Having finished the Terminators last week, Finnegan and I sat down last Friday to finally PLAY a game of Space Hulk!
We played the Beachhead Scenario – the first one in the mission book. I played the Marines and Finnegan played the Genestealers. My victory conditions were to have at least 7 (of 10) surviving marines and no Genestealers in any of the rooms at the end of the game. The game lasted 12 turns. The Genestealers victory conditions was to kill more than 5 Terminators. If either of these conditions were not met, it was a draw…
The Marines had 10 Marine Terminators divided into two squads each with a Sergeant (one with a Power Sword and Stormbolter, the other with a Thunder Hammer and Storm Shield) and a heavy weapon (Assault Cannon or Heavy Flamer) the rest of the marines were armed with Stormbolters and Powerfists.
The Genestealers started with 10 blips? (2 in each room?) on the table and got an additional blips each turn from turn 4 to 10? I should have made note of this stuff before sitting down to hammer out this game report. Each blip represented 1-3 Genestealers.
Finnegan setting up and explainifying the rules to me.
All set up and ready to play – my Marines are loaded up into Boarding Torpedoes. One would arrive on the first turn, the other on the second, both in random locations.
There was the occasional rule-looking-up, but not much – it’s a pretty tight, simple, streamlined game.
Torpedo One arrives! The Terminators attempt to debus! They go pretty slow and it’s cramped quarters, so they don’t even all make it off the boarding torpedo on their first move.
Genestealers don’t wait! I’m not sure why they only moved this far…? The had six actions, they could have gotten in contact with the sergeant there… I think Finnegan was being clever and sat four spaces away so I’d have to use all his action points just to get to them and then have to spend command points to actually attack. He COULD have moved up, but then wouldn’t have had any actions to attack me and then Thunder Hammer Sergeant would have as many actions as he liked to hammer on the Genestealers… Also, it was really cramped quarters and not easy to maneuver the Terminators around in there and I couldn’t shoot past any marines.
Second Turn – Second Boarding Torpedo arrives!
The game was pretty intense. The marine player has limited time to conduct his (or her) turn – this hourglass kept track of things. This is why I didn’t end up taking more detailed notes about how each turn went down – as I might have liked to for this first report. I guess I could have taken notes AFTER my turn was over… next time…
The Genestealers attack! BOOM! Two Terminators dead by the end of Turn Two! Things were NOT looking good!!
Finished off that first wave and cleared out the first room…
Sergeant waits by the door. Terminator with autocannon goes on overwatch to cover his back.
The Genestealers attack!
BZZZZZZZZZZZZT! Sustained fire from the autocannon wipes them out!
With the hall cleared of threats, the sergeant opened the door to face a line-up of Genestealers.
Unfortunately, the Sergeant died in this encounter leaving me with only seven marines… If I lost one more, I could not win the game. If I didn’t clear the rooms, though, I also would not win the game… Luckily at this point most of the initial blips had been cleared and Finnegan was just receiving one reinforcement per turn…
Elsewhere, Terminator with the Heavy Flamer lights up a passage roasting a couple more Genestealers.
Three of their number down, the marines press forward.
Rooms are cleared… but more blips are moving up!
Expecting trouble, the marines wait on overwatch. Though I did need to press forward to clear the rooms, Finnegan did also need to kill three more terminators for him to win.
Here they come!
The Assault Cannon took care of these…
More blips approaching from the flanks.
On the other flanks the Marines were pressing forward. If I got close enough to the Genestealer entry points, Finnegan would no longer be able to deploy from them. I got close enough to three (out of four) of them just in time for Finnegan to remind me that there were no more reinforcements coming out for the rest of the game. DOH!!!
In comes the attack – My marine was on overwatch – but his Stormbolter jammed!!!
He miraculously survived the onslaught, briefly, staggered back, cleared his jam and readied for the next attack.
Down he went. The Marine behind him finished off the Genestealer, but then HIS storm bolter jammed as the next Genestealer hurtled down the corridor!
That’s four down… I could not win this game! The best I could hope for was a draw, and for that I needed to prevent any further deaths….
Luckily there was only one or two turns left at this point and my heavy flamer still had a few bursts left in it, so I used it for area denial – filling the corridor with flame that prevented the Genestealers from moving through it.
Phew! What a nailbiter! Brought it to an less-than-satisfying draw…
Genestealers seem pretty bad-ass in this game. Regular terminator marines stormbolters seem pretty weak - and vulnerable. It was the assault cannon that really carried the day.
I had hoped to get in more games over the long weekend, but we ended up doing other things. We’d also hoped to get in a game today while The Girl was over at my folks doing stuff with Grandma today… but we ended up watching a movie and I got some painting done – the bases for the Space Marine doors – and some other stuff.
We are hoping to get in a game tomorrow afternoon! We may play the same scenario, but switch things up and play the other side.
Coming Soon to Tim’s Miniature Wargaming Blog:
Probably a game report of Space Hulk Game Two.
Later in the week some pics of some of the Kill Team terrain I’ve been working on, or reports of our first Kill Team games… No real NEED to finish up the new terrain – I have LOADS of totally useable terrain!