Wednesday, February 19, 2025

WW2 - Deutsches Afrikakorps

This is the last of the World War Two Deutsches Afrikakorps foot figues that I have to paint up! I've been trying to finish up all my forces for fighting in North Africa. Most of the previously pained miniatures in this collection were likely painted about 15 years ago, when I was playing a lot of Pulp Adventure games. Nazis in the Desert make great "bad guys".

Freshly painted World War Two Deutsches Afrikakorps 

I do still have a Panzer IV F2 tank to finish up... and MAYBE the Sd.kfz 222 armoured car...? (I still have not decided if I should paint it in desert colours or regular grey for use in Europe in the early years of the war!?) But then that's it for things I HAVE... 

All the painted World War Two Deutsches Afrikakorps - organized into four squads of six, a platoon headquarters, a forward observer, a heavy weapons platoon headquarters and a machine-gun and mortar team.

Alternatively could be fielded with three larger squads...? I'm not sure. I probably need to play a few games first... 

I thought I might try to figure out how many points this is and what I could add to it to bring it up to 1000 or 1250 points... but I don't have the third edition rules yet. The only reason I've been able to do that for the French and Italians, is because their army lists are not included in the main rulebook and therefore are available to download for free from the Warlord Games website! 

I'll probably need to get a few MORE things for it to be a playable force in Bolt Action (but for now it's lots for any FiveCore game!) 

I also have a few Afrika-Korps-Adjacent figures - Assorted Nazis in the Desert... Not necessarily useful in Bolt Action, but very useful in Pulp Adventure games, which is what this force was started for in the first place! 

Tuesday, February 18, 2025

WW2 Italian X Arditi Section

I've been trying to focus on finishing up my Italian forces for World War Two. I was wanting to work on some forces to fight in the desert of North Africa, partly because I just bought myself a desert matt. Also I wanted some targets for the Rat Patrol to shoot up and to give myself some motivation to finish up my SAS/LRDG forces... 

While trying to find a place to order my matts from, I discovered one of the places I was considering had a number of Bolt Action minis and vehicles that were about half the suggested retail prices - including a number of Italians. 

I picked up this  Italian X Arditi Section as the description suggested they were "tasked with competing against the British LRDG and SAS units in the Western Desert!" Though it seems they didn't really do much in North Africa...? 

Initially I'd started painting these in the same Desert Yellow I've been painting all the other Italians in... and wasn't loving the look of them and could find NO reference pics suggesting they ever wore such a uniform, and then completely repainted them in the green grey of the standard Italian uniforms... 

Italian X Arditi Section

(I had the new desert matt out so I took the picture on that.. probably should have dug out the grasslands matt... or took it on the bare table!?)

These probably won't be fielded with the rest of the Italians in North Africa. I might use them for smaller skirmishes in Sicily and mainland Italy using Five Men at Kursk, or something similar...? 

I suppose I COULD use them in North Africa. There is plenty of evidence of Italians wearing the not-so-tropical uniforms in North Africa. It could make sense if they were a raiding party operating at night - just like the SAS and LRDG - if we want to pretend they actually did carry out similar operations...? 

I have another 20+ Italians that ARE for North Africa nearly finished and will probably be posting them in the next day or so, along with the last of the Afrika Korps troops that I have... 

Still have a game report from the FiveCore Pulp Adventure game I play a WEEK AGO to finish up... so stay tuned for that!

Also, I have a LOT more Italians and Germans I'm very close to completing! Expect those in the next day or so! 

Matts, Armoured Car and Bone Reapers

I decided a few weeks ago that it was about time I got myself some larger matts - to play larger games of 40K or AoS or... other games!? (But I was mostly considering 40k and AoS at the time) I debated endlessly about whether to get 4'x6' matts or 44"x60" matts (the newer 'standard' for 40K and AoS). Both are too big for the current table in the game room and would require some sort of table-topper. While 44"x60" is the current standard for 40K and AoS, I feel like 4'x6' has been the gold standard of gaming for a long, long time... and I wasn't just buying them to play AoS and 40K!

I still have the two slabs of ~4'x5' 3/4" MDF that made up the 5'x8' table that used to occupy the game room. I could set up one of those on the current table and it should perfectly fit one of the newer 44"x60" matts. I COULD set both up over top of the current table... and that would fit one of the 4'x6' matts, with plenty of space around the sides to set books and dice and reinforcements and dead troops... but it would take up SO MUCH of the room. I'd probably have to remove all the chairs!

Ultimately, for convenience sake, I went with the smaller matts... but then I had to decide where to order them from. 

Last year I'd ordered a few smaller matts from FLG in the United States, but upon their arrival I was dinged with $50 of brokerage and taxes!? So I needed to find a source within Canada. There are a few places, but WOW to they ever charge a LOT for shipping. In the end I went with a place I've never ordered from before called Kingdom of Titans out of Quebec as they ship orders over $195 for free anywhere in Canada!! 

While I was at it... I picked up a few more things... 

All the goodies that arrived today! Two matts, a Bolt action Sd.Kfa 222 armoured car and Kainan's Reapers ("used" - assembled, but not painted!) 

Kainan's Reapers is the only Warhammer Underworlds warband that I don't have out of the 16 warbands they've printed cards for in the Warbands of Embergard set (which was briefly listed as available to order last week, but now is "temporarily unavailable" again... but my FLGS ordered some while they were available and are apparently on their way!) 

The matts ALMOST fit on the table.. there's about an inch overhanging on either side... I could probably just play with them like this!? 

on the slab of MDF... GAH there is'a quarter of an inch overhang on the other sides with these!? Ah well... 

I went with "Desert Planet" and "Red Planet"... I figured the desert one would be great for AoS and 40K and would work for historical each settings in the desert - as I have a lot of collections that would fight in arid regions... The Red Planet... I wanted something a little different that the boring standard grassy fields - something that would be fun and otherworldly for 40K and could also be used for Aqshy - the setting for the current narrative campaign book for Age of Sigmar. 

Also... I have a PILE of old Rafm Space: 1889 miniatures that I still dream of painting and organizing to play battles with, either in 1889... OR I had silly ideas of playing a Space: 1914 campaign - taking the setting of Space: 1889 and fast-forwarding it to the outbreak of the Great War in 1914 and playing a fight for the colonies on Mars with European troops and Martian colonial troops!? 

That Desert Planet one, though... it is... VIBRANT yellow!! 

Part of me does wish I'd ordered a grassy one now that could have been used for... well... anywhere other than North Africa that I have Bolt Action forces for!? 

apparently the newer Bolt Action kits include order dice, which is handy... 

Although I did check the other day, and I'm probably good for dice... (on the Warlord Games website, in an article about tournaments using third edition, they suggested capping things at 1250 points and 18-20 order dice!) 

Now I have to decide if I'm going to paint that Sd.kfz 222 in a standard German Grey for use with my earlier war stuff - to invade France in 1940... OR paint it in sand colours to field in North Africa!? 

(probably going with Sand for North Africa...) 

Monday, February 17, 2025

Fourteen Men in the Solomons - Skirmish at Smith Ridge

Tuesday, 29 June 1943 - New Galloway, Solomon Islands

Mission: First Platoon, Company J, 25th Regiment, 93rd Infantry Division was to escort an Artillery Forward Observation Team to Point 035 (a small rise beyond the front line, with a clear view of the lowlands beyond where the main force of the Japanese is suspected to be bivouacked. 

The hard fighting on the small island by the 93rd Division was meant to be a diversion for the much larger invasion of New Georgia the following day as part of Operation 

Japanese patrol waits at a tree line, observing. 

The men of First Platoon, Company J, 25th Regiment, 93rd Infantry Division move up to the tree opposite and come under fire! 

1st LT. Lance "Harvard" Nelson hangs back with the forward observers and orders his men to clear the Japanese force away, so they can make their way to the top of the hill.

The Japanese come under heavy fire from the well equipped and supplied Americans! Though much of the damage is done by the platoon's new marksman, Pvt Benny Arnold.  

Arnold, himself, however became a casualty, when the Japanese figured out where his shots were coming from and fire was directed in that direction. 

There was a lot of just blazing away at each other under cover. 

One of the Japanese soldiers on their right flank was taken out of action. 

And American soldiers started trying to infiltrate through the jungle to try and flank the Japanese position. 

While being covered by the other squad. 

Though they were starting to take casualties from the withering return fire from the Japanese! 

The Japanese LMG gunner was finally taken out of action, who had caused much of the casualties on the American side. 

The BAR gunner among the flanking Americans opened fire. But was then taken out of action. 

Sergeant West, thinking his men were right behind him, continued his advance on the Japanese flank... 

Not realizing the other members of his squad were quite far behind, the BAR gunner was down, and he was quite alone! 

Sneaking forward, Sergeant West encountered two Japanese soldiers. 

He charged one, blazing away with his thompson sub-machinegun...

He initially rolled a one, but, being a Veteran, when doing that in a Brawl a SECOND d6 is rolled again and ADDED to the one... which beat the Japanese soldiers score and took him out! 

he quickly charged forward and attacked the second soldier... 

Despite getting to roll a second dice when his first turned up a one again, it did not work out so well for Sgt. West the second time around... 

and he was taken out of action by the Japanese patrol commander. 

More Americans moving up on the flank... and others moving forward into the river, slowly trying to push ahead. 

Mor moving into the river, and others attacking from the flank - wondering where West had gotten to! 

The Japanese patrol leader rallied his men and brought a few more over to the flank to confront the Americans trying to sneak around there... 

Hearing his Sergeant's cries, Pvt. Elliot "Yank" Harris charged the Japanese position. But fire from that position made him pause. 

A japanese soldier charged out and stabbed him with a bayonet! 


Pvt. Texas "Stripes" Davis, hearing the cries of the wounded Harris, charged forward... 

and took out BOTH of the Japanese soldiers! Including the Patrol leader! 

Casualties mounting on both sides! 

Davis continued his rampage forwards, passing the position where Sgt. West fell. 

Taking out each Japanese soldier he encountered in brutal hand-to-hand fighting... 

Davis beat down the last Japanese soldier with the butt of his rifle! He single-handedly took out nearly half the Japanese patrol himself! 

With the fire from the Japanese slackening some, the Forward Oberservation team started making their way along the river towards the hill. 


the climbed out of the river and up the hill to direct the heavy artillery in the read on to the suspected Japanese positions! 

Ooof! this was a BLOODY one! 

It turned out Sgt. West was okay, physically. The burst of sub-machinegun fire that had taken him down, completely missed him!? A bullet had struck his rifle, another his canteen, third went clear through a boot, mildly gracing his foot and at least two more had deflected off his helmet!? Feeling the impact of all these hits, West had collapsed in a heap, thinking he was done for. The Japanese patrol leader had clearly assumed the same and moved on.

West was completely rattled by the experience and it was soon clear he was no longer capable of command and was depoted back to corporal and left in nominal command of First Squad, until a replacement could be sorted out! 

Harris also survived his close encounter with the Japanese, thanks to Davis' quick action, taking his two assailants out! He was, however, likewise deeply mentally scarred by the experience... 

Private Smith, the former Casino Dealer from Las Vegas (and company card shark) was killed in action as a result of enemy fire. Thereafter Point 035 was referred to as Smith Ridge, in his honour. 

Private Brown, who had recently taken over as Second Squad's BAR gunner was seriously wounded and lost an eye. He was returned to the United States and discharged. 

Cpl. Mason "Knocker" Freeman was seriously injured and, after spending a long time convalescing at a hospital in Australia, was deemed unfit for frontline service. He returned to the Division later in 1943, but spent the rest of the war as a clerk at regimental headquarters.

Pvt. Eric  Freeman, the Soldier from Georgia. Son of a minister, dreams of building his own church in the countryside... was hit in the head... well... the helmet. A bullet entered his helmet, zinged around the inside of it singing hair and skin and leaving a dramatic scar! Thereafter he earned the sobriquet "Angel".

Pvt Benny Arnold, the platoon's brand new marksman was also superficially wounded, but left with a dramatic visible scar that would likely impress the ladies... should he ever make it home to show it off! 

After this battle, Pvt Michael "Irons" Johnson became a veteran, and then, an event made him a Hardened Veteran... 

Pvt. Texas "Stripes" Davis would eventually be awarded the Bronze Star for the gallantry shown this day, taking out nearly half of the Japanese patrol by himself, saving the lives of Sergeant West and Private Harris! 

Orion and I played this game nearly a week ago, and I just... didn't get around to finishing up the game report. 

We played Tuesday afternoon and she was to return later that evening with her partner Nick to play Warhammer Age of Sigmar: Soulbound, but then didn't... so I lead Finnegan and Amanda through a game of FiveCore Pulp Adventure! 

Hopefully I'll get to posting THAT game report soonish!!


Friday, February 14, 2025

French Force for Bolt Action - Redux

Almost ten year ago, I painted up a force of early war French, nominally for Bolt Action (first edition!?). You can find them here:

Early War French for Bolt Action

(and a few weeks later I added a Renault R-35):

French Renault R-35

I've pilfered the pictures from those posts to use in this one. Because the pictures in those posts are fine and I'm feeling lazy... 

This is kind of to illustrate the changes between the editions...  

The old bog-standard "Reinforced Platoon" is what EVERYONE built their Bolt Action armies around in the previous editions:

1 Lieutenant - First or Second
2 Infantry Squads

Plus: 

0-3 Infantry Squads
0-1 Captain or Major
0-1 Medic
0-1 Forward Observer (either Artillery or Air)
0-1 Machine-Gun Team
0-1 Mortar Team
0-1 Sniper Team
0-1 Anti-Tank Team
0-1 Field Artillery, Anti-Aircraft, or Anti-Tank Gun
0-1 Armoured Car
0-1 Tank or Tank Destroyer
0-1 Transport Vehicle or Tow (soft-skins or armoured) PER Infantry or Artillery unit in the Reinforced Platoon

Here's what this force looks like as a Reinforced Platoon for 1st/2nd Edition Bolt Action

1 First Lieutenant + 2 men (Veteran) - 116 points

1st Section - 1 NCO and 9 men (Regular), + LMG, + loader with pistol, + VB Launcher - 137 Points

2nd Section - 1 NCO and 9 men (Regular), + LMG, + loader with pistol, + VB Launcher - 137 Points

3rd Section - 1 NCO and 9 men (Regular), + LMG, + loader with pistol, + VB Launcher - 137 Points

Medic (Regular) - 23 points

Forward Observer Artillery + 1 man (veteran) 128 points

Machine-Gun Team  (veteran) - 65 points

Medium Mortar Team (Regular) - 50 points

Light Artillery (veteran) - 60 points

Renault R-35  (veteran) - 144 points 

Total: 997

Easy Peasy, right? 

I could tinker with which units are Veteran and Regular, but I've got a force here that CAN be fielded as a 1000 point Bolt Action Reinforced Platoon. 


BOLT ACTION - THIRD EDITION

I cannot field this force in Third Edition... 

I can still field the Platoon Commander and three Infantry Sections, and the Medic and the Forward Observer Team as part of my basic Rifle Platoon - of which everyone needs at least one! 

It's the rest of the stuff that's become a problem... 

If I want to field the Machine-Gun Team and Mortar Team, they need to be fielded as a Heavy Weapons Platoon - lead by a platoon commander (and potentially joined by up to two MORE Medium Mortar teams AND two MORE Machine-Gun Teams AND up to THREE Anti-Tank Teams!?)

If I want to field the 75mm Artillery piece, it has to be as part of an Artillery Battery, again, commanded by a Battery Commander... and potentially joined by up to THREE MORE Artillery pieces of any sort - light, medium, or heavy howitzers, or anti-aircraft, or anti-tank guns!? 

If I want to field that Renault R-35... I need at least ONE other tank (or tank destroyer, or assault gun, or self-propelled artillery or anti-aircraft vehicle or armoured car).. then either the Renault or the other vehicle has to be designated a Platoon Command Vehicle... and then can be joined by up to THREE MORE  tanks or tank destroyers, or assault guns, or self-propelled artillery or anti-aircraft vehicles or armoured cars!?

So, if I want to field ALL the things I currently have... I need to acquire at minimum two more officers (to command Heavy Weapons Platoon and Artillery Battery) and another tank or tank destroyer, or assault gun, or self-propelled artillery or anti-aircraft vehicle or armoured car.. to join the Armoured Platoon (Troop?).

It's not THAT big of a deal, I guess... I just need to pick up those things and then monkey around with which units stay as veteran and which have to be downgraded to Regulars to make it all fit into 1000 points? I'm still annoyed by it... 

I've seen it suggested that this is more "historical"... but my "armoured platoon" could include an AMC Schneider P16 Half-Track, an AMD Panhard 165/175, a Laffly W15 TCC, a Char 2C, and the good old Renault R-35.. I'm not sure that was a historical thing... My Artillery Battery could include a 47mm Mle 1937 anti-tank gun, a 25mm Hotchkiss anti-aircraft gun, a 75mm model 1897 field gun, a 1913 Schneider 105mm howitzer, and 155mm Mle 1877 gun...? I mean, I get it... sometime scratch units were put together with whatever was available... but that seems silly to me...

I GUESS there IS some more flexibility in this... but I also feel like there will be far more opportunity for abuse and min-maxing... Not that I have ANY interest in leagues or tournaments, so... who cares...? 

AM I going to run out and try to buy a few more French officers and a tank just so I can field this army...? Well... probably not RIGHT AWAY... maybe I'll wait and see if I actually get playing the game... 

Not going to lie... the Char B1 bis Platoon does look tempting... 

I have a playable Italian force of 999 points that I've sorted out (though I need to PAINT 24 more infantry and four vehicles for that to be playable...!?). 

I haven't re-orged them yet, but I'm certain I could field a German, Russian, or Canadian force (and possibly a Canadian or British Parachute force?) without buying or painting a single thing... Wow, looking back through this blog those Canadians and Russians were painted FIFTEEN YEARS AGO!?