I’ve been working on some new
skirmish game boards and ruined city terrain this week – to accommodate more
than one game of Frostgrave at a time – but haven’t really finished up much.
There was ONE new piece of terrain on the table this week – see if you can spot
it.
I’ve also been working on some
new campaign rules for a A
Song of Blades and Heroes campaign – which, hopefully, I’ll be
kicking off shortly. Might be November. I’m not sure if I’ll have it ready for
next week, and the following week is Halloween and I planning a special Fear
and Faith game!
SCENARIO
This week we played the Well of Dreams and Sorrows scenario
from the Frostgrave
rulebook. Basically there is a well (or fountain) in the middle of the table
and any wizard that is in contact with is and expends an action to drink from
it gains a bonus 100 experience points.
FORCES
Rick played Silverbeard, his 9th
level Enchanter (who really likes a certain Elementalist spell!)
Dave returned with B’ob, his 4th
level Sigilist and his apprentice D’oug.
Amanda has Hermione, a 12th
level Thaumaturge and her apprentice Ginny. She’s added three barbarians (Dark
Elf Witch Elves) to her warband to replaces previous losses.
The Boy was playing Akzar
Kallesel his 13th level Necromancer. He’s decided to leave his crypt
and find an Inn to make his base in – to add room for more members for his
warband. Before the game he summoned a Zombie and used a Create Construct
scroll to make a Large Construct.
THE GAME
(Remember: click on the pictures
for a bigger version)
All set up and ready to go.
Clockwise from the top of the
picture we have Rick’s Enchanter’s warband, Amanda’s Thaumaturge warband on the
right, The Boys’ Necromancers at the bottom of the picture, and Dave’s Sigilist
off to the left.
Hermione (Amanda’s Thaumaturge)
teleported herself to the middle of the table to get a sip of the Well of
Dreams and Sorrows before anyone else (the all backwash!). This tactic proved a
little reckless and ended up being her undoing.
At the end of Turn One a bear
came roaring onto the table and attacked Rick’s warband.
End of Turn One. Everyone moving
towards the middle
Silverbeard and Hermione’s
warbands got into a bit of a scrap over a treasure set up right between their
two deployment zones. Silverbeard’s Warband took out the bear.
Akzar Kallesel’s minions grabve
a few quick and easy treasures and started shooting arrows and their trademark
Bone Darts at B’ob and D’oug and Hermione – who was kind of stuck out there in
the open!?
Creature Phase, Turn Two. WTF?
ANOTHER bear?! In the exact same place!? Yeah, this became a bit of a common
occurrence throughout the game.
Ginny Teleported herself through
a window into this building to try and snatch a treasure away from two of the
Necromancer’s minions. But instead of just taking the one left to them. They
charged her and took her down and hauled off both!
An epic battle in the streets
between the Necromancer’s and Thaumaturge’s warbands. Instead of retreating for
cover or joined the battle with her warband. Hermione decided to run across the
square and grab one of the treasures on the far side…
The Necromancer’s Apprentice and
archer shooting arrows and Bone Darts at the Sigilist and his followers.
A pair of skeletons wander onto
the board.
The battle in the spare rages
on. Silverbeard’s found himself a nice little wall to hide behind and throw
Elemental Bolts into the mess. From there he blasted Hermione with one and took
her out of the action!
Middle of the game.
Dave managed to get a Power Word
into the sky for Forget Spell. Later he managed to make the Necromancer forget
Bone Dart!
Wandering skeletons attack The
Necromancer’s minions.
The Thaumaturge’s followers
fighting Silverbeard’s crew on the flanks - trying to get some payback for taking out their wizard!
Yeah… another bear… same place…
Oh and the Necromancer summoned a Minor Demon who attacked Silverbeard and kept
him busy for a turn so the Necromancer could dash out and get a drink from the
Well of Dreams and Sorrows
The Necromancer’s Apprentice,
inspired by his master’s summoning also tried summoning a demon… in his excitement he forgot about the
binding bit and the Demon immediately attacked him (rolled a one on summoning,
was one shy of accidentally summoning a Major Demon!). they killed it easily
enough, but in the meantime the Sigilist’s men slipped away into better cover.
As The Thaumaturge’s two
remaining followers tried to retreat from the table they ran into a wandering
Small Construct. These two and a thug were the only members of her warband to escape uninjured.
Snow Leopard! The Necromancer
ended up fighting this guy before he made it off the table… but I was getting tired and not taking so many
pictures by then…
The Necromancer getting his
drink of from the well/fountain… dodging arrows and Elemental Bolts!
Before the Necromancer could get
off the table and end the game (the Sigilist and Thaumaturge had long since
departed), Silver beard dashed out from his cover and also got a drink!
POST GAME
Amanda had lost her Wizard,
Apprentice, all three Barbarians, the Dog, the Treasure Hunter, a Marksman and
an archer (or ranger… I forget which). All but the dog survived, though one
Barbarian and the Archer/Ranger will miss a game. The Thaumaturge only gained
240 Experience (100 for drinking from the Well of Dreams and Sorrow, 100 for
two treasures hauled off, 10 for the level difference, and 30 for the three
spells her two spell casters managed to get off before getting ganked). Among
the Treasure she collected 140 gold and two grimoires (Explosive Rune and Fleet
Feet). She has a pretty impressive collection of Grimoires now, which she
refers to as “totally useless”.
The Boy didn’t suffer so many
losses. The Knight (with the +2 sword) once again survived as did the brand new
Large Construct (which was taken out in the first turn of the game!). Akzar
Kallesel gained 580 experience points!!! (100 for drinking from the Well of
Dreams and Sorrow, 200 for the four treasures his minions hauled off, 160 for
enemies taken out, and 120 for spells! He also got 260 gold, two magic swords
(one +1 Fighting, one +2 fighting) and two Grimoires (Leap and Time Store)
The Sigilist’s warband only
suffered two casualties – His ranger was totally fine, but T’orc the Thug died
of his wounds. He gained 310 experience points (100 for treasures hauled off,
40 for taking down and enemy soldier, 90 for the level difference bonus, and 80
for spells). He collected 120 gold, three potions (Strength, Toughness, and
Explosive Concoction), and a Grimoire of Monsterous Form.
Rick had the best game overall.
Only one casualty throughout the whole game – Pippin, one of the Thieves, and
he quickly recovered from his wounds. Silverbeard gained 680 experience points!
(100 for drinking from the Well of Dreams and Sorrows, 200 for Treasures, 40
for the level difference – which he won’t be getting anymore! – 70 for Spells,
and 270 for enemies taken out of action!) he collected 150 gold, 3 potions
(Healing, Strength, and Invisibility), and three Grimoires (invisibility and tow copies of Create
Grimoire – one of which he sold for another 250 gold)
At the Market place this week The
Necromancer picked up a Candle of Summoning nad a Two-Handed Sword (+1 Damage),
Silverbeard snatched up an Elixor of Life and the Thaumaturge bought a Ring of
Will.
Coming soon on Tim’s Miniature Wargaming Blog:
I’ve taken a few process pictures of the terrain making I’ve
been up to, perhaps I’ll post a few of those as I finish a few things up.
I’ve also been working on some English Civil War Scots. Should
have some pics of those in a day or two…
Sounds like fun!
ReplyDeleteIt was pretty entertaining... Thanks!
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