Last spring I painted up a bunch of old I-Kore Void figures and called them "Adeptus Arbites". In truth, they would be better stand-ins for Local Enforcers... The Adeptus Arbites, I have since figured out, are more like a "Federal" police force - like the FBI in the United States or the RCMP in Canada (except that the RCMP are also detailed to do local law enforcement in large parts of rural Canada...), whereas Enforcers are more like local/municipal police forces.
I imagine the Adeptus Arbites, though there certainly would be some posted on Necromunda, would give very little care for anything going on in the Underhive - they would be keeping their eye on Lord Helmawr and the big movers and shakers in the upper hive or spire that might be committing Imperial crimes... I guess they might show up in the Underhive to chase down a particularly nasty criminal that's tried to elude Imperial justice by escaping downhive.
Adeptus Arbites! Most of these are old metal models from Citadel Miniatures on newer Sector Imperialis bases. The Robodogs/Cyber-Mastiffs are resin models from Artel W (also on GW Sector Imperialis bases!).
Perhaps they'll see occasional action in Necromunda - on the hunt for some real baddies... or perhaps Kill Team (possibly fielded as Tempestus Scions?)....? Or in regular 40K as acolytes of an Inquisitor...? Or in Wrath & Glory!
Here's what the patrol looks like for Necromunda (as that's what I'm mostly obsessing over at the moment!)...
Chief Inspector Butterman (as Palanite Captain - Leader) Hardened Flack Armour, Armoured Undersuit, Stub Gun, Respirator, Enforcer Shotgun (with Salvo and Shredder rounds)
Constables Walker, Fisher, Thatcher, and Turner (as Palanite Patrolmen - Ganger) - each with: Flack Armour, Armoured Undersuit, Stub Gun, and Enforcer Shotgun (with Salvo and Shredder rounds).
130 Credits (each)
Constables Angel and Butterman (as Palanite Patrolmen - Ganger), each with: Flack Armour, Armoured Undersuit, Stub Gun, and Enforcer Boltgun.
140 Credits (each)
Constables Cartwright and Wainwright (as Palanite Subjugators - Gangers) Layered Flack Armour and Armoured Undersuit, Stub Gun, Subjugator Pattern Grenade Launcher (with Frag and Stun grenades)
130 Credits (each)
Saxon and Sampson - Cyber-Mastiffs! For some reason Enforcers in Necromunda aren't normally allowed Cyber-Mastiffs!? (unless they want a glitchy, rare "hacked" cyber-mastic!) As the Arbites, when they show up, will likely be NPC nemeses in a GM-run scenario, I can basically give them whatever they want, right? 100 credits each - they will likely be assigned to Constable Walker and Chief Inspector Butterman.
It took me a while to do these as I couldn't settle on a paint scheme. I didn't want to do them all in black. Originally I'd done one as a test in black with only red and gold accents - but it was TOO MUCH RED... so I tried painting the pauldrons and helmet white... but then the looked, to me, more like paramedics! So I tried a could other schemes on other guys (white pauldrons with red helmets, etc) and eventually settled on mostly red accents with shiny steel helmets.
Coming Soon to Tim's Miniature Wargaming Blog:
Whew! It's been a busy week... I'm not entirely sure what is coming up next... could be an actual GAME of Necromunda!? Or some more Gangers or Hive Scum...? Or anything 40K-ish, really!