Friday, February 19, 2016

More stuff for Frostgrave and Dragon Rampant


A few more items for Frostgrave and Dragon Rampant rolling off the workbench this week…

(Remember: click on the pictures for a bigger version):


Two Javelineers for Frostgrave. The figures are from Crusader Miniatures. I think I got them as part of a ready-made army for Lion Rampant - I think they were supposed to be part of a unit of bidowers. They didn’t really look all that much like medieval bidowers to me so I set them aside and wondered what I might do with them. If I’d gotten back to Song of Shadows and Dust I might have painted them up for that…


Two more for the medieval muslim themed warband for Frostgrave – another Thug (with just the sword) and a Man-at-Arms (with sword and shield). The figures are from Black Tree Design.



Four Corssbowmen. These figures are also from Black Tree Design.


Finally… a medieval bombard team. I though I might use them in Dragon Rampant as a reduced model unit of Heavy Missiles… though 12 strength points seems a bit much… It’d make more sense with 6 strength points. I suppose I could make them “Fearful” (at -2 points) which, in effect, would make them a little more brittle…



Oh, and these showed up! They're way snazzier that I'd imagined - they're printed on really nice cardstock - that looks like it could take a lot of erasing! The only downside is that, despite the padded envelope, the posties really hammer on the package and pretty much all of them have some serious dings and dents and bent bits... Originally I thought I'd hoard them all for my self, but I've decided I'll keep four for the family and the other six I'll use for the Frostgrave campaign next weekend. 


Coming soon on Tim’s Miniature Wargaming Blog:

Still hoping to get in games of Frostgrave and En Garde! (though I'm starting to feel that En Garde! isn't going to happen until AFTER the Wargaming Birthday Bash/Winter Wargaming Weekend - or maybe we'll play it on the Sunday - after the Frostgrave Campaign...? 

There’s a PILE of Halflings on the workbench along with a bunch more Medieval Muslims.

I’ve also bee working on some new terrain – and took a few process pictures along the way, I’d like to organize them into some sort of post… it may not be a “How To” so much as a “here are a few pictures to give you an idea of how I do things”… We shall see… 

Tuesday, February 16, 2016

The Jade Wizard’s Warband


In addition to the Bidowers and some Medieval Muslims, I finished up a second lot of figures over the long weekend…

 As with the Golden Wizard’s Warband that I finished up last week, I picked up an nearly identical lot of soldiers to paint up in greens for the Jade Wizards of Frostgrave!

(Remember: click on the pictures for a bigger version):


The entire warband. Or I should say; the wizards and a bunch of options for their warband – this lot wouldn’t (indeed COULDN’T) be fielded all together – there are just too many of them!


The Wizards. I painted these in January. I am currently using these in a new Frostgrave Campaign with the family. The Wizard, a Soothsayer (on the left) is from Hasslefree Miniatures. Her name is Alvareda. Her Apprentice, Jonquil, is from Reaper Miniatures.


Knight (Sword, Shield, Mail Armour) and Templar (Two Handed Sword, Mail Armour). Both are from Black Tree Design. I wasn't feeling quite as inspired when it came to deciding on devices for this warband... What to use for a Soothsayer? I thought Crystal Ball - how would that look on a shield? basically a single silver (white) circle on a green field? ultimately I went with a simple crescent. 


Two Infantry men (“Leather” Armour and Two-Handed Weapon) and two Men-at-Arms (Sword, Ahield and “Leather” Armour) – also from Black Tree Design.


Two Crossbowmen and two Archers – also from Black Tree Design.


These are not newly painted figures but I thought I’d include them – these are the Soldier the warband started out with. From left to right: Lars the Archer and his brother Darragh and his other brother Darragh (both Men-at-Arms), four thieves; Wil, Jenny, Alfonso and Cerebus the Aardvark, and Spike the Dog.

In our most recent game, other brother Darragh was killed by The Boy’s Lizards (Lars and Darragh have vowed revenge!) I think before the game though, Alvareda is going to spend some of that hard earned gold and buy them some new fancy duds (they will be replaced by some of the guys in green above). I may replace Alfonso with an archer (or just say Alvareda bought him a bow and armour and have a “new” Archer named Alfonso…).

Cerebus the Earth-Pig-Born was seriously wounded and would have to miss a game… part of me wants to let him go – he is a wanderer – but part of me loves the figure (and the idea that Cerebus would be wandering around Frostgrave in the employ of one of my wizards…). I might just “pay for some extensive healing” (i.e. pay to “hire” a “new” thief and just put him back on the roster).

Stay tuned for the continuing adventures of the Jade Wizards of Frostgrave!


Coming soon on Tim’s Miniature Wargaming Blog:

Hard to say… I have a bunch more figures nearly done… I’d like to get in some more games of Frostgrave and I’d really like to try out  En Garde! at some point and have another go at Lion Rampant or Dragon Rampant… There will also be some terrain building this week… 

More Medieval Fantasy Figures


A few more items rolling off the workbench after the long weekend…

(Remember: click on the pictures for a bigger version):


A unit of Bidowers for Lion Rampant (or scouts for Dragon Rampant). One (the chunkier one on the left) is from Crusader Miniatures, the others are all from Black Tree Design (though one – the slinger – is actually a Dark Age Anglo-Saxon, and the rest are Hundred Years War soldiers).


More Medieval Muslims – thought they’ll more likely see action as members of Frostgrave warbands. The fellow with the book (from Mega Minatures) I figured would be the apprentice to the fellow I painted last week. The Thug (with the swaord) is from the Black Tree Design Crusades/Warriors of Islam line. I’m not sure of the manufacturer of the archer – I got him in a trade with  Bob in Edmonton a few years back.


The wizard and apprentice together – with the beginnings of a warband behind them...

Does the guy in the white beard work as a wizard? Or should I find someone else and use him as a captain? I don’t know…  The more I look at him the more I think “Captain” rather than wizard…


Coming soon on Tim’s Miniature Wargaming Blog:

I did finish up a bunch more over the long weekend, but I’ll be posting them as a separate post in just a few minutes… 

Frostgrave with the Family Again


After skipping a week, we finally got in a second game in the new Frostgrave campaign I’ve been playing with my family.

SCENARIO

Again we didn’t pick a specific scenario – as I just didn’t get around to getting anything prepared…


FORCES

I used the same force as Last Game - with zero changes – all the casualties I’d suffered survived and I had it in mind to save up my gold for… something… I can’t remember what? A grimoire of some sort… So the only difference was that my wizard (and by extension, her apprentice) was slightly better at fighting, Mind Control, and Combat Awareness. Oh, and they’ve occupied an old Tower giving them a better chance of spotting an extra treasure.

The Boy also used the same wizard and warband – despite having considered “trying something different”/ They’ve occupied a Laboratory and replaced their Theif and Thug with a Barbarian named Bykuf and a Lizard-at-Arms called Martyth.

The Girl also kept her mousling wizard and warband from last game and they occupied an old inn and hired themselves a Treasure Hunter named Ritty Snaptail.

Amanda decided to try something new. She rolled out with a Summoner named Simpson (Simpson the Summoner…? Okay, whatever) and his apprentice Samuel. They hired themselves a Templar named Regina, a Knight named Reginald, and five Halfling thugs; Rory, Roxy, Rick (“Not Richard!”), Ron and Richard (“Not Rick!”).

(After she introduced them I was left wondering what the name of that Dead Milkmen album was… dang it, what was it!? It was something like that… Took me ten minutes to remember “Not Richard, but Dick” - the one with “The Woman Who Was Also a Mongoose”… totally distracted me and threw me off my game… I bet she did it on purpose…)


THE GAME

Before the game got underway my apprentice successfully cast Reveal Secret – giving me an extra treasure to place, and my wizard used one of the Raise Zombie scrolls he got in the last game… meh… extra treasure carrier… what else am I going to do with them – and I have TWO!? He was quickly nicknamed Barry.

Amanda Summoned herself a Snow Leopard animal companion… Not a demon.

(Remember: click on the pictures for a bigger version)


Setting up – with the new Ruined Tower terrain.

I’d meant to try a new system of wandering monsters – to make the environment itself more hazardous and give us something to fight other than each other (as we tend to be not terribly competitive or aggressive players…). This would, when playing a standard treasure grab scenario (or any scenario that doesn’t have it’s own organic monsters), seeding the table with monsters to start with – and having a higher likelihood of wandering monsters appearing on the table during the monster turn and a slightly modified A.I. for the monsters… But I forgot to seed the table… and hadn’t really sorted out HOW I was going to have extra wandering monsters (I have now – expect to see it in the NEXT game!).


Jonquil, Lars, his brother Darragh and his other brother Darragh hiding out in a ruined building, checking that the coast is clear before rushing out to grab some treasures they’ve spotted.


Alvareda the Soothsayer along with her thieves (Jenny, Alfonso, and Cerebus the Aardvark) and Barry the Zombie Skulk down a chilly dark alley in search of treasures…


Wil and Spike set up in another ruined building, ready to grab the extra treasure our soothsaying uncovered.


Once again to my right flank Rumpy Silkskins the Mouseling Chronomancer was lurking about – making holes in walls and sneaking about…


Across the table was the newcomer – Simpson the Summoner and his ragtag band of ne’er-do-wells.


To my left silently slithered the Lizard Witch: Bloopblupblop… wait… lizards? Aren’t they cold-blooded?! These ones must be warm-blooded like their distant Dinosaur and avaian relatives, because there was nothing slow about them in this frozen wintery hellhole…


Turn One – Alfonso makes a grab for some treasure spotted just lying about in the street. Unfortunately Rumpy Silkskins lit him up with a Glow spell and then the mouselings filled him full of arrows…


Jenny also made a grab for some gold. Despite later being suppoered by the Darraghs, she too was taken out of the first turn – with an explosive cocktail hurled at the three of them by the Lizard Witch’s Apprentice: Sithana.


End of the First Turn – Walls and Fog, a Giant Boar racing towards the Summoner Warband.


Lizards grabbing treasures.


Lizards beating on Darragh and Darragh


This looks frightfully similar… must have been the end of Turn Two – just before the monster phase when that Boar would have charged Regina the Templar.


More of the Lizards sneaking off with treasure and beating down on the Darraghs…

What you can just barely make out in the background is Ritty Snaptail, the new mouseling Treasure Hunter, relieving the wounded Alfonso of his treasure – Alvareda then successfully cast Mind Control on the Mousling and had it carry that treasure towards her home base. It briefly shook the Mind Control but she then cast it again rolling a 19 – and FURTHER empowered – sacrificing 5 health, bleeding out her nose and ears - it to a 24 so there would be NO WAY that mouse would break the spell…

This is my new tactic. I had been trying to lower the casting cost on Mind Control, but have since realized that’s folly. With a resisted spell you need a high roll anyway – if you want it to stay in effect. So I won’t be improving that spell… I’m just going to work on improving my HEAL spell so I can empower the crap out of Mind Control and then follow it up with a does of self-healing…


Bird’s Eye (or perhaps Wizard’s Eye) view from the top of the ruined tower. No one’s tried to make their way up the rubble to claim the treasure in the tower. The Summoner’s warband looks like it’s doing well for itself, hauling away at least three treasures so far…


Rumpy Silkskins the Mouseling Chronomancer attacked by “Giant Rats”… that are smaller than the mouse… whatever… The first rat got a lucky roll and did some serious damage to the Mousling Magician! Luckily the second one that joined in the feast wasn’t so vicious.

I need to make better Wall spell effects... 


Regina and one of the Thugs taking on the Giant Boar.


BOING! Simpson the Summoner Leaped one of this Thugs up into the tower to claim the Treasure!


There he is, brave little flying Halfling Thug all the way up in that tower… How will he ever get down!? Oh wait… he’ll just leap again!


Son of the Earth Pig has a slippery Lizard Witch in his sights…


Snow Leopard trying to eat some mice.

Actually the big cat was taken out by one of those mice at some point in the game... 


Cerebus the Earth-Pig-Born, fights off the Lizard Barbarian and tries to take down the witch…. He wasn’t so successful… actually entering the combat he was already wounded – I just moved him in there because The Boy would have to waste an action fighting him…


The nasty scrap between Alvareda the Soothsayer and the Lizard Witch. Alvareda took over the mind of one of the lizards carrying a treasure in a last-ditch effort to claim one more. The other lizards just beat it down and dragged off the treasure themselves.


Nearing the end – this ghoul snuck on and attacked Sithana, the Lizard Witches apprentice and knocked her out cold with his big nasty rock…  


The last fight before we called it a night – a wolf attacks the Lizard witch…


POST GAME

I did not have a great night – Except for Wil - EVERY ONE of my other soldiers ended the game as casualties! The only treasures I got were the one Wil hauled off, the one the Mouseling Treasure Hunter hauled off for me, and the one the Barry the Zombie hauled off… Luckily most of them got of with mild bruises and bumps and minor concussions… Other Brother Darragh wasn’t so lucky… The wounds he sustained at the hands of the lizards turned out to be fatal – Lard and his brother Darragh flew into a rage and swore REVENGE! Though they couldn’t really remember which lizard took him out… (they all look the same, those damned lizards) so they are determined to simply wipe them all out! Cerebus the Aardvark was more seriously wounded than the others and would have to miss a game.

Among the Treasures the Soothsayers collected were a Staff of Power (3) – which will help a bit with empowering those Mind Control spells!! And a Ring of Slow Fall and another Staff of Power (1). I’m pretty sure I’m going to sell the second (less powerful) staff of power, but I’m not sure about the Ring of Slow Fall… there isn’t THAT much tall terrain, where it would be useful… I suppose if anyone ever DID manage to climb up into that Ruined Tower to claim a treasure, they could use the ring to just leap out the window to get down… There was also 140 gold…

Alvareda and Jonquil cast TWELVE spells successfully this game! A lot of them required empowering and subsequent successful healing spells. With that, and the three treasures, she gained 270 experience – bringing her to 590… dang just 10xp shy of three level-ups. I’ll be increasing her fighting and improving Combat Awareness… next time I’ll improve Healing…

The Boy’s warband only suffered two casualties this time around – though one was the apprentice. Both walked their injuries off and will be back in action next game! His wizard gained 390 experience points (20 for the laboratory, 50 for spells, 200 for treasure, and 12 for taking out an apprentice – Amanda’s – and Cerebus). Among the treasure he claimed was 310 gold, scrolls of Telekinesis, Control Construct, and Illusionary Soldier, and Grimoires of Illusionary Soldier, Raise Zombie, and Fog (which he sold for ANOTHER 250 gold!)

The Girl only suffered on casualty – her giant dog – who turned out to have just run away yelping and was totally fine. Her wizard gained 170 experience (70 for spells, 100 for treasure). Despite only carrying away two treasures, among them she found 320 gold(!) and Grimoires of Elemental Ball and Slow. I think she spent her level-up learning that Slow spell…

Amanda didn’t do so well… She suffered three casualties; Samuel the apprentice, Rory the Thug and the Snow Leopard. Samuel and Rory died. Like DEAD, dead. I think at that point she might have decided she’ll be starting with yet ANOTHER new wizard next time… I don’t think she had her heart in the summoner… I mean, what kind of summoner doesn’t actually summon anything other than a wall and an animal companion!? Just in case we did figure out she got 260 experience (60 from spells and 200 from treasure) and amont that treasure she found 190 gold, a Fate Stone, two potions of Healing, a Grimoire of Posess, and a Magic Staff of +2 damage (which is effectively a staff of +1 damage, as staves are normally -1 damage…). We figured if she sold one of the potions of healing she’d have enough money to hire a new apprentice and thug… which would put her slightly ahead of starting a whole new warband from scratch… We shall see…


Well I am almost finished painting all my green soldiers – like the soldiers for the Golden Wizard’s Warband, I picked up a (nearly identical) lot to paint up in “team colours” for the Green Wizards… so Lars and Darragh might be getting some fancy new duds and some of the others might be upgraded to something else… Perhaps Alfonso will become another Archer… or I’ll just hire another Archer and fire Alfonso’s ass… I have been tempted to hire a Captain… but I’m not quite sure they’re worth it… They cost as much as the other “premium” soldier, but none of their stats are really as good. They DO have the Tricks of the Trade – I’m not sure they look good enough to make them ‘worth it’… they do gain some experience, but what they get it will take a long time for them to actually get any better – and their ability to raise stats is very limited… if they could EVENTUALLY get some of their stats up to where the other better soldiers are I might be more tempted. I might just get one to give it a try. I’m not sure which figure I’d use though.


Coming soon on Tim’s Miniature Wargaming Blog:

I have a PILE of figures just needing a finish coat and some base details – they’ll be up in the next day or two. I’d like to get in another game of Frostgrave with the kids this week, perhaps I’ll have a report of that – and I’d still really like to get in a game of En Garde! at some point and have another go at Lion Rampant or Dragon Rampant… There’ll also be some terrain-making going on this week as we enter the last two weeks before the 12th Annual Wargaming Birthday Bash/winter Wargaming Weekend – which will be featuring a Frostgrave Camapaign! 

Monday, February 15, 2016

Ruined Towers

I finished up a couple of new bits of ruined city terrain before our game of Frostgrave last night (stay tuned for the report of that game - hopefully later today...).



Ruined Tower bits...



with a couple of wizards and hidden treasure for scale...



Other side with rubble tumbling out the front door.



Detail of the rubble.



I tried to make points for figures to climb up and wanted figures to be able to climb into them and use them as hard cover from which to shoot down on people... also as a place to hide treasure in difficult going.



For the larger one I tried to build it with "steps" of rubble to make it easier for figures to scramble their way up the detritus.



It'd make a nice place to snipe from... if you could ever get to it... all that difficult going - it would take multiple turns just to get up there and most of our games don't last much longer than 4-5 turns... of course if you have a Leap spell....!

I should have the game report where we first used these up later today.


Saturday, February 13, 2016

Golden Wizard’s Warband


In addition to the assorted other bits I finished up this week, I got to work on some guys for one specific warband.  Among the new toys from Black Tree Design that arrived last week there were a number of Hundred years war figures I picked up to use in Frostgrave warbands  - oh, I picked up even more to use in Lion Rampant retinues (or  Dragon Rampant warbands) – but these extra ones were specifically earmarked for use in Frostgarve.

Instead of painting them in an assortment of colours to make them look like rough mercenaries that could be used for any warband (you know, the sensible thing to do), I thought it might be fun to have a few warband members painted up in a uniform of sorts – showing their colours, as it were. I imagined that as a wizard progressed and earned money enough to hire better troops (beyond the initial thugs and thieves) they might want to equip the more permanent members of their party with the Frostgrave equivalent of “team jackets” – maybe to give them a sense of belonging or maybe just as an ostentatious display of their wealth and success.

I picked up a bunch of light foot from Black Tree Design for this purpose as most of them are wearing gambesons - padded armour that I thought could be the rough equivalent of “leather armour” that seems ubiquitous among the mid-level hirelings in Frostgrave. I also thought they looked warmer… all than padding has to provide some insulation.

The first batch I’ve done in yellow to go with the previously painted Golden Wizards. I figured gold wizards would be the most ostentatious of the lot…

(Remember: click on the pictures for a bigger version):


The whole lot of them. This isn’t a picture of an actual warband – obviously there are more there than I could ever field at one time. Also these are all mid-level hirelings. When starting off with these wizards I’d probably have two or three of these with a bunch of thugs and thieves to fill out the ranks.

Why did I not paint up any thugs or thieves in “team colours”? Well I figured I’d just use my “generic” thugs and thieves as the wizards would view those lower paid hirelings as being more or less “disposable” and of limited loyalty… The mid to high pay hirelings are a little more apt (and able) to stick around and they might be a bit more worth investing in… Also I could see hiring thugs and “upgrading” ones that survive to Infantrymen or Men-at-Arms by paying the “hiring cost” - but seeing it more as the cost to equip them with better stuff…?


The Wizards – a Gold Wizard and his apprentice. I used them in a one-off game in December and decided they should be Enchanters. I named them Tim the Enchanter and his apprentice Zoot… and that’s sort of stuck… so…

The Wizard is actually an old Games Workshop Empire Gold Wizard, the apprentice came in a pack from Mega Minatures. The rest are all from Black Tree Design.


The ‘eavies… a Templar (Mail and Two-Handed Weapon) and Knight (Sword, Shield and Mail).


A detail of their shields. I wasn’t sure what to put on the shields then got this idea that I could use alchemical symbols for gold! Looking at the wizard now I’m thinking I could have gone with a Golden Eagle motif (like the one on his staff!). Ah, well…


Mid-level melee fighters – two Infantrymen (Billmen - Leather Armour and Two-handed Weapon) and two Men-at-Arms (Leather Armour, Sword, and Shield).


Mid-level Missile troops – Two Crossbowmen and two Archers.

I do like Treasure Hunters and Rangers – but I haven’t found any to use at them just yet. I might just use my regular ones. I might try to find an apothecary and bard for this warband at some point as well.

I guess maybe, them being enchanters, I should do some constructs as well... I know in the one-off game I played I gave them Enchant Weapons, etc. So if they're more the "Make Magic Weapons and Armour" sort of enchanters maybe I don't. That's one thing I find kind of silly about Frostgrave - the whole making weapons magical during combat and them embedding the enchantment after the game. I'd rather the ability to enchant weapons and armour were more like animating constructs - something you do out of game... but I guess they couldn't have ALL the enchanter's spells being out-of-game spells... also the ability to make things better than just +1.... if it had been an out of game spell that might have been easier - if each spellcaster could only enchant ONE item per game - it'd be less cheesy to allow them to improve the enchantment on certain weapons of their own crafting (you would essentially have the choice of making more weapons/armour at +1 for more of you warband members OR improving the enchantment on existing magic weapons/armour - but each successive improvement would be harder to cast and there could be some upper limit to how good they could get... 


I also have a similar batch that I was going to paint in greens for the Green Wizards I am in the current campaign we just started. Why exactly I started with the Gold Wizard’s warband when I’m currently using the Green Wizards….? That is a really, really good question… and I have no sensible answer at all for that... It seemed like the thing to do…? They’ll be next.


Coming soon on Tim’s Miniature Wargaming Blog:

I have some new ruined sity terrain I’ve been working on – perhaps I’ll finish them up and post some pictures. I do hope to get in a game of Frostgrave with the family – either this evening or tomorrow – so perhaps I’ll havea game report. Also I have plenty other figures for Frostgrave or Lion/Dragon Rampant on the workbench…