Wednesday, November 12, 2025

Age of Sigmar - Ambush at The Blood-Pines

After finally making a stand at the Whispering Willow Wood, the Sylvaneth Guardians of Adharcach Hollow have checked the tireless advance of the forces of Nurgle and have them on the run! To capitalize on this, an ambush was laid for the Maggotkin at The Blood Pines! 

This is the second battle in the Methervale Campaign - a simple Path to Glory campaign I have set up for Amanda and myself to play out. You can read more about the campaign on the campaign page:

Path to Glory - Methervale Campaign

I'll try to keep that up-to-date with the current status of the forces and links to all the battles in the campaign. 

Scenario

There are many iterations of the Ambush scenario in various Warahmmer books. I have adapted it here to fit the small forces we are playing with. The Maggotkin were being ambushed by the Sylvaneth. 

The Maggotkin gained victory points by exiting units off the opposited end of the battlefield (1 point per unit, +1 point for the General)

The Sylvaneth gained victory points for taking out Maggotkin units (1 point per unit, +1 point for the General)

The game ends when there are no more Maggotkin units on the battlefield. The side with the most Victory Points at the end of the battle wins. If one side has four or five victory points they have scored a Major Victory. 

If a Sylvaneth unit takes out the Maggotkin Warlord they gain an extra point of Renown. If the Maggotkin win and their Warlord escapes, their Warlord gains an extra point or Renown! 

We also said any unit within combat range of the Shardrack Spines (the red terrain bits) at the end of any turn would roll a d6 and on a 6 was dealt a Mortal Wound - so they weren't super dangerous... but something to be aware of! 

As with the previous game, we did not use Commands, Artifacts of Power, or Heroic Traits. We did use a few of the Path Abilities for Heroes that had gained the Aspiring rank. 


The Forces

Sylvaneth - The Guardians of Adharcach Hollow

Branchwych General’s Regiment 

  • Hero - Ceitllwyn - Branchwych (1) 110 
  • Unit - Spite-Revenants (5)  80 

Total: 190

Heglog the Treelord’s Regiment 

  • Hero - Heglog - Treelord (1) 210 
  • Unit - Kurnoth Hunters with Kurnoth Greatbows (3) 200

Total: 410

Faction Terrain: Awakened Wyldwood

ARMY TOTAL: 600



Maggotkin of Nurgle - the Blechbelch Legion

Lord of Aflictions' General's Regiment

  • Hero - Lord Blobbottom - Lord of Afflictions (1) 170 
  • Unit - Anthony the Pusgoyle Blightlord (1) 130 

Total: 300 points

Rotbringer Regiment

  • Hero - Fecula Flyblown -  Rotbringer Sorcerer (1) 110 
  • Unit - Putrid Blightkings (5) 190 

Total: 300 points

Army Total: 600 points


The Game

Amanda reminding herself of how everything works!

All set up! The Ambush is sprung! 

Ceitllwyn the Branchwych successfully summoned an Awakened Wyldwood right by the Maggotkin's Rotbringer Sorceress, Fecula Flyblown (yes, THAT Fecula... this was in her younger years before being sent to The Beastgrave...) and her Putrid Blightking bodyguard... 

Fecula was unable to unbind it! 

Heglog the Treelord charged forth and trampled Fecula Flyblown into the ground... 

(luckily her loyal Blightkings Sepsimus and Gulgoch were able to retrieve and revive her after the battle...) 

Enranged Putrid Blightkings swarmed Heglog, vowing revenge! They chopped away at the Treelord with mad abandon... but it seemed the bark simply grew back - before their very eyes - faster than they could chop it away!!

Lord Blobbottom, the Lord of Afflictions, and Anthony the Pusgoyle Blightlord, left the Putrid Blightkings behind and just fled as fast as they could... 

The Blightkings were taking a pounding and called out for aid from their leader... but Lord Blobbottom just kept going... 

Anthony the Pusgoyle Blightlord, spotted the Branchwych and cut her down on the way by... 

The Treelord wasn't exactly having a lot of success at taking down the Putrid Blightkings either, though... they are a whole other level of TOUGH compared to their Rotbringer Sorceress... 

The Kurnoth Hunters maneuvered to block Anthony's escape. They shot him full of arrows... 

Then charged in and dealt further blows with their melee weapons! 

The Spite-Revenants maneuvered to engage the Lord of Afflictions... Were the Spite-Revenants capable of feeling regret... they probably would have felt it then... 

Heglog slowly started whittling down the Putrid Blightkings... 

Anthony and Lord Blobbotton both fled their assailants... 

(this was a bit of a gamble... as any unit using the Retreat ability takes D3 mortal wounds... a 3 would have killed Anthony - I rolled 2! I rolled 3 for the Lord of Afflictions, which put him at 5 damage...  he only had 8 health, if he took much more damage in the coming turn, he would not be able to retreat again and would definitely have to fight his way out...) 


Anthony the Pusgoyle Blightlord escaped! 

The Kurnoth Hunters and Spite-Revenants moved to chase down Lord Blobbottom... they were determined to not let THIS ONE escape! 

Arrows rained down on the Lord of Afflictions injuring him severely! 

Then the Kurnothi and Spite-Revenants charged... 

Lord Blobbotton fought savagely... he was determined to escape this mob... but if he could not, he would sell himself dearly. He finished off the Spite-Revenants and cut down two of the Kurnothi... 

Meanwhile Heglog finished off all but one of the Putrid Blightkings... Gulgoch... 

Gulgoch made a run for it! 

(again a risk, as he only has 3 Health... a roll of a 3 while trying to escape would have finished him, and the unit, off! I rolled a 2!) 

The Treelord let the little manling-thing run for a moment and turned his attention to the Lord of Afflictions and with its massive vines grasped the giant bloat-fly and squished it to a pulp... 

the Lord of Afflictions toppled off into the trees somewhere... 

The Last Kurnoth Hunter shot Gulgoch... 

Oof! ANOTHER Major Victory for the Sylvaneth!!!

This was a typical dice roll for me... this one was a to-hit roll for the Putrid Blightkings who hit on 3+ with 9 attacks, I SHOULD have hit six time... instead I rolled SIX ONES... just... don't ask what I rolled to wound... (there were MORE ones involved!!) 

Renown and Glory were gained and tracked on the Campaign Page - Amanda now has enough Glory she COULD add another unit to her force! She'll have to wait a few weeks, though, as the new Outcast Spitegrove Battleforce box won't be released until the 29th! (I do have some Gossamid Archers to assemble and paint for her... but those are technically already part of her force!? we haven't even played with the full 1000 points each force has!) 

In the next battle, the Maggotkin will have a chance to counter-attack and retake the Blood Pines... if they lose, however, they will have to retreat to the Owl-Stretching Glade with the Sylvaneth hot on their heels again... if they can't defend that location, the Sylvaneth will be directly attacking their base of operations at Camp Suppurate! If the camp is lost, they will have to abandon futher operations for the time-being and retreat back into the Festermire Marsh where they came from...


New Painting Station (and MOAR STUFF!)

Painting production has been severely disrupted this last week and Amanda decided we needed to do a big room-swaperoo... I'm STILL figuring out storage solutions for all the "ON DECK" items (stuff I want to work on, but am not CURRENTLY working on)... but the painting station is set up and I can get back to work... sort of... 

New painting station.

There isn't THAT much that's new about it... it's just in a different location in the house... 

It's been particularly hard because that Great Unclean One was SO CLOSE to being done... and the disruption has stalled progress on it. Sure, I still have WEEKS until Tanksgiving, it's not like I wasn't going to get it done on time... but when I'm working on something and motivated to work on it and in that "flow state" it is particularly jarring to have to STOP. 

One good thing about the disruption is it forced me to clean up a bit and put things in boxes. I love the idea of reducing clutter and only having ONE (or maybe two) projects out on the table at a time - to help keep FOCUSED... we shall see... 

I haven't been ENTIRELY idle... 

I did make this map for the Path to Glory campaign Amanda and I are playing. 

My drawing and watercolour skills are a bit rusty, so it didn't turn out quite how I had envisioned it in my minds eye... but I'm not redrawing it for what will likely be a very short-lived campaign. 

You can read more about the campaign on the campaign page:

Path to Glory - Methervale Campaign

Finally... to celebrate the new painting station, I picked up a few things to assemble and paint on it... (because i didn't already have enough things?!)

I got myself some faction terrain (for the Nurgle Army) and some Gossamid Archers for Amanda's Sylvaneth army as that will bring the force to almost (or, exactly?) 1000 points...? Also, while I was at the Warhammer Store, they still had the free miniature-of-the-month, so I grabbed one of them as well! 

Saturday, November 8, 2025

So... The World Championships of Warhammer Preview

(please note that none of the pictures in this post feature my miniatures nor are the pictures my own. They have all been lifted from the Warhammer Community page or are screenshots from the Preview videos and are all ©2025 Games Workshop. They are posted here without their permission for the purposes of review) 

Last evening was The World Championships of Warhammer Preview which featured sections on the new Warhammer Quest game being released in the uncertain, but not-to-distant future... and a bunch of the new Maggotkin of Nurgle models that will be released along with the new Maggotkin of Nugle Battletome - likely in the first quarter of 2026. As well as a new Path to Glory campaign book. 

I think the thing I am MOST excited about is the new Path to Glory campaign book!!

This campaign book tracks the war in Thyria - one of the continents in Ghyran, the Realm of Life... y'know... where the Sylvaneth and the Maggotkin of Nurgle have been fighting for CENTURIES since the dawn of the Age of Chaos! The two very armies I am currently working on for myself and Amanda! 

The preview suggests it will let us "add a verdant twist to games", which I'm guessing is going to mean more interactive terrain (killer trees, etc!). There are going to be a pile of new battleplans and new battle scar tables and Paths that Heroes and Units can gon on..  (Path of the Thyrian Druids and Path of the Sacrifice Master for Heroes, and Path of the Weald-born or Path of the Foresters for non-Hero units) and new heroic traits, artefacts of power, spell lore and prayer lores... 

There was a whole section of the Preview dedicated to the new Warhammer Quest game

I am also very excited about THIS!

I've thoroughly enjoyed playing through Shadows Over Hammerhal and the two Cursed City campaigns with Amanda and Finnegan over the last year and a bit. I just hope this is released soon enough that I can get all the miniatures painted before we finish up Night Wars! 

(mind you, if everyone DIES trying to take down Carmilla DuSang, it might be over sooner than I anticipated!)

(Wait... I haven't posted the game report of the last game yet! Whoopsie! SPOILERS!!) 

I was initially very disappointed about the idea of the modular tile-based maps being replaced by a book of smaller paper maps... It's giving me really Warhammer-Underworlds-skirmishy vibes, rather than Dungeon Crawl, like ALL THE OTHER WARHAMMER QUEST GAMES!? 

But looking at the pictures and thinking back to Blackstone Fortress... the encounter areas, for the most part, weren't THAT much bigger (and often smaller!) than these paper maps are going to be... Going on a mission (or journey) involved creating a small deck of encounter cards which would either be a challenge (something you just dealt with outside of combat) or an encounter, in which case you were given a little map to set up and a hostile group or two to fight there... I imagine this will probably be the same sort of thing... and... that could work. 

The Nurgle miniatures included in the box are all pretty cool. At least SOME of them should be useable in regular Age of Sigmar... though I was pretty disapointed to note that only eight Pestigors are included... and in regular age of sigmar they are going to be fielded in units of TEN... it's worse than the zombies in Cursed city... at least there they gave you ten, so all you needed to do was find one other person that also had Cursed City that also played Age of Sigmar and you could split a box of 20 zombies, to each have a unit of 20 that you need to field them in Age of Sigmar... 

They are really cool-looking miniatures, but what are you to do with eight Pestigors... other than ALWAYS field an understrength unit (that you still have to expend the same number of points to field as a full strength unit!?? find FIVE other Warhammer Quest Darkwater owners that all play Nurgle armies that would be willing to split a box of Pestigors five ways...!?

Hopefully one of the Free Minature-of-the-Months this next year will be a Pestigor and that way I'll be able to pick up a ninth... just need a friend to go and get one (that's willing to pass it along to me! so I can fill out a tenth!) 

The heroes in this new set are... okay... none of them really stand out as super interesting or exciting like some of the Cursed City heroes are! Maybe there'll be a tie-in novel that gets me a bit more jazzed about the setting and characters like the Cursed City one did! 

As for the new Nurgle miniatures for Age of Sigmar... 

There is Festus the Leechlord... apparently a character from a long way back... I'm less interested in this one. If I want to play with a BIG BAD BOI, I'll just dig out the Great Unclean One! 

The Putrid Blightkings are getting new models and... I'm pretty "meh" about these. I don't HATE them or anything. I just really like the old models... and these ones... aren't wowwing me in a way that says - "YES! THESE ARE SO MUCH BETTER!?" 

There is a new cavalry unit called Sloven Knights. I'm guessing it's just the three. would look cool as guards for my Harbinger of Decay... 

Pestigors are back. They were a thing back in Warhammer Fantasy and are now finally just getting models for Age of Sigmar... I think... they look fun. 

Another new unit called Rotswords... I'm guessing these will cheaper (in terms of points) and more numerous than Putrid Blightkings..?  A lighter infantry alternative... but not Rotmire Creed light...? 

I'm going to guess that there will probably be a release box set that will include the new Putrid Blight Lords, Rotswords, Sloven Knights, and Pestigors along with a special edition of the Battletome and unit cards for a significantly discounted price... and I'll probably buy one of THOSE!!

I have my doubts that it will include Festus.. because I imagine he's going ot be a rather expensive model on his own... I feel like those don't get included in launch boxes. But then, Launch Boxes DO often include a hero of some kind... and I didn't see any mention of any OTHER heroes... so...? 

There is also a new Spearhead...

Spearhead: Bubonic Cell

I keep telling myself NO MORE SPEARHEADS... I have so many still to paint and I'd rather play more Narrative games and kind of move away from Spearhead... - though it IS an easy-to-set-up, quick-to-play kind of game, so I haven't completely given up on it... AND I only have ONE of the five units that is included in it... and if I were to try and buy the other four units individually they would cost me $40 MORE than just buying the Spearhead on it's own and getting a bonus copy of the unit I already have... They're such good deals... 


BUT WHEN WILL THIS ALL COME OUT?!

Is it going to totally wreck my plans of painting far more than I've purchased this year?!

To answer the second question first... I don't think so...? 

If I had to hazard a guess at when these are all going to come out, I'd say Warhammer Quest: Darkwater will probably show up in the Sunday Preorder Preview a week from tomorrow and be in stores on Saturday, 6 December 2025... 

The rest of it... ALL the new Nurgle minis and the new Path to Glory book... I'd guess that will all be in the New Year - probably January...? Maybe February... but I have a feeling it will all be in January!  

Even having bought the Shudderblight Cyst Battleforce box and Great Unclean One a few weeks back, I am still "in the black" in most categories... (having painted more than I've purchased!) I am planning to pick up the Outcast Spitegrove Sylvaneth Battleforce box in a few weeks, which will add two larger beasties and twenty-five foot - but they are SUPER easy and quick to paint, so I feel like I'm not going to have any trouble getting those painted up before the end of the year and staying ahead of myself! Which will still leave me 10 ahead (assuming I DON'T get any of the Nurgle or Helsmith stuff done in the next THREE WEEKS before I pick up the Battleforce Box!) 

(there HAS been some disruption in the painting this past week and there will probably be continued disruption over the next week and we have very suddenly decided to swap contents of some rooms around, including the room where my painting station currently resides... and there hasn't been a 100% for sure decision made about where that is ultimately going to end up!?) 

There are FOURTY-NINE models in Warhammer Quest: Darkwater... but some of those are terribly small (treasure tokens) and/or easy to paint minions... I feel like I can knock those all out pretty quickly as well - Should have most of the month of December to do that! - and I'll be highly motivated to do so!!

If there is a Launch box with four or five units and a battletome at a significant discount I'll for sure pick that up... If there isn't...? The new units (along with the new Spearhead) can all wait! I don't NEED any more Nurgle stuff. Once I've finished painting everything I own, I'll have over 2250 points! Everything I acquire from this point on, are just "extra options" and/or "for funsies" because I like the models! 

(I've also been eyeing up some WW2 infantry units that I have - they are also very quick and easy to paint up... if I need to get the numbers up by the end of the year!!)

I think they only things I'm going to be behind on are Vehicles/Monsters and maybe the Endless Spells... largely because I bought far too many tanks in the first quarter - expecially that order of TEN 3-D printed tanks. If I hadn't picked those up, I might have stayed ahead (not saying I regret that decision... because they were a crazy good deal and I WILL get them done at some point and then I'll be able to have some really fun big tank battles in the desert!!)

Thursday, November 6, 2025

What We Do in the Realm of Shadows - Episode Five

This past Sunday we finally got in another game of What We Do in the Realm of Shadows - our Warhammer Age of Sigmar: Soulbound Role-Playing Game (making use of Champions of Death!! 

In our last episode, the group FINALLY made it back to their homeland of Neferatia in Shyish, the Realm of Death... only to find themselves in the middle of a battle between the Children of the Bell (Maggotkin of Nurgle forces) and a complete Stormhost of the Anivls of the Heldenhammer! Having fought their way free, we found them at the beginning of this episode fleeing into the nearby hills! 

Just when they thought they were out of harms way and stopped to take a breath, they heard the most horrific noise - a cross between the screaching call of a massive dragon and the terrified wails of a thousand dead souls! Neferata, herself, then swooped to the ground on her Dread Abyssal, blocking the path of the fleeing vampires and their companions...

Before speaking, however, Neferata maneuvered herself upwind of the group,covered, as they were, with the blood and gore and projected vomit and mucus and viscera (and Nurgle knows what else) from the scores of Daemons and Rottbringers they'd slain... 

She welcomed them all home but expressed disappointment at the lack of an ARMY they'd promised to raise and return with, centuries ago.... Perhaps when she ejected the Khorne-worshipping squatters on their lands she might have to give their keeps to... another... Perhaps their old rivals at court, Lady Simone the Deceitful and Count Blandula! 

After basking in their dismay, Neferata gave the group a new mission. She explained that the Stormcast Eternals engaged in the battle behind them would soon defeat the servants of Nurgle and plans were already set in motion to turn them against the Horde of Khorne across the mountains to the East... but then MUST NOT GET DISTRACTED. There were MORE Nurgle forces to the Southwest and The vampires and their servants were to ensure that the Stormcast DO NOT find out about them and turn that way instead!!

So off they went, skirting around the battle and made their way in the general direction they supposed the other Nurgle forces lay. 

Along their travels, they encountered a Duardin necromancer they recruited to their task with the promise of MANY FRESH CORPSES to ply his trade upon! 

Later they noticed they were being followed by three Fellbats. After about a day or so, the Fellbats swooped down to confront them and it turned out to be Lady Simone the Deceitful and Count Blandula, who'd come to taunt them and ensure them that they would FAIL and that they, Lady Simone the Deceitful and Count Blandula, would soon have castles of their own! 

After another day's march, the group encountered a pair of patrolling Pusgoyle Blightlords and decided to kill them... 

Pusgoyle Blightlords engaging the player characters over land grown foul by the taint of Nurgle! 

The Pusgoyle Blightlords were terrifying opponents, but were eventually overcome... 

And that's where we ended things... 

Age of Sigmar - Defending the Soulpod Grove

This week Amanda and I got in another game of Age of Sigmar... except we tried out the REGULAR rules (i.e. NOT Spearhead). I've been wanting to move to playing Path to Glory/Narrative battles for some time. I don't LOVE Spearhead. I don't mind it... there are some elements that I like, others... not-so-much... It is basically a shorter version of the Matched Play rules, which I am just not fond of (the drawing cards and constantly changing objectives drive me CrAzY!? and... I GET IT for Spearhead, when they're trying to make it replayable when there are fixed forces and (More-or-less) fixed map-boards and scenarios... you need SOMETHING to change up!? 

(Also, I wasn't sure how the Sylvaneth Spearhead was EVER going to beat the Maggotkin of Nurgle one... which would mean Amanda would tire of playing against them... but I'm really enjoying playing Nurgle right now - not because they're winning, I just really like the fluff behind the faction and I'm enjoying painting the models... so I hoped switching to the regular rules and being able to change up the forces and scnearios and scenery might bring some balance back to the game!)

I left out a number of rules (Commands, Heroic Traits, Artifacts of Power, Formation rules, etc) and modified others - the Army Composition rules (because we just used the Spearhead forces, as they both end up being exactly 610 points... but the Sylvaneth can actually form regiments that fit the Army Composition rules, but the Maggotkin cannot) - we will gradually add in more each game... I just didn't want to overwhelm either of us! 

Though I kind of hope we can retroactively call this the beginning of a Path to Glory campaign, we didn't use the Aspiring Rank bonus from the Ascension Path to Glory battlepack in this first game... 


SCENARIO

I used the Go For The Throat Battle Plan from Daenbringers Book I: Harbingers - one of the campaign books from Third Edition (but it still works).

The invading Maggotkin have discovered the location of the Sylvaneth's sacred Soulpod Grove and sent a small force ahead the seize the grove and the Soulpods within! 

There are three Objectives in the Sylvaneth territory. At the beginning of the game the Sylvaneth player determines WHICH of the objective locations the Soulpods are secreted in. 

At the end of the game whoever controls the location with the Soulpods wins. If they control the location and it is uncontested by enemy, they score a MAJOR victory! 

Because we were playing on a considerable smaller board, I shortened the game from four rounds to three.

So there's a psychological element to the scenario... Amanda, the Sylvaneth player, ideally wants to try to lure me into believing the soulpods were in a location other than where they actually were, so I would commit more resources trying to take the wrong location! 


FORCES

SYLVANETH

Branchwych General's Regiment

  • Hero - Branchwych (1) 110 - Any Infantry
  • Unit - Tree-Revenants (5) 90 - Infantry

Treelord's Regiment

  • Hero -  Treelord (1) 210 - Any Sylvaneth
  • Unit - Kurnoth Hunters with Kurnoth Greatbows (3) - 200 Kurnothi, Infantry

Faction Terrain: Awakened Wyldwood (3) 

Army Total: 610


MAGGOTKIN OF NURGLE

Nurgle Daemon General's Regiment

  • Hero - Spoilpox Scrivener, Herald of Nurgle (1)  80 - Any Daemon
  • Unit - Plaguebearers (10) 140 -  Daemon, Infantry

Auxiliary Unit - Putrid Blightkings (5) 190 - Rotbringers, Infantry

Auxiliary Unit - Pusgoyle Blightlords (2) 210 - Rotbringers, Cavalry

Army Total: 620


All set up and ready to go! 

Battlelines formed... 

The Sylvaneth took the first turn and mostly just moved up to the leading edge of the objective areas... and the Kurnoth Hunters with Great Bows took some shots at the Pusgoyle Blightlords! 

They scored a great number of hits... but I made a crazy number of SAVES! In the end, only two damage went through... but it was a start! 

The Branchwych had tried to summon/grow some more Awakened Wyldwoods... and failed!

Then the maggotkin surged forward! the Pusgoyle 

The Putrid Blightkings failed to charge the Tree-REvenants... (I KNEW I should have just run them and made sure I was close enough I'd be able to charge the NEXT turn... Doh!) 

The Plaguebearers surged forward and charged the Treelord... 

I made the mistake of NOT running with the Spoilpox Scrivener, so he fell behind and the Plaguebearers were no longer wholly within 12" and would not be able to be buffed on Round Two! (learned a LOT this game!! The HARD way....) 

The Plaguebearers, with their Crit (mortal) attacks, can deal some SERIOUS damage when their attacks are doubled by the Spoilpox Scrivener's abilities... had I been able to buff them again in the second round... I MIGHT have taken out the Tree Lord and this would have been and ENTIRELY different game!!

Pusgoyle Blightlord taking some hits! 

Unfortunately, Amanda kept the Branchwych a little too close behind the Kurnot Hunters and so one of the Pussgoyle Blightlords was able to direct their attacks at the Branchwych and took her out! 

This WRECKED Amanda's plan of being able to set up a series of Awakened Wyldwoods and being able to have her troops walk the spirit paths between them all 

On the second round, the Tree-Revenant's gave up their position on one of the Objective areas and charged in to help the Kurnoth Hunters who were fighting the Pusgoyle Blightlords!

Treelord whittling down the Plaguebearers... 

One of the Pusgoyle Blightlords fell... but they sold themselves dearly, taking a pair of the Kurnoth Hunters with them. 

AGAIN the Putrid Blightkings FAILED to charge...

AGAIN... should have just ran with them to make sure they were in position to be able to advance and charge in the final round... 

Spoilpox Scrivener finally in range to sneeze on the Treelord... and hit five times, dealing three damage!? 

The one remaining Pusgoyle Blightlord, holding his own! 

So many poor Plaguebearers getting smashed into pulpy goo... 

Pusgoyle Blightlord finally took out the last Kurnoth Hunter and was then able to turn his attention to the annoying Tree-Revenants... 

Smashy-Choppy-Squishy! 

The Treelord finished off the Plaguebearer... so I moved in the Spoilpox Scrivener... If it got LUCKY and did some similar hits with the sneezy-snot attack... and then followed up by charging in and hitting twice with his melee attack... AND THEN I was ablel to deal a couple Mortal Wounds with the end of turn disease-spreading thing... I COULD have concievably taken down the Tree Lord... but that was a LOT of IFs for me to get lucky on... 

In the final turn of the final round... the Putrid Blightkings FINALLY made it to one of the Objective Areas... but there was no one there contesting it... so it was unlikely to be the one with Soulpods (Amanda couldn't be THAT wiley and daring as to leave them in a totally unguarded location, could she!?)

Relative positions at the end of Round Three. 

There were no Soulpods at the location that the Putrid Blightkings held, uncontested...

Only ONE Sylvaneth Tree-Revenant remained on the middle - and Amanda was clever enough to keep the standard bearer and NOT the champion... as the standard increased the control score of the unit and the rivals were tied at two... and since the Sylvaneth had held the location since the beginning of the game, the Pusgoyle Blightlord could not seize the location as they did not have a HIGHER control score there!!

It did not matter, really, as the Soulpods had been hidden at the location where the Treelord was chilling... with NO opponents, scoring Amanda's Sylvaneth a MAJOR victory... 

I liked this game SO MUCH more than Spearhead. Amanda did appreciate not having the cards and drawing and never knowing what you might have to do on the next turn and quickly trying to plan in a panic how you might score them... She wasn't AS keen on the all-or-nothing kind of victory conditions of this scenario... I guess I should have pointed out that they aren't ALL like this (whoever holds one particular location at the end wins!) there are lots of other scenarios where you still gain point THROUGHOUT the game... but HOW you score them isn't CHANGING every turn - you know what you need to do, generally, from the get-go and can plan accordingly!  

I think if we go ahead with a Path to Glory campaign, I might just make 1000 point rosters of stuff for both sides... but then, for the games, we can pick whichever point level to play at and select units from said roster... If wanting to keep the games smaller like this for a bit! 

I need to come up with some names for my Maggotkin Heroes and Characters and units! 

I named the Branchwych and Treelord at some point... but Amanda might want to change those...? 

In other Maggotkin news... 

STILL chugging away at the Great Unclean One... SO CLOSE!!!

A number of the nurglings will be added to the Great Unclean One's base. One of it's attacks is "Swarm of Nurglings", so... kind of need to put them on there or I'll feel silly using that attack!

(I KNOW it's ridiculous... but I TOTALLY want to do TWO MORE of these!? I'd do Rotugus - the named Great Unclean One character - with yellowy skin... and then a second regular Great Unclean One with the other head and army options with purple skin... or maybe brown...?)