Saturday night has, for some time, been “Savage
Saturday”… Except we haven’t
really played Savage Worlds for some time. WE haven’t really been playing many
games on Saturday evening for some time, actually. Everybody’s just been too
busy… This week two of my regular Saturday Night Savages (Dave and Patrick)
were able to make it out and we tried out some Force
on Force set in Stalingrad.
For some time we played an
East Front World War Two campaign in Savage Worlds… which then turned into a
Weird War Two game with the characters being part of the BPO (Byuro Paranormalnih Otnoshenii). So I cooked up a scenario where they could
use their characters. Conveniently, Force on Force uses different sided dice
(d6, d8. D10, d12) to determine Troop Quality just like Savage Worlds uses to
determine traits. So whenever a trait test came up involving one of their two
characters instead of just rolling on a single Troop Quality die they rolled an
appropriate trait die from their SW character. It worked out pretty okay – I
think I might try the same thing with other campaigns… Maybe even use Force on
Force (or Ambush Z!?) to resolve combat in future modern SW campaigns.
(Actually I did a similar sort of thing with Bolt Action
a
couple weeks back)
Stalingrad 1942
SITUATION
A BPO Scout spotted an SS Vampir
out doing his dirty work a few nights ago and tracked him back to his lair
behind enemy lines in the ruins of Stalingrad. When he finally made it back to
friendly lines he reported the location and (newly promoted) Lt. Boris Trotsky
was dispatched to deal with the vampir.
SCENARIO
A BPO Platoon supported by a
sniper and a pioneer with a satchel charge have infiltrated behind enemy lines
and located the SS Vampirs hide out. They need to get to the hide out with the
pioneer, kick in the door and chuck in the pioneers satchel charge and blow the
thing to bits.
FORCES
Soviets
(both of these characters have
advanced significantly since their backgrounds were posted…)
3 BPO Squads, each with:
1x Squad Leader with SMG
1x Gunner with DP LMG
5x Riflemen
(TQ D8, Morale D10)
Germans
2x Gestapo Thugs Guarding the
Vampir’s Mausoleum. TQ D10, Morale D12
SS MG Team TQ D8, Morale D10
1x Squad Leader SMG
1x Gunner with MG42 GPMG
3x Riflemen
The Vampir was sleeping in his
Mausoleum and wasn’t really meant to take any part in the game – other than as
an objective.
There were a number of German
reinforcements available - other units in the area that could arrive at the
beginning of each turn after shooting had started.
SS Rifle Team TQ D8, Morale D10
1x Squad Leader SMG
5x Riflemen
Heer MG Team TQ D8, Morale D8
1x Squad Leader SMG
1x Gunner with MG42 GPMG
2x Riflemen
Heer Rifle Team TQ D8, Morale D8
1x Squad Leader SMG
4 Riflemen
THE GAME
TUNR ONE
The soviets more or less just
advanced under cover the first turn.
(Remember: click on the pictures
for a bigger version)
Soviets in the background begin
their approach.
Gestapo Thugs guarding the SS
Vampir’s Mausoleum
The SS MG Team holed up in a
ruined building.
One Squad of Soviets advancing
up their left.
The other two squads of Soviets
advanced up their right.
Dizaleski (who we called
“Stealthy”) more or less snuck right up the middle under the cover of ruined
buildings
TURN TWO
Dizaleski finds a good firing
position and starts firing away at the SS MG team.
Down goes one of the SS.
The Advancing Soviet squad on
the right also fired on the SS MG team, taking down another of their team.
Hearing all this fire, the
Gestapo Thugs took cover behind the mausoleum.
TURN THREE
The SS Rifle Team arrived as
reinforcements. The SS MG team, meanwhile, checked their casualties and found
one was KIA and the other lightly wounded.
Dizaleski went on overwatch.
The Soviet squad started with
the firing taking down two more SS. The SS return fire was ineffective.
Firing from overwatch Dizaleski
took down the other two SS remaining in the team. Dave and Patrick were pretty
certain he did that with ONE bullet.
The other Soviet squads advanced
under cover.
The SS reinforcements occupied a
building next to the out-of-action MG team.
TURN FOUR
Dizaleski went on overwatch
again.
Some Heer reinforcements
arrived.
With no fire coming from the
Building they had shot up the Soviet squad got ready to charge in.
The SS riflemen in the next
building tried to shoot them up, but the soviet poured in some withering fire
and took down four of the SS troopers. Dizaleski, reacting to the SS Rifle
Teams reaction took down another…
The Soviet squad with the sapper
moved up to the wall opposite the mausoleum and the Gestapo thugs attempted to
react with fire. They rolled a one generating our first Fog of War card…
In Your Face – An army film unit
popped out from behind some cover to get some footage of this violent action…
The courage and professionalism displayed gains the film clip a large and
admiring audience back in the fatherland…
There must have been some really
creative editing done, because the Gestapo thugs went down very quickly in that
exchange of fire…
The Heer reinforcements occupied
the building with the shot up SS Rifle Team.
TURN FIVE
Dizaleski went on overwatch
again. More Heer reinforcements arrived.
The Soviets that had overrun the
SS MG teams position found, among the recent casualties, one to be lightly
wounded and the three others to be totally okay!? They were quickly striped of
their weapons and taken prisoner.
The SS rifle team didn’t fair so
well… one was dead and four others seriously wounded!
Leaving one rifleman to guard
the prisoners the Soviet squad charged across into the building across the way
where a Heer MG team had taken up residence with the nearly wiped out SS Rifle
Team.
The swift and sudden violence of
the Soviet action took the Germans completely by surprise and they were utterly
wiped out!
The Soviet Assault Squad stormed
the Mausoleum, kicked in the door, tossed in the satchel charge, took the
Gestapo thugs prisoner and exchanged fire with the newly arrived Heer Rifle
team!
The Heer rifle team blew their
reaction roll bringing out another Fog of War card – Excellent Position – right
there in the open they must hove found some conveniently stacked piles of bricks
or craters amongst the rubble that they were able to take cover in. In the
exchange two of the Heer rifle men were shot and one of the Soviets.
TURN SIX
Dizaleski went on overwatch
again, as did the squad Lt. Trotsky was accompanying. Another Heer reinforcement
MG team arrived.
KA-BOOM the satchel charge in
the Vampir’s Mausoleum blows
Checking their wounded, the
Soviet Rifleman turned out to be seriously wounded, but the two Gestapo Thugs
captured were only lightly wounded.
Of the two Heer casualties, one
was killed in action, the other only lightly wounded.
There was a convoluted exchange
of fire; The soviet squad on the right decided to fire on the newly arrived
German MG team and then retire back to the building where they left their
detached rifleman and the SS prisoners. Both German teams reacted as did
Trotsky’s squad… Dave rolled a one for Trotsky’s squad bringing out another fog
of War car, which, in turn, brought…
…a BA-64 zooming onto the
table!?
In the exchange of fire the
German MG team took one casualty from the retiring Soviet squad and failed
morale, then took another two casualties from Trotsky’s squad, and failing
morale again, scarpered right back of the table from wherever they came!
TURN SEVEN
Dizaleski and Lt. Trotsky’s
squad went on overwatch again. No reinforcements arrived. There were no casualties on the table
to check – though I did later check the casualties in the German MG team that
left and one was seriously wounded, another was lightly wounded and the third
was really okay…
The Soviet Assault squad fell
back taking fire (and one casualty!) from the German Rifle team. In the
exchange the Germans also took a casualty
The BA-64 roared up the rubble-strewn
street to cover the withdrawl of the Soviet BPO teams!
TURN EIGHT
Dizaleski and the BA-64 went on
overwatch again.
Checking their casualties the
Russian was killed in action and the squad failed it’s TQ test and would only
be reacting to fire this turn (no moving). The German was only lightly wounded.
No German Reinforcements
arrived.
The other two soviet squads that
could, fell back.
In the end turn the German rifle
team moved in to occupy the building next to them, hoping to take some pot
shots at the retiring soviets.
Dizaleski and the BA-64 tired to
light them up but Patrick rolled another one bringing out yet another Fog of
War card…
Fire! Fire! The building they
entered burst into flame and the Germans had to flee back out!?
TURN NINE
Dizaleski and the BA-64 went on
overwatch again.
The last of the German
Reinforcements arrived (another Heer Rifle team)
The Soviet Squads all retired.
The German rifle Squads moved
up.
Dizaleski and the BA-64
exchanged fire with one of the German teams. The Germans actually suppressed
the BA-64 – causing them to button up, momentarily… The sniper took down one of
the Germans.
TURN TEN
The German casualty was lightly
wounded…
This is pretty much where we
called it. The Germans attempted to take a few pot shots at the retiring
Soviets but completely missed…
The Germans suffered seven
killed in action and seven wounded (four seriously wounded, three lightly
wounded) and 10 taken prisoner!
The soviets suffered one killed
in action and one seriously wounded.
If using the suggested victory
points I think it would have been something like this:
Soviets
Major Objective achieved (blow
up vampire) +5 VP
Per POW captured +10
Germans
Per Soviet Killed or Seriously
wounded +2
That would make for a very decisive
victory!!
Coming soon on Tim’s Miniature Wargaming Blog:
Some more painting.
I need to play more games… More Force
on Force… More Ambush
Z… I’d even like to get in some games of Tomorrow’s
War.
Great stuff, Tim!
ReplyDeleteNot my era/genre, but a fun and entertaining report nonetheless.
ReplyDeleteThe wierd war 2 setting for these seems to work pretty well. Good way to bring the players into the "story' of the action.
ReplyDelete