Xoxigar Campaign

The Xoxigar system has been the location of a narrative campaign we've been playing since the late fall of 2018 and, more recently, my current Wrath & Glory Campaign.

The system in positioned deep in the Ultima Segmentum - nestled between the Eastern Fringes and the burgeoning T'au Empire. When the Cicatrix Malledictum tore across the galaxy, Xoxigar found itself on the wrong side and has felt the light of the Emperor diminish in recent times, though not so much as to be completely forgotten.

Though seated in the Imperium Nihilus, Xoxigar does still have contact with the Imperium through a convoluted passage discovered by Rogue Trader Maedbh Chulainn. The Passage is treacherous, however, and only the best and most daring captains and navigators will attempt it. Many ships have been lost making the run, in the last decade.

The Xoxigar system has three inhabited planets.


XOXIGAR PRIME

So-named because it was the first of the planets in the system to be colonized. Xoxigar Prime was colonized by humans millennia before the rise of the Emperor during the Age of Technology.

At the time it was a originally colonized Xoxigar Prime was temperate world, lush with vegetation and native fauna with a human population in the tens (possibly hundreds) of millions. Over the last 25,000 years, however, the star at the center of the Xoxigar system has diminished and cooled considerably, leaving Primus now outside of the temperate zone. Many of the inhabitants emigrated to Xoxigar Secondus when the Forge World was established. Later, many more emigrated to the new colony on Xoxigar Tertium.

Now Xoxigar Prime is a nearly lifeless, frozen rock. The only inhabitants are the crew of a few disparate imperial stations and outposts and the last stronghold of the knight household which once ruled the world.


Knight Household

Once a great and mightly household that ruled over Xoxigar Prime for Millennia. After being brought back into the Imperial fold they served the Emperor in many conflicts across the subsector, but has been in steady decline over the centuries. Now all that remains of the once mighty house are the Lady, Dame D'Hiver, her consort, two children, and a few hundred household guard, servants, labourers, and support staff.


Imperial Stations and Outposts

The Adeptus Mechanicus still maintain a few facilities on Xoxigar Prime. It is rumoured that these are facilities used for testing newly acquired Archaeotech or Xenotech - far from the more populated planets of the system - to determine if the technology can be exploited by the imperium or if they are too dangerous and need to be destroyed. 

Along with the Adeptus Mechanicus facilities it is rumoured that the Inquisition maintains a few secret outposts. What reason they could have to be here is anybody's guess. Perhaps they are Ordos Xenos outposts for monitoring the mechanicus facilities that bring in and test Xenos technology


XOXIGAR SECONDUS

Xoxigar Secondus was the first of the system’s planets colonized by the Imperium after it was brought back into the fold during the Great Crusade. The Adeptus Mechanicus settled it for its rich mineral and promethium reserves. It eventually became a Forge World. Many of the wretched, starving inhabitants from Xoxigar Prime were relocated here to provide indentured labourers to help build the initial settlements.

Millenia of heavy industry and strip mining has left most of the planet surface desertified brownfield between the industrial facilities and hab-complexes. What little food is made locally is grown in expansive green houses or cultured in giant vats. Most food comes from Xoxigar Tertium.

Legio Amare Feles

Xoxigar Secondus hosts the once mighty Legio Amare Feles. At one point Legio Amare Feles boasted over fifty God Engines in it's ranks - but continual losses over centuries of brutal combat against the Great Enemy has reduced it to a single, understrength maniple of three (two Warhound Scout Titans and a Reaver Titan)


XOXIGAR TERTIUM

Xoxigar Tertium was uninhabitable when humans first came to the system – the planet was shrouded dense swirling clouds – Nearly all of the water on the planet was vapour due to the intense heat. As the star cooled over the millennia more liquid water was able to form on the surface and in a few short millennia (with the aid of a Departmento Munitorum terraforming and seeding program) the planet was teeming with life. When it had cooled sufficiently for human habitation, the planet was colonized in hopes that it would become an Agriworld. The growing conditions are superb throughout the planet, but optimal production has never been reached as the jungle constantly grows back nearly as quickly as it is cleared away!

Gais Norvus is the current Imperial Commander. The title is hereditary and the family has ruled over Xoxigar Tertium for hundreds of years. For over 20 years Xoxigar Tertium has suffered a brutal civil war. A number of cities and declared themselves independent of the rule of Gais Norvus and the Imperium. Norvus has used the Planetary Defence Forces to try and retake the break-away cities. Secessionists and Loyalists have clashed in bloody battle across the world, leaving cities in heaping ruins and fields burning – ripe to be retaken by the creeping jungle.


KNOWN FACTIONS WITHIN THE SYSTEM 

Imperial Intervention

For the longest time the Imperium took no notice of Xoxigar Tertium’s troubles, as Departmento Munitorum tithes were met, and the Imperial Commander did not request help (Commander Norvus was no doubt concerned that a request for aid would make him seem weak or he could be seen as incompetent and replaced). But as the war ground on, and with the arrival of the Orks (and other factions), production on the planet has been severely impeded and THAT has made the Departmento Munitorum take notice.

Initially a number of Imperial Guard Regiments were been deployed to the war zone. The conflict wasn’t, at that point, deemed serious enough to require intervention of the Adeptus Astartes. Later other Guard Regiments were deployed and Astartes Strike Forces occasionally made an appearance to deal with a specific threat, when needed, and then left to deal with other emergencies going on around the imperium.


Valhallans

The 275/341st Valhallan regiment is an amalgamated regiment – originally the 275th Valhallan Infantry Regiment and the 341st Valhallan Armoured Regiment. The two regiments have served together for nigh two decades over countless war zones. They have both been greatly reduced in strength over the years. The Infantry regiment, once ten thousand strong, has been reduced to a small handful of understrength companies of less than 200 each. The Armoured component, once boasted over twenty squadrons of battle tanks plus reconnaissance and support vehicles, is now reduced to a single, under-strength company of a dozen or so tanks and a few support vehicles.

Many regiments so reduced make up for their lack of numbers by being the hardest, bravest veterans. Not so the 275/341st. All that remains of the respective regiments are the basest of survivors, cowardly wretches, and invalids.

The combined regiment has been deployed to Xoxigar Prime as a small reserve and to provide protection for the few small imperial outposts on the world, should the conflict spread this far.


Tallarn

A small Army Group of Tallarn have been deployed to Xoxigar Secondus to bolster the Mechanicus Skitarri legions and help with rooting out the Ork infestation and protecting the Imperium’s valuable installations and factoriums. Included in the force are the 382nd Tallarn (Desert Raider) Regiment and the 451st Tallarn Tank Regiment, who recently served together on Brind’s World, as well as the 17th Tallarn Super Heavy Tank Regiment with its Shadowswords and Baneblades.

As things have been lately quite on Xoxigar Seconds, and the insurgencies on Xoxigar Tertium have been intensifying, some elements of this Army Group have been redeployed to Xoxigar Tertium.


Guaiacan Commandoes

The 222nd Guaiacan Commando Regiment, which also had previously seen action on Brind’s World, has been deployed to the jungles of Xoxigar Tertium – where they are in their element!


Adepta Sororitas

The Adepta Sororitas maintain a small Convent of the Order of the Crimson Challice on Xoxigar Tertium.



Orks

Orks entered the system a dozen years ago aboard a couple of roks and a pair of Attack Ships. The Attack Ships were destroyed by Imperial Navy ships that happened to be in system at the time, but not before the roks detonated in orbit around Xoxigar Secondus and Tertium, showering both planets with meteorid entry vehicles.

Most Orks on the Rok bits did not survive planet fall, but enough spores did that, left in the deep, dark damp forests of Xoxigar Tertium, they were able to quickly grow into a significant force. Significant enough to

On Xoxigar Secondus only a few survived planetfall and have formed small groups of raiding parties that strike out of the desert and attack isolated outposts in less-well-inhabited regions.


Tyranids

Though spared the ravages of Hive Fleet Behemoth that passed through the region in a few hundred years ago. Rumours have been floating about telling of Genestealers in the forests of Xoxigar Tertium. This could be the vanguard of an unknown Hive Fleet that arrived in some sort of reconnaissance bio-pod or remaining tendrils of Behmoth the have remained dormant over the centuries. If the rumours are true, the Imperial forces need to quickly locate and annihilate this threat.

Unbeknownst to most Xoxigarians, Hive Fleet Behemoth did leave a lasting legacy on the Xoxigar system in the form of a Genestelaer cult that has been growing, steadily over generations. The Cult started in the southern regions of Xoxigar Tertium - where it remains the strongest - but has slowly spread across the planet.


Aeldari

Who can know the mind or reasons of the perfidious Aeldari? Rumoured sightings of different varieties of Aeldari have also arisen, what reason could THEY have for bring in the Xoxigar system, so far from any known craftworlds?


Necrons

A number of nearby systems have been found to be Tomb Worlds of the Necron Dynasties. It is not unreasonable to see these xenos as a very real and immanent threat.


T'au

The T'au have travelled to Xoxigar on occasion over the last century or so - mostly diplomatic envoys and traders.




ACTIONS IN THE XOXIGAR SYSTEM

Xoxigar Tertium - 4.800.018.M42
First Shots - Drukhari and Harlequin Kill Teams meet in the Jungles of Xoxigar Tertium. Ork and Genestealers teams battle it out in a remote Munitorum compound. 

Xoxigar Tertium - 4.812.018.M42
Guaiacan Commandoes Arrive on Xoxigar - a Patrol of Guaiacan Commandoes encounters a swarm of Tyranids in the Jungles of Xoxigar Tertium. Harlequins battle Orks who have taken up residence in the vast munitorum compound at the Xoxigar Tertium starport. 

Xoxigar Tertium - 4.868.018.M42
Fearless Foraging - Guaiacan Commandoes encounter Drukhari while foraging for supplementary rations in the jungles of Xoxigar Tertium.

Xoxigar Secondus - 4.037.019.M42
Friendly Fire Incident on Xoxigar Secondus - In the dusty desert of the Southern Reaches of Xoxigar Secondus, a Tallarn Patrol mistook some Skitarii for the "Nee-Crones" they read about in the Imperial Infantryman's Uplifting Primer.

Xoxigar Tertium - 4.140.019.M41
Titans versus Tyranids - Warhound Titans of the Legio Amare Feles (supporting the 222nd Guaiacan Commando Regiment) face a horde or Tyranids on Xoxigar Tertiunm - including a Hierophant Bio-Titan!

Xoxigar Primus - 3.238.019.M42
Ruins of Station 5743b  - Emperor's Brethren Marines clash with Aeldari of the Biel-Tim fleet.

Xoxigar Primus - 3.305.019.M42
Get Morty!  - a Warhost of the Biel-Tim fleet ambush a force of the Emperor's Brethren Marines to end a probability thread in the skeins of fate.

Xoxigar Secondus - 4.347.019.M42
Battle of the Denfeld Wastes (Part One - Part Two) - Asuryani of the Thaestalyrdaes Craftworld trying to recover their relics from a downed Order Xenos Aquila Lander - a Company of Tallarn infantry sent out to do the same.

Xoxigar Tertium - 3.550.019.M42
Legio Amare Feles Walks - Legio Amare Feles returns to their home Xoxigar system. Again deployed to Xoxigar Tertium, this time they walk in support of elements of the 17th Tallarn Super Heavy Tank and the 451st Tallarn Tank Regiment as they clash against elements of Thaestalyrdaes Craftworld and the Biel-Tim Fleet.


Rise Up Campaign
The rise up campaign follows a the actions of band of Genestealer Cultists during an insurgency in Gehardog Fol - one of the southern city sprawls of Xoxigar Tertuim.

Background to the campaign:

Rise Up! ANOTHER Short Narrative Campaign for Warhammer 40K

Actions:

The Ambush - 4.515.020.M42 - The Genestealer Cultists ambush a freshly arrived Unit of PDF troops

Sabotage - 4.526.020.M42 - The Genestealer Cultists attempt to severely hamper the Imperial War Effort by blowing up supplies that arrived with a Regiment of the Imperial Guard that has been posted to the city to try and quell the insurrection.

Infiltrate! - 4.536.020.M42 - The Genestealer Cult escort a Sanctus (Cult Assassin) who is attempting to infiltrate the enemy lines and create a diversion by attacking artillery that is pummelling their positions within the city!

Break Out! - 4.567.020.M42 - The Imperial forces are closing in - the Patriarch orders a general breakout along the line!





KILL TEAMS ON XOXIGAR

These are some of the Kill Teams we've used in our short-lived  Xoxigar Campaign Kill Team campaign

2 Section, 3 Troop, A Squadron, #2 Commando, 222nd Guaiacan Commando Regiment
(Tim's Astra Militarum Kill Team)



Specialists
Sergeant Hammer - Guard Sergeant - Bolt Pistol & Chainsword - Leader - 9 points
Level 1 - 5xp - Voice of Command, Resourceful, Bold

Corporal Hunt - Guard - Lasgun - Scout - 9 points
Level 1 - 4xp - Swift, Pathfinder

Corporal O'Rielly - Guard - Lasgun & Voxcaster - Comms - 14 points
Level 2 - 3xp - Vox-Caster, Scanner, Static Screech

Private Broad - Special Weapon Gunner - Sniper Rifle - Sniper  -  10 points
Level 2 - 4xp - Marksman, Sharpshooter

Corporal Hauser - Guard - Lasgun - medic  - 5 points
Level 1 - 1xp - Reassuring, New Recruit

Private Oswald - Special Weapon Gunner - Sniper Rifle - Sniper  -  6 points
Level 1 - 1xp - Marksman, New Recruit

Infantry Squad Fire Team - Level 2 - 5xp
Skilled (re-roll hit rolls of 1 when making shooting attacks)
Private Quincy - Guard - Lasgun  - 6 points
Private Morse - Guard - Lasgun   - 6 points
Private Dane - Guard - Lasgun   - 6 points
Private Taylor - Guard - Lasgun   - 6 points
Private Sack - Guard - Lasgun   - 6 points
Private Pierce - Guard - Lasgun   - 6 points
Private Hawkins - Guard - Lasgun   - 6 points
Private Johnson - Guard Gunner - Plasma gun   - 9 points
Private McGough - Guard - Lasgun  -  Level 1 - 1xp - 5 points
Private Loiselle - Guard Gunner - Grenade Launcher  -  Level 1 - 1xp - 5 points

Special Weapons Squad Fire Team - Level 2 - 4xp
Die Hards (subtract one from injury roles made for this model)
Corporal Jules  - Special Weapon Guard - Lasgun  -  6 points
Private Johnson - Special Weapon Gunner - Flamer  - 9 points
Private Melton - Special Weapon Gunner - Meltagun  -  8 points - new recruit

Resources
Intelligence 7
Materiel 8
Morale 8
Territory 6


The Crimson Wave
(Amanda's Drukhari Kill Team)



Speicalists
Vulvatrix of the Crimson Wave - Wych Cult Hekatrix - Leader - Blast Pistol and Agonizer - 13 points
Level 1 - 2xp - Resourceful,

Thrixxesh Xoshut - Kabalite Gunner - Sniper Specialist -  Dark Lance - 12 points
Level 1 - 2xp - Marksman

Khatryx Veluxis - Wych Fighter - Zealot Specialist - Razorflails - 11 points
Level 2 - 3xp - Frenzied, Flagellant

Kladys Vaganix - Wych Fighter - Combat Specialist - Hydra Gauntlets - 11 points
Level 2 - 3 Xp - Expert Fighter, Warrior Adept

Wych Fire Team - Level 1 - 2xp
Peiythia Labiyx - Wych Fighter - Shardnet and Impaler - 11 points
Asphyxa Noiyr- Wych - Splinter Pistol and Hekatari Blade - 8 points
Adalyx Bloodslyk - Wych - Splinter Pistol and Hekatari Blade - 8 points
Klitlyx Slythk - Wych - Splinter Pistol and Hekatari Blade - 8 points
Vaivel Wysp - Wych - Splinter Pistol and Hekatari Blade - 8 points

Kabalite Fire Team - Level 1 - 2xp
Saphisykh Vhrex - Kabalite Warrior - Splinter Rifle - 7 points
Draeven Starr - Kabalite Warrior - Splinter Rifle - 7 points

Resources
Intelligence 8
Materiel 8
Morale 8
Territory 6


The Blood Orange Ballet of Twilight Death
(The Girl's Harlequin Kill Team)

Specialists
Eureka - Player - Shuriken Pistol and Harlequin Kiss - Leader - 16 points
Level 1 - 2xp - Resourceful

Fantastico - Player - Shuriken Pistol and Harlequin Kiss - Zealot - 16 points
Level 1 - 1xp - Frenzied

Spontaneous Combustion - Player - Neuro Disruptor  and Harlequin Embrace - Medic - 16 points
Level 2 - 3xp - Reassuring, Field Medic

The Bloodied Shadow - Player - Shuriken Pistol and Harlequin Caress - Combat - 15 points
Level 2 - 3 Xp - Expert Fighter, Warrior Adept

Fantabuloso - Player  - Shuriken Pistol and Harlequin Kiss - Zealot - 16 points
Level 1 - 2xp - Frenzied

Player Fire Team - Level 2 - 3xp
Die Hards (subtract one from injury roles made for this model)
Arrrrr Matey - Player - Fusion Pistol and Harlequin Blade - 15 Points
Jazz Hands - Player - Neuro Disruptor and Harlequin Kiss - 18 points

Resources
Intelligence 8
Materiel 7
Morale 6
Territory 8

(I am assured that their names are more elegant and have deeper meaning in their native Aeldari, there's something lost in the translation to Gothic/English...)


The Inescapable Tendril
(Bruce's Tyranid Kill Team)



Specialists
Timmy the Tyranid - Tyranid Warrior -Scything Talons, Devourer - Leader -  20 Points
Level 1 - 1xp - Resourceful

Spikey - Tyranid Warrior -Bonesword, Deathspitter - Leader - 22 Points
Level 1 - 1xp - Resourceful

Lash - Tyranid Warrior Gunner - Lash Whip and Bonesword, Venom Cannon - Veteran - 25 Points
Level 1 - 1xp - Grizzled

Red Fred the Devourer - Termagant - Scout - 7 Points
Level 1 - 1xp - Swift

Ted Prime - Genestealer - Rending Claws - Leader - 11 Points
Level 1 - 1xp - Resourceful

Blue Ted - Genestealer - Rending Claws - Combat - 11 Points
Level 1 - 1xp - Expert Fighter,

Yellow Ted - Genestealer - Rending Claws - Veteran - 11 Points
Level 1 - 1xp - Grizzled

Red Ted - Genestealer - Rending Claws - Scout - 11 Points
Level 1 - 1xp - Swift

Genestealer Fire Team - Level 1 - 1xp
Other Ted - Genestealer - Rending Claws - 11 Points
Other Ted - Genestealer - Rending Claws - 11 Points
Other Ted - Genestealer - Rending Claws - 11 Points
Other Ted - Genestealer - Rending Claws - 11 Points

Termangant Fire Team - level 1 - 2xp
Felix the Fleshborer -Termagant - Fleshborer - 4 Points
Felix the Fleshborer -Termagant - Fleshborer - 4 Points
Felix the Fleshborer -Termagant - Fleshborer - 4 Points
Fred the Devourer -Termagant - Devourer - 7 Points
Fred the Devourer -Termagant - Devourer - 7 Points
Fred the Devourer -Termagant - Devourer - 7 Points
Sven the Spinefist -Termagant - Spine Fist - 4 Points
Sven the Spinefist -Termagant - Spine Fist - 4 Points
Sven the Spinefist -Termagant - Spine Fist - 4 Points

Resources
Intelligence 8
Materiel 8
Morale 8
Territory 8


I.S.(A).S.S.O.S.F. 
(just... don't ask...)
(Finnegan's Ork Kill Team)

Specialists
Dark Jawbusta - Boss Nob - Power Klaw and Slugga - Leader - 14 points
Level 1 - 1xp - Resourceful

Smashface - Boy - Choppa and Slugga - Veteran - 6 points
Level 1 - 1xp - Grizzled

Khazgok 'eadcutta - Boy - Choppa and Slugga - Combat - 6 points
Level 1 - 1xp - Expert Fighter,

Da Bomb Speshlist - Boy - Choppa and Slugga - Demolitions - 6 points
Level 1 - 1xp - Breacher,

Boyz Fire Team - 
Nork - Boy - Choppa and Slugga - 6 points
Chuz - Boy - Choppa and Slugga - 6 points
Dragdozz - Boy - Choppa and Slugga - 6 points
Ugbogg - Boy - Choppa and Slugga - 6 points
Grunge - Boy - Choppa and Slugga - 6 points
Ghizaggar - Boy - Choppa and Slugga - 6 points
Garghal - Boy - Choppa and Slugga - 6 points
Tugrug - Boy - Choppa and Slugga - 6 points
Ozgok - Boy - Choppa and Slugga - 6 points
Rugtug - Boy - Choppa and Slugga - 6 points
Bogdor - Boy - Choppa and Slugga - 6 points

Resources
Intelligence 8
Materiel 8
Morale 8
Territory 8

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