SCENARIO
We played the Genie in the Bottle scenario from the Frostgrave
rulebook (pg.99). Things are set up as per normal, but anytime a figure comes
into contact with a treasure they roll to see if the Genie has been
encountered. (Once the Genie has been encountered no one needs to roll
anymore). As I was sitting out and playing the “Game Master” role I didn’t TELL
anyone which scenario we were playing or what they might encounter, just that
they had to roll any time they contacted a treasure and what their score was.
The Genie is a pretty nasty
piece of work. The Warband that discovered is gets experience. If the
discoverers survive the lamp is worth quite a bit and if a wizard takes out the
Genie (who is not effected by non-magic weapons!) they got 200 experience!
FORCES
The Boy returned to Felstad with his Necromancer - Akzar
Kallesel – who is now 10th level! He had with him two Knights, a
Barbarian, a Treasure Hunter, and an assortment of other minions (no thugs or
thieves left in his warband, though). He also raised a zombie before the game.
Dave returned with his Sigilist,
B’ob (and his hosehead apprentice D’oug). I can’t remember what changes he’d
made to his warband, if any…? B’ob is now second level.
Patrick returned with his
Enchanter. He has upgraded Svetlana (a Thief, I think) to a Treasure Hunter,
and Gorvak Thrice-Scorched (man-at-arms?) to a Knight.
Rick returned with his 4th
level Enchanter as well. But not really… he forgot his miniatures. So he had to
borrow some of mine.
THE GAME
(Remember: click on the pictures
for a bigger version)
Rick, Dave, Patrick, and The Boy
all ready to go. Amanda was sitting this one out as she had to get up stupid
early to teach a 7:30 yoga class?! The Girl seems to have tired of Frostgrave.
Patrick’s Enchanter, Perrian,
leads his warband into the ruin once more...
Rick’s warband also enters the
ruined city… Lots of treasure right there at his fingertips.
B’ob, Dave’s Sigilist, and his
warband approach the ruins carefully – with Perrian’s Medium Construct and a
band of The Necromancers Minions bearing down on them for each side!
The freshly summoned zombie was
actually the one to discover the Genie. Once I explained how the Genie worked,
The Boy quickly rushed a couple of schmoes into combat (but didn’t bother with
spending any actions on trying to fight – since they wouldn’t be able to affect
him anyway – they were just there to keep him busy until the Knight with the
Magic Sword could arrive!)
At the end of Turn One, in the
creature phase, a Wraith appeared among Rick’s warband – who had all retreated
away from The Boys warband in fear as he started explaining what was in his
warband and threatening Rick’s with DOOM if he dared try to take any of HIS
treasures! The Wraith killed one of his Thugs, but then Ricks wizard blasted it
out of existence with an Elemental Bolt! BZZZAAAAP!
Perrian's construct approaching
B’ob… who then cast Dispell on it – making it no longer under the control of
Perrian (who, unfortunately, did not have Control Construct!)
Baldwin, Perrian’s apprentice,
attacked by TWO wandering Ghouls!
Perrian himself comes to
Baldwin’s aid, while his two archers continue to exchange shots with Ricks two
rangers!
The Boy’s Knight arrives and
takes down the Genie with one swift blow! He had +12 to the roll… Knight
Fighting value +4, Magic Sword +2, +6 for three others ganging up…
Now that I think about it, would
all those extra combatants add their supporting value if they themselves are
not armed with Magic weapons…? I guess their purpose there is to just distract
so the dude armed with a magic weapon can get in a good hit…?
Boar arrived and chased after
The Boy’s Barbarian.
The uncontrolled Construct
attacks one of his own warband! Gorvak Thrice-Scorched had previously been
wounded was taken out by the Construct, eventually.
Perrian got back at the medaling
Sigilist by eliminating him with an Elemental Bolt – Ba-ZAM!! And then got
attacked by a pair of Giant Rats!
Things got busy in this little
alley for a bit. Treasures flying around via telekinesis – with everyone
chasing after them. Here is the Sigilist’s apprentice, D’oug, being attacked by
The Boy’s Knight (with the Magic Sword!) – D’oug did not last long… Bartholomew
Malcolm Underhill III, an infantryman also in the service of the Sigilist,
battles against the Necromancer’s Treasure Hunter and the uncontrolled Medium
construct bearing down on them both. In the back is the Minor Demon the
Necromancer summoned earlier in the game, and just around the corner is the
Necromancer’s Apprentice who was throwing Bone Darts into the mess!
The Barbarian stormed out of the
ruined building, with Boar hot on his heals – the Necromancer stepped in to
help out and… well… eventually the Boar was taken down.
More Giant Rats arrive to harass
one of the Necromancer’s treasure-hauling minions.
Rick’s Enchanter… hiding in cover.
Another Ghoul arrives…
The Knight with the Magic Sword
ends up fighting the Ghoul – to clear the way for the warbands treasure haulers
– and gets jumped by a Large Construct that wandered onto the table! CRUNCH!
Down went the knight.
And then a bear arrived and
attacked Rick’s apprentice. The apprentice won the combat and pushed the bear
out. On the next turn the Apprentice fled the table with a couple of the
henchmen.
Perrian, down to ONE HEALTH,
flees an Ice Spider!
The Nercomancer’s Apprentice
gets chased off the table by a small wandering construct.
The very last treasure was the
most hotly contested. Originally carried by the Necromancer’s Barbarian (who
was gored by the boar and then finished off by arrow or Elemental Bolt – I
can’t remember which…?) The Necromancer himself was also taken out by Elemental
Bolt. It was then whisked in two different directions via Telekinesis. Another
Zombie then picked it up and wandered back into this building for cover.
The Zombie was then ganked by
this trio... They had been hiding from the Bear, but then broke cover, rushed
into this building, killed the zombie and then found themselves surrounded by
Large Wandering Constructs!
The last of the henchmen on the
table – surrounded by wandering monsters – desperately trying get that last
treasure!
Trying to escape the Constructs
– Rick’s Wizard and other henchmen fled the table leaving his treasure carrying
dwarf to fight through on his own…!?
Baldwin is attacked by the Ice
Spider.
After dealing with the Ice
Spider Baldwin found himself being chased by FOUR Giant Rats! At that point he
decided that last treasure just wasn’t worth it and fled the table.
Curly, the Dwarf dragged the
treasure back into the building, but the Constructs followed. He then decided
to call it a day, dropped the treasure, climbed over a wall and fled off the
table!
It was a pretty epic game - we played TWELVE TURNS and ended the game just after midnight. Two wizards and an apprentice were taken out and another wizard limped of the table with only one health! Of the twelve treasures the Necromancer collected five, everyone else collected two and the final one was left on the table...
It was a pretty epic game - we played TWELVE TURNS and ended the game just after midnight. Two wizards and an apprentice were taken out and another wizard limped of the table with only one health! Of the twelve treasures the Necromancer collected five, everyone else collected two and the final one was left on the table...
POST GAME
Akzar Kallesel survived the
Elemental Bolt – but he has a permanent shock of while hair (which, secretly
he’s rather pleased with and finds quite “dashing”). Having survived he earned
370 experience (50 for discovering the Genie, 120 for spells cast, 200 for the
four treasure his warband hauled off) bringing him to 13th level!
Among the treasures he collected 470 gold (including the 300 for selling the
lamp!) Two Grimoires (Mind Control and Scatter shot – which he already had a
copy of, so was able to sell this one for another 250 gold!) two scrolls ( Brew
Potion and Furious Quill), and a Magic Dagger (+1 Damage… so a dagger that
doesn’t cause the regular -1 damage…). Among the other casualties taken, both knights
will miss a game, his archer was blasted beyond repair, and the Treasure Hunter
and Barbarian recovered.
Silverbeard, Rick’s Enchanter.
Despite all his caution and hiding, gained 500 experience - catapulting him to
NINTH level (110 for spells cast, 100 for the two treasures, 60 for the level
difference, and 230 for enemies taken out – a wizard and two others!). His
warband suffered only three casualties who all survived. Among the Treasures he
recovered he found 60 gold and a magic Sword (+2 damage) and Magic Leather
Armour (+1).
B’ob also survived the Elemental
Bolt that too him out of action – but his leg was permanently damaged. He
gained 210 experience (30 for spells, 10 for treasure, 80 for the level
difference). His apprentice, Crossbowman and Thugs all survived, more or less
unscathed, but the Thief died and Bartholomew Malcolm Underhill III will have
to miss a game. Among his treasure he found 230 gold a Grimoire containing the
Curse spell and three potions (two of Strength, one of Invulnerability).
Perrian staggered off the table
with ONE HEALTH! He gained 470 experience! (80 for spells, 190 for taking out
B’ob and some other soldier, 100 for treasure, 80 for the level difference and
20 for his laboratory). Svetlana the Treasure Hunter and Altulian the Archer will
miss a game due to their injuries. Altarius and Gorvak were okay and the new Small Construct was
repairable. The Medium Construct was, however, smashed beyond repair by the magic
sword-wielding Knight… Among the Treasures he collected 320 gold and Magic
Dagger (+2 damage) – which he sold for another 150 gold.
We’ve not been allowing warbands
to just buy any old magic item, potion or grimoire willy-nilly (because that’s
just silly!). I’ve been meaning to have a merchant caravan show up with a
limited number of random items for sale each week – and FINALLY remembered to
do that this week! Of the ten items I rolled up only the Grimoire of Control
Construct was snatched up (by Perrian the Enchanter – no more will his have B’ob
dispelling his constructs and having them rampage around the table!)
Coming soon on Tim’s Miniature Wargaming Blog:
I have a bunch of English Civil War figures I’ve finished
painting this week tha I’ll be posting shortly… Other than that it’ll probably
be next week’s Skrimish Saturday Night game(s) – I have been working on a new
campaign system for Song of Blades and Heroes I’m hoping to roll out with next
week for those interested to try…
Great post and report...I've enjoyed your foray into the cold city.
ReplyDeleteThanks Stanley!
DeleteExcellent battle report. I like your house rules also. Fun read. Thanks.
ReplyDeleteThanks David.
DeleteWe have quite a bunch of house rules... I should compile them on a page somewhere at some point.