarum team together and I didn't want to use the Tau, I suggested that Finnegan play him with his Orks.


SCENARIO

They played the "Recover Intelligence" matched play mission, straight out of the Core Rule Book (page 58). There were five objective markers on the table - areas where vital intelligence could be obtained - data augers, orbital uplink, etc. One objective marker was smack-dab in the centre of the table and two that were on each of the players side. Points were scored at the end of EVERY round - 1 for controlling the objective markers on your side, two for controlling the ones on the enemy side, and three for controlling the one in the centre of the table.


FORCES

The Red Killaz - Finnegan's Ork Kill Team
Grodnog Ripclaw - Boss Nob - Leader - Power Klaw and Slugga
Urlakk Skullbusta - Loota - Heavy Specialist - Deff Gun
Garg Bigfist - Ork Boy - Veteran Specialist - Shoota
Shorkarg Da Facerippa - Ork Boy - Combat Specialist - Slugga and Choppa
Ug - Boy Gunners - Big Shoota
Snikar - Boy Gunners - Big Shoota
Tuska - Boyz - Shoota
Scarbad  - Boyz - Shoota
Uruk  - Boyz - Shoota
Grimgutz  - Boyz - Slugga and Choppa
Gizarg - Boyz - Slugga and Choppa
Zagnutz - Boyz - Slugga and Choppa
Slaza - Boyz - Slugga and Choppa
Nukk - Boyz - Slugga and Choppa

Marines of the Emperor's Brethren Chapter - Other Tim's Adeptus Astartes Kill Team
I forgot to make note of what was in Other Tim's Kill Team, there was an intercessor proxy, a couple of scouts (one with a sniper rifle) and a handful of tactical marines (one of which had a flamer).


THE GAME

I had laid out the terrain before hand. I used all the Sector: Mechanicus bits I had on the game board that came with the Sector: Mechanicus Kill Zone. I also added in the crashed Aquila Lander bits.


SCOUTING PHASE AND DEPLOYMENT



In the Scouting phase BOTH ended up picking "Take Forward Positions" so they had to roll off to see who actually got to, and Finnegan won that roll. So, after deploying, he got to move 3 of his guys before the start of the first round.

We didn't end up using any of the special Sector: Mechanicus Kill Zone special rules of Tactics.... I figured there were enough new rules to keep track of with out adding ANOTHER element!



Marines of the Emperor's Brethern in their deployment Zone.



Orks in their deployment zone.


ROUND ONE

Orks had the initiative and moved most of their troops, a few stayed still to be "readied" - allowing them first shots in the shooting phase.



During the round the Space Marines took out Zagnutz and caused flesh wounds on three others, including Grodnog Ripclaw, the Boss Nob. A number of those were, I think, from the flamer - against all those orks bunched up in the centre of the board by the barrels (which was one of the objective markers. Ork shooting was utterly ineffective. The actually managed to HIT one of the scouts - TWICE! - one shot failed to wound, and the other was saved by the scouts armour. One of the wounded orks ended up shaken in the morale phase.



At the end of the round Finnegan collected five victory points and I don't think Other Tim got any, as he didn't even bother to get close to the objective markers on his side of the table. I think, from the outset, he decided he'd win by just annihilating Finnegan's Kill Team...


ROUND TWO



Orks, once again, had the initiative and moved first. The bunch in the middle decided to shift away. One charged a marine and made it into contact. Another tried to charge the marine with the flamer and was taken out of action (6 HITS! OUCH!).



In the shooting phase, one of the Marine Scouts took out an Ork, and the Ork Gunners blazed away at the Marine with the flamer and took him out of action.



Nothing much happened in the close combat phase... During morale Finnegan had to make a check to see if his team was broken - as over half now had flesh wounds or were taken out to action.

Both collected two victory points to bring Finnegan to seven and Other Tim to two.


ROUND THREE

This time the Marines took the initiative. The one in combat fell back, but sort of forward, out of combat and onto the central objective marker.



WAAAAAAGH! The Orks charged the Intercessor. Actually the first one that charged was blown up by a frag grenade.

I'm... not really sure what happened in the rest of the shooting and fighting phase. I had kind of stopped taking notes. I think the Intercessor was taken out of action... but Other Tim used a tactic to say; "Nope, only a Flesh Wound!".




I do know Finnegan failed his check in the morale phase and his Kill Team was broken. Things went downhill from there.... checking for shaken, just about his entire team was shaken. Shaken basically means they can do NOTHING for the next turn... So he conceded the game.

Had they collected victory points, Other Tim would have gained four (for a total of six) and Finnegan would have gained another two (for a total of nine).

It might have been interesting to play out the following turn. It probably would have meant a few more out-of-action Orks, but it seems unlikely Other Tim could have shifted the Orks off their objective markers - or taken out ALL of the ones in contact with the Intercessor (which were contesting one of the Objectives on the Astartes side of the table) so they likely would have gotten four and two again, leaving Finnegan with eleven and Other Tim with ten. Had the battle ended at the end of Round Four, it is conceivable that Finnegan could have won, but likely at a terrible cost... mind you, it was a one-off game... so... Regardless, he'd had it at that point and was tired of seeing Other Tim's marines blast holes through his Orks and decided to call it a day.

I think it's possible that flamers are going to become very popular with EVERYBODY - considering their ability to always hit, when everything else is subject to so many penalties!

The game took little longer than I expect it will in the future - there was a lot of double checking rules and reading tactic cards and trying to figure out what the heck they do...

With all the penalties for shooting (over half, flesh wounds, obscured, etc, etc) Orks are only ever going to hit on 6s with regular shooting. I think they're really going to need to get in close and burn their opponents with flamers (Finnegan DID get five Burnaboyz with his Kill Team starter set, which he is already painting up!) or stick bombs and get stuck in with close combat and mess them up!

Actually setting up the board and getting figures on them really made me realize how little space there is. It's like a knife fight in a phone booth with just two Kill Teams, I can't imagine how FOUR will work. So, for future four player games I'm going to have to use the Sector: Imperialis board - or something else... Maybe I need to shift focus and get assembling the Sector Imperialis terrain!!

Afterwards I did set up the Sector imperialis boards to see how they go together...



This is all three - the one from the Kill Team boxed set and the back sides of the Sector: Mechanicus and Sector: Munitorum boards.



I think Kill Team is going to be a lot of fun! I can't wait to get a campaign going! We will be playing a bit over the weekend. I'd hoped to get in a game today, but I'm having to prepare for some role-playing tonight as people were available to finish off Blessings Unheralded! Saturday... maybe... Sunday, definitely, as a couple of the kids friends are coming over with their chaos/tyranid/necrons and are going to make Kill Teams and try out the game!


Coming Soon to Tim's Miniature Wargaming Blog:

MORE Kill Team Game Reports and some more Sector: Mechanicus terrain! After the game on Wednesday I stayed up waaaaaay too late and finished assembling the rest of the  Sector: Mechanicus terrain.

After that...? I had planned on working on the Sector: Munitorum terrain next, but I may have to shift gears and work on the Sector: Imperialis stuff. I have eight weeks until ToonCon - where I am running a Learn to Play Kill Team event. I was planning to just run a four player game, but I think I'll need something bigger than the single mechanicus or munitorum boards! I'm not sure I actually have enough Imperialis terrain to COVER two boards butted up together... and that Sector: Imperialis terrain that is sold separately isn't CHEAP!!

Wednesday, August 15, 2018

Thermic Plasma Conduits

I've decided to focus on my Sector Mechanicus terrain. Once I have enough of that to sufficiently clutter a Kill Zone board, I'll move on to finishing up the Sector Munitorum stuff. After that I'll get to working on Sector Imperialis stuff.

Today I managed to finish up the Thermic Plasma Conduit that came with my Sector Mechanicus Kill Zone...



Thermic Plasma Conduit

I just realized I didn't bring one of the control points out, which I had also finished. I haven't painted the little plasma fusion batteries that can be fitted into the control points... I'll get to them...

I left them in smaller section rather than glueing them all together so they could be set up in a variety of different arrangements.



Like so...



Or, like so...



Some Skitarii for scale. These will be great to scatter around the Sector Mechanicus kill zones - providing cover for the kill teams operating in the area.



With some of the other terrain I have done so far.



Ad Mech Skitarii investigating a crash site.



What could have caused this?



I do have a game (or gameS) planned for this evening and this will likely be the Kill Zone we fight in.

Hopefully I'll have a game report I can post tomorrow.


Coming Soon to Tim's Miniature Wargaming Blog:

A Kill Team Game Report!

More Sector Mechanicus terrain!

I'd like to say more Space Hulk, but probably once we get started with Kill Team, I'm afraid it might fall by the wayside again for a bit...

Monday, August 13, 2018

Sector Mechanicus/Sector Munitorum Terrain

I got pretty excited about Kill Team a few weeks ago when it was released. Oh, I'm still pretty excited. But I was excited enough a few weeks ago to drop a ridiculous amount of money on some of it. Oh, in the grans scheme of things it's not really all THAT ridiculous. I know people that have spent more money on a single golf club... for golf... Which, to me, looks like the most mind-numbingly boring sport in the world (to each heir own!)... But for me, it felt like a lot...

I did get some COOL STUFF for all that money. In addition to the Sector Imperialis Kill Zone that game with the Kill Team Boxed Set, I also picked up the Sector Mechanicus and Sector Munitorum Kill Zones - boxed sets that come with a game board, some additional rules and cards for the game and a PILE of GW terrain - all for considerably less than buying the terrain on it's own would be. I also already had some Sector Mechanicus terrain that came with Imperial Knights: Renegade. I really like the Sector Mechanicus and Sector Munitorum terrain - much more than the new Sector Imperialis - they look like fun settings to have skirmish battles in.

The one disappointing thing about the sets is that the double-sided terrain boards have a Sector Imperialis print on the other side, rather than an alternative print for the terrain that come with it. Ideally I would have liked to see one that could have been bumped up against the other side (if you happen to have two of them) so you could have a larger Sector Mechanicus or Sector Munitorum space to play on.

I'm a little less exited about the Sector Imperialis terrain. Oh, I'll still build it and paint it and play  with it. My main beef with the Sector Imperialis is that it's mostly ruined walls.... but there is NO RUBBLE!? What happened to the rest of the walls? Was all the damage done by disintegrators!? I wasn't even aware anyone HAD that technology in 40K!?

I guess it will be neat that all the alternate side boards could butted up against each other to made a HUGE Sector Imperialis board to play on... but I'd need MORE Sector Imperialis terrain to put on it!? I feel a little like that was their plan all along - to sell a bunch more Sector Imperialis terrain... which isn't cheap... Ah, well...

I've been trying to get some of this new terrain assembled and painted this past week - while also starting on a few new Kill Teams. I probably SHOULD have just focused on ONE of the Sectors, but I've been kind of bouncing back and forth between Sector Munitorum and Sector Mechanicus.

Here's what I've managed to finish up so far....



Two bits of Sector Mechanicus terrain - on the Sector Mechanicus game board.



Detail of one. I tried to make it all rusty and dirty. to make it look like it's been in use for the last few centuries - or millennia!? Too much? Not enough? I can never tell... but once you start doing it somewhere, I feel like you're kind of committed to do the whole void-blasted thing!



This one I din't want to do rust all over this one. I did that little bit off to the side in yellow - just to have a little bit of contrast, but it looked just too damned bright! So, I felt the need to muddy it up a bit... Should future terrain (and vehicles) really have all that much rust on them? I mean, isn't it Plasteel or Ceramite these are all made of...? Would those rust...?



Quick and easy - a handful of trap-door/hatches. I figure these could be used as objective markers. The Square ones are from a small box of STC Rysa-Pattern ruins that I picked up at the same time.



The first of the Sector Munitorum terrain - on the Sector Munitorum board - along with the Arvis Lighter. I have twice as much as this many barrels and boxes still to assemble and paint! I'll do the rest in other colours. I like all the little bits and bobs that came with this set - I got even MORE of it with the Astra Militarum Starter Kill Team - and Finnegan gave me a second set of Sector Mechanicus Galvanic Servo Haulers - which, I guess, could be used with either - but are included in the Minitorum box. So there'll be LOTS of terrain to scatter around the Sector Munitorum Kill Zone


Coming Soon to Tim's Miniature Wargaming Blog:

Kill Team game reports!? MORE Kill Team terrain!?

(Or more Space Hulk... Finnegan was asking again when we'd play next? I think he'd hoped we'd get a game in today... maybe tomorrow!)

Sunday, August 12, 2018

STILL More Space Hulk

Friday afternoon, Finnegan and I got in another game of Space Hulk (Fourth Edition). Having both tried Scenario #2: Suicide mission, we moved on to Scenario #3: Exterminate. Once again I was playing the Marines for our first go around and Finnegan played the Genestealers.

Wow... I took a LOT of pictures for this one...


SCENARIO

This scenario is played in up to fifteen rounds. To win the Genestealers have to kill all the Marines before the end of round fifteen. For the Marines to win, they have to either kill all Genestealers by the end of round fifteen or clear the board and be in position to block genestealers from coming onto the board (if a marine is positioned within 6 spaces of a Genestealer entry point, no Genestealers may be brought on at that point.


FORCES

The Genestealers started with two blips on the table and got two per turn until they run out (10 turns - as there are 22 blip tokens).

The Marines get one squad of five terminators including
Sergeant Gideon (Thunder Hammer and Storm Shield)
Brother Leon (Assault Cannon and Power Fist)
Brother Noctis (Stormbolter and Power Fist)
Brother Scipio (Stormbolter and Power Fist)
Brother Omnio (Stormbolter and Power Fist)


THE GAME



The Battleground. There are Genestealer entry points at either end of the area of operations. The area to the left I arbitrarily decided was towards the fore of the Hulk and the area to the right, the aft - as the game quickly turned into two separate skirmishes and I needed some way of differentiating one from the other in the notes I took.

To start Finnegan and I took turns to place the marines - one in each of the rooms.



Sergeant Gideon and Brother Scipio occupied rooms in the aft section.



Brother Leon and Brother Omnio were located in the fore section. Brother Noctis was in a room about midships - or at least the middle of the area of operations...

My plan was to aggressively push forward with Sergeant Gideon and try to plug the aft Genestealer entry points - as the Thunder Hammer had crushed all that came before it last time I had Sergeant Gideon under my control. Brother Scipio would back him up, setting up overwatch to cover his back. The rest were to head forward setting up overwatch stations at the end of the long corridors and just blast genestealers as they came at them. If the opportunity arose, they could move forward and try to block the fore entry points...


TURN ONE



Bother Omnio moved forward and opened the door of the room he was in and took up an overwatch position - giving him a good view of a nice long corridor.



Brother Leon, with the Assault Cannon, turned out of the corner Finnegan had set him up in and started moving towards Brother Omnio to help fight their way forward.



Brother Noctis moved forward as well, getting as far as the door to the room he was set up in.



Sergeant Gideon and Brother Scipio moved out of the rooms they were deployed in and moved forward as fast as they could. There was no point in putting them on Overwatch or on Guard, as the blips were so far away, they couldn't get close enough to cause concern and would likely not even move into range of overwatch.

On the Genestealer end of the round, Finnegan moved the two blips he started with and brought two more on the board!


TURN TWO



Sergeant Gideon and Brother SCipio moved forward again, but this time a bit more cautiously - Brother scipio went on overwatch - to prevent any genestealers from coming down the corridor in front of him and getting around behind Sergeant Gideon. Sergeant Gideon want on Guard as they closest blip was just close enough that, if he wanted to, Finnegan could get a Genestealer in contact.



Bother Omnio moved backwards into the room and set up on overwatch again - to give himself a bit more distance between himself and the corner where genestealers might come around. Also this was to make space for Brother Leon to come through and lead the advance with his assault cannon. Brother Leon and Brother Noctis continued their slow trudge forward to meet with Brother Omnio.

 

On the Genestealer turn, Finnegan just moved some blips up, sensibly moving down the side passage, out of view of Brother Omnio.

 

Towards the aft, he revealed a blip to be three Genestealers, and moved forward with them.



though they got TO Sergeant Gideon, they didn't have enough action points to actually ATTACK him, so the On Guard status was for naught...


TURN THREE



Brother Omnio moved further back into the room, remaining on overwatch. Brothers Leon and Noctis continued their advance.

 

Brother Scipio decided to stay where he was. He COULD have moved forward, but decided to keep as far down the hallway from where Genestealers could enter his field of view - to give him as many overwatch shots as possible before they got to him - and even e far enough away that they couldn't even get to him in one turn - in case his bolster jammed...



Sergeant Gideon hammered his way through the two Genestealers directly in front of him and charged down the hall to attack a third Genestealer. This was a bit of a gamble as there were more blips down the side corridor he passed that could conceivably get behind him. He wasn't able to kill this third Genstealer on his turn!

 

On the Genestealer's turn the Genestealer attack and Sergeant Gideon pummelled it into a pulpy puddle of caustic goo. The other blips advanced... but didn't get close enough to ambush Sergeant Gideon.



At the other end Finnegan revealed one of his blips and sent a trio of Genestealers running down the hallway. Only one of them got into range of Brother Omnio - who missed with his first shot.


TURN FOUR



 Sergeant Gideon backed up, turned to face the blip in the side corridor, revealing three more Genestealers, and went On Guard (the On Guard status allows a marine to re-roll his combat die when a Genestealer attacks on the Genestealer turn). I figured it was a wiser use of action/command points than simply attacking the first Genestealer.



 Brother Omnio fired down the corridor killing two genestealers before returning to overwatch.

 

 On the Genestealer's turn Finnegan revealed the blip in the side corridor to be a single gene stealer which he ran out around the corner and hurtled towards Brother Omnio. Brother Omnio fired three times on overwatch and missed all three! Then the Genestealer stopped. He hadn't used his full action points, but Finnegan figures since he'd survived that long, he probably wouldn't survive another burst and decided to leave him where he was for the time being to cover the advance of the Genestealers behind him.

 

 Movement triggers overwatch fire, but anything in a corridor blocks line-of-sight to anything behind it, so Finnegan was able to bring up a few more Genestealers into what WOULD have been in range of Brother Omnio's overwatch fire, without worry of them being shot at. Clever little monkey...

 

 Towards the aft, the Genestealers attacked Sergeant Gideon.

I rolled a one... now the Thunder Hammer gives me a +2 to my roll... but that doesn't help a one  when the Genestealers rolled fours.... Luckily I was On Guard so I could re-roll!

 

Another one... and that was the end of Sergeant Gideon... and the beginning of the end of the game... or so I felt at the time!

 

"Brothers, this is Brother Scipio! Sergeant Gideon is down, I say again, Sergeant Gideon is DOWN! Requesting immediate back-up!"

 

 Genestealers tearing down the corridors, seemingly impervious to his overwatch fire...


TURN FIVE



Finally Brother Leon was able to turn in the room and get eyes on the Genestealers - and it as none too soon - with one flying into the room he and Brother Omnio occupied. The assault cannon began to spin and with a loud roar sent lead hot death flying down the corridor. Four shots took down three Genestealers!



Back towards the aft, Brother Scipio spent all of his action points firing down the corridor at the Genestealers. Four shots killed three of them.

 

He used the remiaingin command points to go back on overwatch.



And overwatch fire killed the remaining Genestealers in the corridor. The remaining blips, however, decided they need not head straight out into Brother Scipios hail of doom, when other passages were now free and could be used to sneak around behind him. Things were looking dire from Brother Scipio. It would take many turns to turn one of the other Marines around and get him back to where he could help Brother Scipio....


TURN SIX



Brothers Leon and Omnio both used all their action points to move forward. They didn't even bother with overwatch, as all the blips were far enough away, they would give them no trouble this turn (this picture was taken AFTER the genestealers move for Turn Six.

Bother scipio started to back down the corridor, hoping to back into the room where he had initially been deployed so the Genestealers wouldn't be able to get around behind him and to create a bottleneck through which genestealers would have to go to get at him...

Brother Noctis turned around and hauled ass towards the aft - ALL command points for the next few turns were used to move him along - luckily I had a few turns in a row where I drew fits and sixes - which was especially lucky as the Sergeant was gone and I could no longer redraw my command point chip.


TURN SEVEN



Brothers Leon and Omnio moved forward, a little more cautiously, going on overwatch after two moves.



Again all Command Points were used to move Brother Noctis aft. He just about got to where he could help Brother Scipio - just had to open the door. (I kept forgetting about shooting doors - I could have combined a shoot with my moves and tried to just blast the door away... but I forgot...).



"Brother Scipio, I am just about on your position, hold tight!"



Yikes they were getting close! Apparently the terminators cannot look to their sides, and thus this blip did not need to be revealed...?



back in the forward position, Genestealers were charging Brothers Leon and Omnio. Brother Leon had not bothered with overwatch to get a little further forward, the corridor was long enough he knew the Genestealers would not get to him that turn. Two others rushed around the corner into Brother Omnio's view and were blown to bits with overwatch fire.


TURN EIGHT

 

Brother Scipio stepped back into the room from whence he'd originally come, giving brother Noctis a clear view of the blip further down the passage when he opened the door. All Genestealers revealed were blown away! (I realized afterwards that I probably should have had Brother Scipio move FORWARDS! He could have gotten far enough forwards that the Genestealers in the room off to the side there would not have had enough action points to run up behind him AND attack... ah, well...).



Back towards the fore, Brother Leon turned all the Genestealers in front of him into a fine mist of greenish-red. Brother Omnio advanced into the side passage.


TURN NINE



Brother Scipio moved forward out of the room and took up an overwatch position at the end of the corridor he's spent most of the operation in. Brother Noctis advanced up the corridor behind him and set up in an overwatch position to guard his rear.



Brother Leon and Brother Omnio continued their push forwards. Perhaps THEY would be able to move forward enough to block this entry...?



Finnegan started revealing Genestealers and sending them down the hall at Brother Leon. Five of them were blown apart by the roaring assault cannon!! Brother Leon was starting to run low on ammo, though. Down to only five more bursts!



Back aft, Finnegan bided his time, moving blips into locations they could assault from...

"Auspex reads movement, ahead and to the flank. There are a lot of them, Brother, remain vigilant!" 


TURN TEN

This is where things really started to go south... I'd had such good luck for several rounds, it was bound to turn...



Brother Scipio moved forward slightly, keeping on overwatch.

On the Genestealers turn, they attacked!



Brother Noctis' overwatch fire took down a few genestealers attacking from the flank, but he was eventually taken down....



Then Brother Scipio's stormbolter jammed allowing a pile of Genestealers to stack up in front of him, ready to attack in the following turn... or rather to keep him busy in the following turn, so the one behind could sneak up and attack Brother Scipio from behind!



Brothers Leon and Omnio had continued their cautious advance, remaining on overwatch. Brother Omnio killed one Genestealer with overwatch fire, but then his gun jammed and the trailing Genestealer was upon him! In one last bit of extreme good luck, Brother Omnio managed to kill the assaulting Genestealer in close combat with a roll of four!? (The Genestealer had rolled 3, 2, and 2...).



Finnegan started revealing more Genestealers but was unable to send them down eh hall this turn.



Things were looking dire all around...


TURN ELEVEN



Brother Scipio cleared his jam and spent the rest of his action points blasting away at the Genestealers to his front, there was no point in saving any for overwatch, as the Genestealer behind him would attack first... He managed to take two of them down...



Brother Omnio cleared his jam, loosed off a few wild shots at the Genestealers down the passage and then went back on overwatch. Brother Leon moved forward and went on overwatch (I realized later, if I'd spent one command point, I would have been close enough to the entry points, that I would have prevented any more blips from coming out of that location. It was clear I was not going to kill all the Genestealers or block bother entry areas at this point, but I might have brought it to a draw...?)



Or not... The first Genestealer to attack managed to dodge two burts of overwatch fire from Brother Leon's assault cannon and then killed him in close assault...



Brother Omnio took out one Genestealer with overwatch fire... but rolled double sixes, jamming his weapon at the same time.



The next Genestealer in line charged down the hall and fell upon Brother Omnio as he desperately tried to clear his jam!



As expected Brother Scipio was attacked from behind and killed as well...

And that was the end of this squad of Blood Angel terminators, and with them, the game...

Wow! Another INTENSE battle - from the get-go I thought it was going to be a tough slog, that I would probably lose to attrition. After Sergeant Gideon died, I thought all hope went with him. but my spirits were briefly bouyed when Brother Noctis was able to get back so quickly to help out Brother Scipio, and Brothers Leon and Omnio got SO CLOSE to blocking the entry in the fore area!!! GAH!? So close, yet so far...

Finnegan had wanted to play again, but it was getting late in the afternoon and we had other things that needed doing, so well have to try another day this coming week. I'm curious to see how well he does. What he managed to learn from how I did things...


Coming Soon to Tim's Minature Wargaming Blog:

I was hoping to get in a game of Kill Team this weekend, but it's looking like it's not going to happen... Too many other things going on... I do hope we can get in a game some afternoon or evening this coming week! So there may be a game report of that.

Still plugging away at all the terrain I picked up with Kill Team, perhaps I'll post some pictures of those bits as some are getting close to being done.

I could also post some pics of other Kill Teams I'm putting together - with figures I already have! I put together a Tau Kill Team already. I could easily put together a few Astra Militarum Kill Teams (from four different regiments!?)  as well as Eldar and Harlequins...

I've assembled and primed some Adeptus Mechanicus Skitarii Rangers and Vanguard (the ones that came with the Kill Team Box) and some Sicarian Infiltrators and Ruststalkers. I also have some Drukhari sitting on deck ready to assemble.... These will probably be the first NEW Kill Teams I paint up. I probably won't be posting any pics of those for a few weeks, though.

Finnegan's put together an Ork Kill Team and has planned out a Genestealer Cult team (that he needs to assemble and paint!) and The Girl could field teams of Eldar and/or Harlequins. Perhaps I'll post some pics of those as they sort them out. The Girl recently finished up her first Rangers and they look pretty rad. I think they will be the core of her Asuriyani Kill Team - so I'll definitely post pics of those when she figures out how she wants to put the team together...