Sunday, January 4, 2026

Age of Sigmar: Spearhead - Sylvaneth and Nighthaunt in Dolorum

For the first game of the year, Amanda and I played a game of Age of Sigmar in the Spearhead format. I am less keen on Spearhead these days, but I had recently finished painting the Nighthaunt Cursed Shacklehorde, so Amanda gathered her Sylvaneth Bitterbark Copse and gave battle. We played in Shyish using the Sand & Bone gaming pack and fought in Dolorum. 

Amanda found it a little confusing to switch back to Spearhead, because so many things are just slightly different than regular Age of Sigmar, which she was just starting to get her head around... 

I've liked trying to type up narrative reports for these games, rather than simply a play by play of what was going on in the game... but it's so hard to make up any sort of narrative that makes sense of the wild back and forth movements to snatch objective areas from opponents from turn to turn in games of Spearhead. So... 

Amanda was the attacker and chose to go second, which was probably a mistake. The Nighthaunts are CRAZY fast and on my first turn I was across the table and fighting all her forces in her territory vying for control of the objectives in her territory... and scoring a lot of points in the process. 

The Twist for there first round was players scored a bonus victory point for each friendly unit in combat at the end of their turn. 

Harald, the Spirit Torment, General of the Cursed Shacklehorde failed his charge roll and was kind of left behind...  (calling this Spirit Torment Harald because that's the name of Amanda's Spirit Torment character in our What We Do in the Realm of Shadows role-playing campaign) 

The Chainghasts charged the Tree-Revenants on one of the objectives I was holding a victory point card for... they REALLY needed the Spirit Torment to have joined them to a) hopefully destroy a few Tree-Revenants and b) provide a few more control points...  

The Dreadblade Harrows charged the Treelord, hoping to distract the Treelord from the Chaingasts and/or score the "be within 3" of the enemy long edge" scoring card which I also held. 

The rest charged the Kurnothi Hunters and Branchwych... 

So my whole army (less the Spirit Torment General) Was deep in enemy territory on round one engaging them on their objective markers... 

I ended up scoring 7 points at the end of my turn... three for units engaged two or three for objectives...? and one or two for cards. 

By the end of her turn which followed Amanda had killed both the Dreadblade Harrows and the Chainghasts... 

and I'd killed the Branchwych... 

And the Kurnothi had used Strike and Fade to teleport out of combat... so she gained NO points for units in combat (the twist bonus), two for holding objectives and one for cards... 


which put me in a four point lead at the end of the first round... 

At the beginning of the second turn, Amanda won the Priority Roll and decided to take a double turn (going first in Round Two after going second in the first). The penalty for this was not being able to draw new cards.. but she was still holding two from the previous turn, so.. 

All her army on the move... 

and then suddenly converging on Harald! 

Seriously, I though naming my General Harald - after her character in the role-playing game, saying this was back before the campaign when Harald lead an entire army, would mean my General would be safe and Amanda would leave him be! Not so!!

LUCKILY, I was holding the card with the command ability "translucent flesh" which makes any attacks that target a selected unit not cound any rolls of 1-2-3 to hit or wound!? This TOTALLY saved Harald!!

And then he retreated out of there as quick as he could on my next turn! Running for the protection of a reserve unit of Dreadscythe Harridans that had just entered the field of battle, seizing one of the Sylvaneth's objectives! 

The Sylvaneth split up and went off to seize other objective and destroy other units of mine... 

The Treelord went after the remains of the Dreadscythe Harridan unit that had started on the table at the beginning of the game. 

Both the Dreadscythe Harridans and Bladegheist Revenants - which are normally fielded in units of 10, in regular Age of Sigmar - are broken up into two units of five and one of each of those units remains in reserve at the beginning of the game and starting on Round Two I can bring ONE of them on as reserves in my movement phase... 

Kurnoth Hunters and Tree-Revenants went after the Bladegheist Revenants... but both failed charge rolls. 

The Treelord did not and the last of those Dreadscythe Harridans were destroyed! 

The following turn the Tree-Revenants charged the Bladegheist Revenants and did them in over two turns of fighting.

The Kurnoth Hunters moved on an obejective I was holding with two reinforcement Dreadscythe Harridans.. They didn't charge. They didn't need to... they each had a toe on the Objective and had a higher control score, so they flipped the control on that objective at the end of their turn... 

Having secured the objective in the corner, the Treelord returned to the middle of the battlefield to secure the objective there... Some newly arrived Bladegheist Revenant reserves charged the massive creature thinking they might take it down... 

ha... 

Dreadscythe Harridans weren't going to take that objective back just standing there and charged... and one got destroyed, further consolodating the Sylvaneth hold on the objective (kind of forgot the Kurnoth had FIVE WOUNDS and 4+ saves... ) 

The Dreadscythe Harridans joined in... but they couldn't even carve their initials on that giant tree, let along fell it! 

that last Bladegheist Revenant went down fighting... and took exactly ZERO Tree-Revenants with them... it kept dealing ONE damage... which the Tree-revenants would immediately heal at the end of the turn after the Combat Phase because they were within 3" of Terrain!?

I did manage to squeak out a victory - in terms of victory points (20-16) - largely because I'd take that lead in the first round and then we both scored about the same every turn for the rest of the game - Amanda slowly scoring more each round, me slowly scoring less... but she just couldn't score enough to catch up! There was very little left of my force at the end of the game... while most of Amanda's army was still on the field of battle... If more rounds were played I'd have certainly lost! 

I'd really like to try these out in regular Age of Sigmar - as a Path to Glory force... I'm not sure they'd be all that effective, but I think they'd be fun and interesting!!

I'm quite behind on game reports... I have several drafts for games played in December (and one from October?!) that I'd like to finish up!? There is the Finale for the Ravaged Coast campaign, two episodes of the What We Do in the Realm of Shadows role-playing game, two Warhammer Quest: Cursed City Journeys - hunting down Kritza the Rat Prince, the aforementioned Bolt Action game played in October, and a test game of Warhammer Quest: Darkwater?!

I hope I get a chance to get a few of them done this week. I'd REALLY like to, at least, get the Warhammer Quest: Cursed City reports done BEFORE the next Cursed City game on Tuesday! We shall see... 

Saturday, January 3, 2026

Scriptor Mortis and Craventhrone Guard

As there wasn't anything I NEEDED for a game coming up within the next week... I thought I'd knock out these few things that I thought were the last of the Nighthaunt that I owned that still needed painting (I was wrong on this account, I forgot that I still have four Myrmourn Banshees - and the The Headsmen’s Curse Warhammer Underworlds warband... not that they're all that useful in Age of Sigmar... but they're Nighthaunts and I still have them!) 


Scriptor Mortis and Craventhrone Guard


Scriptor Mortis - this gives me a second Hero that can lead a regiment. (The other Nighthaunt hero I have is the Spirit Torment). Unfortunately, neither of them are wizards... 


 Craventhrone Guard


ALL THE NIGHTHAUNTS (so far...)

Heroes

  • Scriptor Mortis (1)  120 - 0-1 Black Coach, Any Infantry - This Hero can join an eligible regiment as a Cursed Soul.
  • Spirit Torment (1) 120 - 0-1 Black Coach, Any Infantry - This Hero can join an eligible regiment as a Cursed Soul.

Total: 240

Units

  • Bladegheist Revenants (10) 210 - Infantry
  • Chainghasts (2) 90 - Infantry - This unit cannot be reinforced.
  • Chainrasps (10) 110 - Infantry
  • Craventhrone Guard (5)  110 -  Infantry
  • Dreadblade Harrows (2) 150 - Cavalry
  • Dreadscythe Harridans (10) 210 - Infantry
  • Glaivewraith Stalkers (4) 100 - Infantry - This unit will move to Warhammer Legends on 1 June 2026.
  • Myrmourn Banshees (4) 100 -  Infantry

Total: 1080

ARMY TOTAL: 1320

As mentioned I DO still have a second unit of Myrmourn Banshees to finish up! But I also just realized that the Glaivewraith Stalkers are being phased out and moved to "Legends"... 

I also have two old metal Wraiths that I'd been considering nominally part of this army (as Tomb Wraiths!), but have also noticed they they are being discontinued and phased out and not included in the Battletome... 

Still, I have PLENTY for a starter Path to Glory army... not that I'm PLANNING to use them in Path to Glory any time SOON...

I technically can't field the Dreadblade Harrows (unless I field it as an auxiliary unit... but that's just generally a bad idea...), because the two Heroes I have can only include Infantry units in their regiments. to properly field them I'd need something that can lead Cavalry or ANY Nighthaunt... I'd love to get a Knight of Shrouds on Etherial Steed... but they're only available in a box with two other Heroes that I just do NOT need for $100!? Maybe I'll find a used one for a not-totally-unreasonable price...