Tuesday, January 12, 2016

Dragon Rampant


I’ve been doing lots of planning and organizing and imagining and dreaming about putting together a few forces for Dragon Rampant… but then this afternoon I got to thinking “why the heck don’t I just get on with playing it with whatever I can gather up from the hordes of fantasy miniatures I already have!?” And so I did…

I cobbled together a couple forces that were a mix of multi-figure-based elements from Hordes of the Things armies and individually based figures for skirmish gaming or role-playing.

I apologize in advance for the abysmal quality of the photos. The room we played in has the WORST lighting… I really need to clear off the tables in the basement and get back to playing games down there, were, unbelievably the lighting is better!?


SITUATION

The nasty smelly Orcs of Puljack’s Punks have been rampaging about the good lands of Twinklebottom. Deciding this must be stopped Galadria Thistlebottom set out to intercept them and put an end to their rampage!


SCENARIO

We played the Death Chase scenario out of the Dragon Rampant book. The boy played the “defending” Ocs (defending against an ambush set by the elves), and the Girl played the “attacking” elves.

The Defenders set up on one short end of the table, the Attackers set up on either (or both) of the long ends but not within 18” of any of the Defenders troops. The Defender gets Glory points for getting troops off the opposite end of the table (3 points for a unit over half strength, 1 for a unit at or under half strength), the Attacker gets points (2) for each enemy unit destroyed or routed.


FORCES

I came up with the forces from my own collection of figures, but the kids provided all the names.

(Remember: click on the pictures for a bigger version)

Puljacks Punks


Puljacks Punks (Heavy Riders, Leader) 4 points
Brambley’s boys (Heavy Riders) 4 points
The Skullhelm Brothers (Heavy Riders) 4 points
Worlen the White’s Woeful Wargs (Lesser Warbeasts) 4 points
Gurjunk’s Grunts (Heavy Foot, Offensive) 6 points
Skimpy’s Scouts (Scouts) 2 points


Galadria Thistlebottom’s Warband


Galadria Thistlebottom (Scout, Spellcaster, Single Model Unit) 6 points
Bluehood Division 2 (Light Missiles, Sharpshooters) 6 points
Bluehood Division 3 (Light Missiles, Sharpshooters) 6 points
Purple Loincloth Division 54 (Light Missiles, Sharpshooters) 6 points


THE GAME


As per the scenario, The Boy set up his orcs in contact with one of the short ends and The Girl set up her elves on the long ends.

At some point the kids selected some Glory Quests. The Boy picked “I Shall Strike the First Blow”, and the Girl picked “My Arrows Are Deadlier Than My Spears!” and “Our Missiles shall rain down upon them!”.

We also rolled for Leader Traits. The Girl rolled “Brave” – her leader’s unit is not affected by Fear (which wasn’t really an issue as none of The Boy’s units caused fear). The Boy rolled “Sky Darkener” – each turn one unit within 12” automatically passes a shoot activation test… now THAT one the girl totally could have used. If she’d gotten that one this would have been a much, much shorter game!


Turn One

The Elves had the first go. The Girl decided to move Galadria Thistlebottom..


Galadria Thistlebottom didn’t want to move…

So the Orcs had their go. The Boy thought he’d start off with The Skullhelm Brothers…


They seemed a bit reluctant to get things moving as well!?

Seemed an inauspicious start to the game - I'm sure the kids were wondering what the heck kind of game I was making them play... 


Turn Two


The elves woke up and everyone moved. The Orcs did the same – except for the Wolves (which had been left off table as there wasn’t room for them to deploy, they were unable to move onto the table this turn)


Turn Three

Galadria Thistlebottom cast Power Bolt on Puljacks Punks and knocked out one of the wolf-riding orcs. It was decided amongst the kids that what she actually cast was a torrent of toads and one of the wolves stepped on one and squished it into go and slipped on the goo and the Orc rider fell off and got one of the toads in his mouth and choked on it and died. Kids.

On of the Archer units failed to activate ending the Elves turn…

The Skulhelm Brothers failed to move ending the Orcs turn…


Turn Four


Galadria Thistlebottom moved out into the middle of the battlefield to be in a more central location to both block the advance of the orc horde and offer support to the units under her command. Then her units didn’t move and all of the orc horde moved rapidly towards her!


Turn Five

Galadria Thistlebottom moved back into the swamp! For a third turn in a row none of the Elf Archers did a thing… I was starting to wonder about play balance and I think The Girl was starting to wonder if any of her elves would survive and what kind of stupid warband did dad come up with her to play…

Luckily the Orcs failed their first activation and went nowhere as well.


Turn Six

Aaaaand this turn NONE of the Elves did anything at all… at least during their OWN activations…


Brambley’s Boys charged over a hill and straight into a unit of Elf archers! The Elf archer were caught by surprise and two were run down as they fell back (in good order – despite their losses, they kept their sh!t together and did not fail their courage check)

+1 Glory for the Orcs for succeeding in their Glory Quest of  “I Shall Strike the First Blow” (being the first unit to make a successful Attack – Attack here referring to a melee attack, as opposed to Shooting or Defending) 



Then all the other Orcs units moved. Things not looking so good for the elves…. Yes, it was starting to look like these Orcs were just going to waltz across the table sweeping everything before them and the elves wouldn’t even get in a shot.

And then it was Turn Seven…


Turn Seven


Galadria Thistlebottom started things off by unleashing another Torrent of Toads (Power Bolt) at the Skulhelm Brothers – taking TWO of them out of action!


Then the Purple Loincloth Division 54 darkened the skies with their arrows and killed a third. Two Orcs getting killed when inundated with a Torrent of Toads… who could take that seriously!? It’s comical, right? But when they lost that one dude to bow fire, well that’s when the Orcs lost it and fled!


Unfortunately the archers on the other flank with the Orc Wolf Riders breathing down their neck didn’t quite get their stuff together enough to get off a volley before the wolves were upon them again (Elves failed to activate on a shoot order, Orcs passed another attack order… of course that was after the Skulhelm Brothers and the wolves failed their Wild Charge Check…). This time the Elves lost three more – but still managed to pass their courage check! Unfortunately they lost more than the single casualty their caused so they were obliged to retire once again. 


Puljacks Punks surged forward once again – almost leaving his entire warband behind!? Another move or two and they’d be off the table.


Turn Eight


Galadria Thistlebottom and the Purple Loincloth Division 54 standing around doing nuthin…


So the Wolves did another Wild Test charge and tore off after the retreating elves!


Three more elves were lost and this time they did fail their courage test (but luckily didn’t route!).

Brambley’s Boys failed the first Ordered Activation and were unable to follow up and chase down the fleeing Elves.


Turn Nine

The Girl failed to rally her battered elves and the remaining survivors fled off the table. The Bluehood Division 3 was made of sterner stuff and rained arrows down on the wolves that had mauled their comrades… killing one of them. But somehow that one dying wolf’s howls caused panic among the pack and set them to flight!


Yipe! Yipe! Yipe!

Galadria Thistlebottom and the Purple Loincloth Division 54 rained down toads and arrows on the Skulhelm Brothers knocking two more out of action – leaving a single the Skulhelm Brother on the field – he kept his cool though passing all courage tests!

Later in the turn the Wolves rallied and Brambley’s Boys charged up the hill at Bluehood Division 3 – both lost one in the melee, both passed their courage tests, so it was Brambley’s Boys that had to retreat back down the hill!

The Skulhelm Brother, Puljacks Punks, and Gurjunk’s Grunts all moved. Skimpy’s Scouts thought they might shoot at the magician, but then a toad croaked nearby and it scared the living daylights out of them and they hid a little deeper in the marsh.


Turn Ten

Bluehood Division 3 rained arrows down on Brambley’s Boys, killing another but failing to scatter them.

Puljacks Punks ran off the table edge scoring another +3 Glory. All the other orcs felt abandoned and were unable to activate this turn.


Turn Eleven

Bluehood Division 3 rained arrows down on Brambley’s Boys once again, killing another two and cased them to fail a courage check and retire. Galadria Thistlebottom and the Purple Loincloth Division 54 just stood and watched on with awe.

When it was the Orcs turn, Brambley’s Boys spectacularly failed their rally test and routed off the table. (+2 Glory for the Elves!)


The Wolves activated on a Wild Charge and went up the hill after Bluehood Division 3. The Bluehood Division 3 would just not give ground! Though they lost one of their archers, they killed two more wolves and the wolves fled back down the hill.

The Skulhelm Brother moved. Gurjunk’s Grunts moved. Skimpy’s Scouts shot at Galadria Thistlebottom and caused 1 Strength Point in damage – not a big deal, she’s pretty badass.


Turn Twelve

Bluehood Division 3 shot another wolf and the remainder routed. (+2 Glory for the Elves!)

Purple Loincloth Division 54 pincushioned the remaining Skulhelm Brother (+2 Glory for the Elves – putting them ahead and the remaining orcs in an unhappy place!)


Galadria Thistlebottom turned her attentions on the pesky scouts in the swamp and inundated them with a Torrent of Toads – which dragged three of them to their murky graves! They totally passed their courage test though…

Orcs failed to activate.


Turn Thirteen


Bluehood Division 3 shot down two of Gurjunk’s Grunts but the Orcs soldiered on. Well, not well enough to actually activate this turn… but well enough not to rout… just yet.


Turn Fourteen

Bluehood Division 3 killed three more of Gurjunk’s Grunts and the rest routed from the field of battle… (+2 Glory for the Elves!)


Purple Loincloth Division 54 turned their attention on Skimpy’s Scouts. One scout when down in the hail of arrows and the remaining two fled off the table (+2 Glory for the Elves!)


And so... 

Everyone seemed to have fun. I like the game. Sometimes I’m not so sure about the one fail means your entire side doesn’t get to move… but there was enough of that on both sides so it didn’t turn out so bad.  Also I'm not so hot on the no one can go within 3" of another unit thing - I'm all about making it clear which unit is which and keeping them separate - but 3" is a bit much and makes for some fiddly moving about that doesn't always make sense to me. But these are not deal-breakers by far. After our First Game of Lion Rampant I'd considered reducing the no go zone to one or two inches and allowing the leader to confer a +1 to activation rolls to units within 12"... I'm still considering it (but I do like to play a few games with rules as is before I start tinkering... 

While the girl clearly won, we weren’t sure about how to count her Glory Quests. One required that she rout or destroy more strength Points with Shooting than Attacks. Shooting refers to casualties caused by shooting, obviously, and Attacks refers to casualties caused by a unit making an attack on them, but what about casualties caused by magic or caused by a unit that causes casualties in while defending against an attack…? We couldn’t remember how each of them was destroyed immediately after the game. Looking back at my notes… I guess some were killed/routed due to shooting and none were killed by Attacks – because the elves made no Attack Activations the whole game.
Skimpy’s Scouted were routed from a shooting attack (though they’d lost more Strength Points initially from magical attack)
Gurjunk’s Grunts routed from damage caused by shooting.
The last Skullhelm Brother was killed by shooting. But half of the earlier casualties were caused by Spellcasting.
The wolves routed due to a loss caused by shooting, but half of their previous losses were due to casualties caused by elves defending themselves against the Wolves attack (I guess an argument could be made that those casualties were probably caused by pointblank bow fire…)
Brambley’s Boys routed due to a spectacularly failed rally test. Half of their casualties were caused by shooting, but half were caused by Elves defending against their Attack…
I’m probably over-thinking this… It’s pretty clear that some were destroyed/routed due to Shooting where none were destroyed routed due to Attacks (+2 Glory for the Elves!)

The other Glory quest required that she must reduce at least one of your opponents units with missile damage alone. This one is less clear. While a number of the opposing units were reduced to half strength or less – I think most of them were due to a combination of Shooting and wither magic or while defending against the opponents attacks (again, an argument could be made that those casualties were probably caused by pointblank bow fire…)? (+/-1 Glory for the Elves?)

I’m nickel and diming here… I should just stop. Fun was had. Elves won. Despite his loss The Boy pointed out that his leader did survive and is determined to cobble together a warband of his own miniatures and fight again…  Good game.

I think it took us a bit over two hours - but it was our first go at it and I had to look stuff up in the book a number of times and taking copious notes for the game report. I'm sure we could easily get games down to under two hours... 


Coming soon on Tim’s Miniature Wargaming Blog:

Well considering how much fun this was, maybe there’ll be some more game reports in the not too distant future…? I do have a few peasants I finished up this evening as well – they just need some static grass and then I’ll be posting them… 

Monday, January 11, 2016

More Swashbucklers


Here are some more swashbucklers I hope will be useful for En Garde!. I really know nothing about the game, but I’m working under the assumption that it will involve gangs or some sort of team similar to theBuntai in Ronin – Skirmish Wargames in the Age of the Samurai with an average or 6-8 guys per side - maybe a bit more, maybe a bit less, depending on quality and such… I’ve started to organize these new figures into 4 teams or gangs in similarly coloured clothes.


(Remember: click on the pictures for a bigger version):


The most recent batch. Figures are from Wargames Foundry

(Dang, did I miss painting a pupil on that guy in red!? AARRRRRG!?)


Team Green so far (or The Green Gang?)


Team Red/The Red Gang so far (Ugh, that eye… and I think I missed the bit of lace tucked into his glove!? I’m slipping… but I’ll have that fixed before I post the completed gang!)


The Blue Boys – feeling a bit lonely by comparison – but I have more almost done! 


In other news…


I got to play a game of Firefly with the family on Saunday afternoon. We played the easy (and shorter) “First Time in the Captain’s Chair” goals – as we haven’t played for a while and this was more or less just to refamiliarize ourselves with the rules.

The Girl totally trashed us all – AND she did it all doing legal/moral jobs!? The game seemed so short we kept on playing to see how many more turns it would take the rest of us to complete the three goals.

I came in second, but only because earlier in the game when Amanda had the chance to tip off the Alliance cruiser that I was sliding through Alliance space with a shipload of contraband (and gain herself $500 in the process) she elected not to (bless her socks!). She probably did this because she was also running not-so-legal jobs and had herself a ship full of fugitives and wanted crew and at some point someone else might draw that same nav card…


Coming soon on Tim’s Miniature Wargaming Blog:

More Swashbucklers and some medieval peasants. 

Saturday, January 9, 2016

Imperial Guard and Swashbucklers


Well now that I’m all done with reminiscing over the past year and planning this coming year, it’s time to get back to painting toys and playing games!

(Remember: click on the pictures for a bigger version):


With realease of  En Garde! just around the corner I ordered some swashbucklers from Wargames Foundry  during their 20% off xmas sale. They finally arrived this past week and here are the first few to roll off  the workbench!


At the same time I ordered a few more English Civil War miniatures – figuring they could also be used for swashbuckling adventures! 


Here is a gen-u-ine Games Workshop Imperial Guard rocket launcher team. This is one I got off ebay and the prevous owner decided to remove the bipod on this launcher unit…?


I was feeling there was a lack of female troopers in my Imperial guard units – and as Games Workshop makes startlingly few of their own, I ordered these women from Copplestone Castings and replaced their firearms with GW Lasguns.



I also kitted them out with some other spare GW Imperial Guard equipment I had kicking around – canteen, ammo pouch, fighting knife and scabbard…


They fit in pretty good with the one other genuine GW Female Catachan jungle fighter I have…


But I’m not sure any of them quite fit in with the ridiculously overly muscular men of the unit… ah well…



Coming soon on Tim’s Miniature Wargaming Blog:

More Swashbucklers…? More Guardsmen…? 

Friday, January 8, 2016

Game Plan 2016

After looking back at 2015, it's time to start looking ahead to 2016!

Of all the years I’ve done some sort of Game Plan for the year (because I do recognize I am far more productive when I have a plan and stick to it) I have the least idea of what I want to do… It’s not that I’m losing interest in gaming or miniature gaming – quite the contrary – I feel pulled in too many directions at once and can’t really settle on just one thing!


Game Weekend

I’ve been dragging my butt about organizing a game weekend, as I couldn’t really settle on any one thing to do for the weekend – too many fun games that could be played. Ultimately I have settled on playing a A Song of Blades and Heroes campaign using some elements of Song of Deeds and Glory and elements of other campaign systems to play a somewhat abstract map campaign.


Gaming Our Way Through History

We have one more volume of Story of the World to read through and I have a bunch of games lined up to play as we go through it.

Board Games

China the Middle Kingdom– not just modern history – this is a game based on Britania which covers a great deal of the history of China – players play successive groups of peoples that rise to power and the eventually fall to newer groups from 400BCE to modern day.

Maharaja - similar to China: the Middle Kingdom above. The time period of the game runs from the Aryan invasions of 1500
BC to the establishment of the British Raj in the mid-1800s – so mostly stuff we’ve already covered, but hopefully the game will be a good review…

Soldier Raj India again – a little more focused on the period between 1767 and 1846. By the same guys that did Soldier Kings (which we tried… but didn’t get to play a whole game of…)

American Civil War - The Eagle Games production – as it allows for more than two players and has lots of little toys!

Railways of the World - because history isn’t JUST about war!?

Railways of North America because the map is basically just Canada… We can built the CPR!

Prairie Aflame - a game of the (Canadain) Northwest Rebellion of 1885. I doubt it’s covered in the book we’re reading – but I thought I’d add it in for a bit of Canadian history.



Bittereinder…? A game of the Second Anglo-Boer War (1899-1902). I ‘ve had this for years. I may or may not try it with the kids…

Axis & Allies 1914 - a lighter strategic game of the Great War… possibly if the kids are up to it I might try Paths of Glory

Red Russia for the rise of Bolshevism and the Russian Civil War


Popular Front for the Spanish Civil War

Axis & Allies 1942 for a lighter strategic game of the Second World War
OR (if we can find the time!)
Axis & Allies 1940 Europe AND Axis & Allies 1940 Pacific because that would be fun… we’d have to find some more players and set aside a weekend to play it…

Twilight Struggle for the Cold War… only two player… so maybe we’ll play a few games of it.

Fire in the Lake - a grand strategy game of the Vietnam War.

Port Stanley: Battle for the Falklands another game I’ve had kicking around for decades that I may or may not get to playing with the kids.

Labyrinth: the War or Terror 2001 - ? - to bring us right up to the present day…

Power Grid Deluxe again, to add in a little something that ISN’T just about WAR!?

Third World War? as a bit of a “how it could have gone down”? I have this entire series of games (Including Arctic Front – Battle for Norway, Southern Front – Race for the Turkish Straits, and Persian Gulf – Battle for the Middle East) I’ve always wanted to play them all together…

Miniature Games

One Hour Wargames - I’ve been meaning to get in a game of this… I’m running out of useable time periods. The more modern options presented in this book don’t really appeal to me.

Ever Victorious Armies which I had, at one point, modified to play some colonial actions…

G.A.S.L.I.G.H.T.…? (without the Giant Steam Robots or Martians) as an alternative to the modified EVA…?

Contemptible Little Armies for a simple game to cover some actions in the Great War, Russian Civil War, and the “Back of Beyond” (China, etc)

Wings of Glory - for some WW1 Dogfighting.

A World Aflame - one of the Osprey Wargames I picked up a few years back to try out. Meant for the “inter-war” period. I thought I might try it out for some Spanish Civil War actions (though I don’t have any SCW specific miniatures – I do have a lot of generic early 20th Century civilians armed with bolt action rifles that might make due for some of the combatants).

Bolt Action - for some skirmish action in WW2. I have no shortage of options for this!

Force on Force - I can use this for Vietnam and other Cold War and more modern actions…

Cold War Commander for some larger scale actions in the Cold War and more modern conflicts – I’ve been thinking about re-doing some of my forces for this game in mirco-armour… perhaps that won’t get done in time to play with the kids during our study.

Flying Lead…? For smaller scale actions in just about any 20th century conflicts…



Saturday Game Afternoons

I know I’ve been saying this for years, but I’d really like to start hosting longer games on Saturday afternoons/Evenings once (or twice) a month. I did get in at least THREE this past year… (There was probably more if you could ones where just my family played – but I’m thinking about games where people OTHER than my family join us to play a longer board game…).

Eldrtich Horror - actually already played a 7-player game of this on 2 January 2016 – but I’d like to play it AGAIN!

Firefly– already have a couple afternoons set aside to play this – once with just Amanda and the kids, and again with some other guys!

Soldier Kings I tried it as a three-player game with the kids and it didn’t work out so well… I’d like to play this as a 7-8-player game…

Soldier Emperor - as Soldier Kings above – I’d love to play this with 7 players.

Forbidden Stars - I did get in one game over the holidaze, but I’d like to try it again.

Game of Thrones - 6-players… I had started reading the first book again with the kids. Maybe when we finish it, we’ll recruit a few more players and have a go.

Arkham Horror having played Eldritch Horror now, I kind of like it better… but I’d still like to play this a bit more (especially since I picked up a few expansions on sale over the holidaze!?)

Axis & Allies (1914, 1942,  or 1940 Europe, and/or 1940 Pacific) – these will probably be played as part of the Story of the World studies with the kids – but the bigger ones (1940 Europe and Pacific) could be played together as a weekend long mega game with eight players!

Ikusa - I did get to play this last year with the kids. I think it’d be more fun with 4-5 players.

Empires Age of Discovery Played it last year with four – like to try with six.

Joan of Arc - as with the last two, I played it with the kids this past year but would really like to play it again with six players.

Wallenstein - ditto.

I’m sure there are others… but these are the ones that are at the top of the list to play. If I played just one each month I’d get through… well.. MOST of them!? How hard could that be?



Other Events

ToonCon 2016 - 23-24-25 September 2016 – The Boy and I had a great time last year, so I definitely think we’ll be going again this year! Not sure about Amanda and The Girl… I know The Girl is keen to go, we shall see…



I don’t know… Maybe when I get reading about the Great War with the kids it will rekindle my interest in this project… I’d have a LOT to do to get this ready in time, now… it could be done… but it’d be a lot of work.


Other Miniature Gaming

Other miniature games I'd like to play (or get back to playing) this year... 

Dragon Rampant and Lion Rampant – Dragon Rampant just arrived last week and I’ve really enjoyed reading it and am looking forward to trying it out and getting back to playing some more Lion Rampant. Also last week I ordered a pile of stuff from Black Tree Design to fill out a few more Lion Rampant retinues/Dragon Rampant warbands

En Garde! We had a  lot of fun playing Ronin (also by Craig Woodfield) and I’m assuing it will be more or less the same system – I can see the system easily porting over to the new genre perfectly with just a few modifications – mostly for flavour – and some new army lists. I have craploads of pirates and English Civil War soldiers that could be pressed into service. I also recently ordered some “Swashbucklers” from Wargames Foundry and wouldn’t mind picking up some three musketeer types from Redoubt.

40K – the kids and some friends have shown some interest in this and I have a small collection of Imperial Guard I could use in this. I hope we can weave together some sort of narrative campaign for our various forces and steer away from the standard “bring 1000 points and have a battle” as that will get pretty boring real fast…

Frostgrave - I'm sure we'll get in a few more games of Frostgrave this year. I actually have a few new wizards and adventurers to be painted... and a pile of ruined city terrain in progress... 

Flying Lead – I’d really like to try this out some more in different modern periods

Men Who Would Be Kings – I have to wait until September for this one, but I’ve been looking for a new colonial era game.

Galleys & Galleons – I haven’t played this since I did some playtesting for it. I’d like to get in a game or two sometime… 

Song of Drums and Tomahawks – Another Ganesha Game I’d like to try out. I have miniatures that could be used. Just need to find some time and sort out a scenario.

One Hour Wargames – I’ve been meaning to have a go at these for some time. Hopefully I’ll get to it this year.

Some sort of micro scale sci-fi (Epic 40K or Future War Commander or Samurai Robot Battle Royale or Dirtside or Horizon Wars) – I have a pile of 40K epic stuff that I’ve been eyeing up since the kids got interested in 40K stuff… need to find some rules to use with them…

There are a number of other Wargames from Osprey coming out this year that I might like to try out - Rogue Stars and Broken Legions look interesting... I'll probably pick up Poseidon's Warriors and Chosen Men to have a look at... 


Role-Playing Games

I’ve really had a lot of fun playing in the Savage Worlds/Realms of Cthulhu/Masks of Nyarlathotep campaign this past year. I’d really like to get back into running some role-playing games…

Only War – mostly because I have a PILE of Imperial Guard miniatures and it’d be fun to weave it into the narrative 40K skirmish campaign. Also I’ve always been a fan of Military RPGs – there’s no faffing about with “why are we going on this quest?” – you are given orders, you carry them out to the best or your ability…

Rogue Trader – It just looks cool. Between me and the kids, we have lots of miniatures that could be used for resolving action on the tabletop…

Cthulhu – I’ve really enjoyed playing in the Savage Worlds/Realms of Cthulhu campaign this last year and it’s got be feeling like running some of the other campaigns I have – in particular Beyond the Mountains of Madness. Maybe when we finish up Masks of Nyarlathotep.

Traveller? As a less dark alternative to Rogue Trader, I wouldn't mind running some other sci-fi game involving space travel... 


Other Board Games

Of course there are lots of other games I’d really like to play (or play more of…)… Dominion… Race for the Galaxy… Carcassonne… Giro d’Italia… Onward to Venus… and others….


Is that enough to do this year…?



Coming soon on Tim’s Miniature Wargaming Blog:

Painting update – 40K, Swashbucklers and dismounted ECW cavalrymen.

Perhaps a game report of the Frostgrave we played over the holidaze… 

Thursday, January 7, 2016

2015 in Review


Well… I played a LOT of games in 2015 – and most of them were just with my family. Overall we probably played less miniature games (which is, in theory, the subject of this blog) and less role-playing games – but miniature and role-playing games took some of the tops spots in terms of games played most often.

According to BoardGameGeek I played 413 games in 2015. Most of those (I’d say 90% – or more) were with my family. Of those 358 were board or card games (ranged from 6 minute games of Loonacy to 6+ hour games of Arkham Horror), 18 were role-playing games, and 37 miniature war games - over half of which were Song of Blades and Heroes (or other games from Ganesha Games using the same game engine).


So while role-playing games and miniature games made up a small number of the overall number of games played – they were some of the most played games – and card games filled out the rest of the top 10.

Gaming Highlights

In January I had planned to go to Freezerburn  – an annual one-day mini-con hosted by my friend John – but ended up missing it as I ended up in  hospital for five days and missed it…

Also in January I started playing in a Savage Worlds/Realms of Cthulhu campaign. My friend Bruce was just starting up the classic Masks of Nyarlathotep campaign with his reagular gamign group (that had recently lost a few players) and asked if I’d like to join in. Amanda and I both got in on the action and a year later the campaign rages on. WE ostensibly play every other weekend, but there were a few weekends that had to be cancelled for one reason or another, so I think we’ve only played 15-16 sessions so far. It has been a hoot! For the last 15 years I’ve been running one game or another – role-playing or tabletop miniature skirmish campaigns – it was nice just to make up a character and PLAY in a game without having to prepare anything or have adventures or scenarios ready…

In February I had initially planned to host a  Song of Shadows and Dust Campaign for my annual WArgaming Birthday Bash… but that kind of fizzled as only Terry and Paul ended up showing any interest in it… In retrospect I should have gone ahead with it. My kids had factions in the works, I could have played, I could have convinced Amanda to get in on it and the six of us would have had a hoot! Alas…

Instead I did host a Weekend of Gaming over the Family Day long weekend and I played Fear & Faith with the kids on my birthday.

 A lot of the gaming I did with the kids this year had a historical theme to it as I tried to tie games in with our study of world history. You can read more about that in Gaming Our Way Through History Part One and Gaming Our Way Through History Part Two. We’ve mostly finished Volume Three (we've finished the reading, just a few games to catch up on...) and so I should be posting Part Three soon-ish…

In September I took The Boy to ToonCon 2015. It was a huge success. The Girl was pretty disappointed she didn’t get to go. I have a feeling she’ll insist I take her as well this year. Perhaps it will become a family thing…?


Painting

I didn’t paint as much this past year – compared to previous years, but I did at least paint MORE then I purchased! Until this last month when the Black Friday/Xmas sales started I had painted over twice as many figures as I had purchased! In the end I painted 748 28mm foot figures, 40 cavalry, 7 artillery pieces and 8 vehicles (and 8 microscale tanks and one ‘mech). Which is, actually, still quite a bit of stuff.

What was all that? Well I ended 2014 painting medieval stuff for Lion Rampant, followed by a brief phase of casting about trying to figure out what I wanted to do next. I painted some Micro Sci-fi – including some Epic Eldar and then some Deep Ones and . I briefly tried to get myself motived to get back on track with the Vimy Project by painting up some Great War Canadians (52nd (Norhtern Ontario) Battalion and some support elements for the 3rd Division… but that didn’t last long.

By February I was looking for some “low hanging fruit” projects that I could finish up and say; “There, those are DONE!” and the easiest looking projects were a bunch of my WW2 forces in 28mm. and straight through until may I worked almost exclusively on WW2 stuff - though I had no inclination to PLAY with any of them, I had a lot of fun finishing them up. I even bought a few more things – just to fill out missing elements in the forces I had. Before I ran out of steam I finished up my Soviets, Commandoes, British/Canadian Paratroopers, Imperial Japanese Army, Chindits, Wafen SS, and Early War French Infantry. I also cranked out a few vehicles before moving on (a Tiger I, a Puma, USMC Jeep, and a Reneault R-35). Hopefully I’ll get to using some of that WW2 stuff when I get to reading about WW2 with the kids in the upcoming months.

What did I move on to? The rest of the year was mostly Medieval (finishing up a force for Lion Rampant) and Fantasy stuff for A Song of Blades and Heroes and Frostgrave. I also got a bunch of Englsih Civil War stuff done and, in the last couple months, a bunch of 40K stuff – mostly Imperial Guard.

What did I buy!? Mostly WW2 stuff – to fill out missing bits in my planned forces, Some English Civil War stuff (mostly Scots and some artillery crews for the English), a fair bit of 40K stuff (mostly Imperial guard and most of it used off ebay), a bit of fantasy stuff (for SoBH and Frostgrave) and most recently some Foundry swashbuckling types in anticipation of the immanent release of En Garde. Oh, and there was all the left-over stuff from the Reaper Bone II Kickstarter - the stuff  that the kids didn’t want. (I made a few more purchases in the last week of 2015 – but as they have not arrived and are for 2016 plans I didn’t count them – more on that in my upcoming Game Plan for 2016!)

I also got rid of all my 20mm WW2 stuff this year. Traded it all away to Bob in Edmonton. He’s been busy rebasing them all for Memoir ’44.

That's about it... Now onto 2016!


Coming soon on Tim’s Miniature Wargaming Blog:

Game Plan 2016

Gaming Our Way Through History Part Three

Painting Updates with 40K Imperial Guard and Swashbuckling Swordsmen!