This is (nrealy) the last of the World War Two Italian foot figures that I have to paint up (I still have a squad of Italian Colonial troops)! I've been trying to finish up all my forces for fighting in North Africa. I recently finished up the last of the German Infantry, now I just have the colonial troops and then the vehicles to finish up for the Germans and British!
Freshly painted World War Two Italians rolling off the workbench.
These Bersaglieri weren't entirely newly painted. They were in Grey-Green a week ago and I decided to repaint them. (I'm counting each as 1/2 of a figure painted for the painting tally for the year!)
These are the ones that are all newly painted
All the painted World War Two Italians! This arrangement - with the Bersaglieri in their own squad and the rest split up amongst four others, kind of makes five squads though...
If I just mixed up EVERYTHING and dropped one of the LMG teams (whose barrel has been bent a few times and will likely break off at any moment!)... I end up with four FULL STRENGTH squads!
Thinking about carving off all the feathers on the Bersaglieri, so they better mix in with the bunch... Might mangle them... Or do I call them ALL Bersaglieri and just say most of them lost their feathers...?
For Bolt Action this would look like:
Rifle Platoon
Platoon Commander - 1st Lieutenant - 30pts (Regular)
Runner/Batman (1) 10pts (Regular)
Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular)
5 additional men at +10pts each = +50
submachine gun for +4pts
light machine gun for +15pts
=119
Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular)
5 additional men at +10pts each = +50
submachine gun for +4pts
light machine gun for +15pts
=119
Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular)
5 additional men at +10pts each = +50
submachine gun for +4pts
light machine gun for +15pts
=119
Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular)
5 additional men at +10pts each = +50
submachine gun for +4pts
light machine gun for +15pts
=119
Forward Observer - (air force or artillery) 75pts (Regular)
Radio Operator +11pts per man (Regular)
Heavy Weapons Platoon
Platoon Commander (2nd Lieutenant) - 30pts (Regular)
Machine Gun Team - 50pts (Regular)
Mortar Team - 30pts (Regular)
Armoured Platoon
M13/40 - Platoon Command Vehicle - 125pts (Regular)
L3/33 - 65pts (Regular)
L3/33 - 65pts (Regular)
AB41 - 100pts (Regular)
Total: 1067 pts
To play at 1000 points... I guess I could drop seven riflemen or one of the L3/33 and one rifleman (or batman from the Platoon Commander?)
To get the force to 1250 points I could add:
+ Semovente M40 75/18 170 (Regular) 170 pts
That would bring the total to 1237 points! Which is pretty close! I could add a second batman/runner to the platoon command to make it 1247 (If I could find a solitary Italian rifleman!?)
I will have the squad of Colonial Troops that I could substitute in for one of the squads if I needed to jig the points one way or the other...
Colonial Troops Infantry Section 1 NCO and 4 men with Rifles (Inexperienced) 40pts
5 additional men at +8pts each = +40
light machine gun for +15pts
= 95 points
There is a part of me that would love to have a full platoon of FIVE of the CV33s... and maybe a platoon of the M13/40s...
We shall see... I think I need to switch gears and focus on an opponent... or... different opponents for Orions Americans... (Germans, I guess...? Late War? Fallshirmjägers!?)
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