Because playing ONE Path to Glory campaign with Amanda (Path to Glory - Methervale Campaign) apparently wasn't enough, I've embarked on a SECOND campaign with some of the people in the AoS-YXE Discord.
For this campaign we are using the Warhammer Age of Sigmar: Path to Glory - Ravaged Coast campaign book. I've been wanting to try it out and get a campaign going since I picked up the book in January... and now... in December... after Ravaged Coast has been removed from shelves as a NEW Path to Glory campaign book is likely to be released in the next month or so... we are FINALLY getting around to it!
I've created a page to track my warband. You can find it here:
Path to Glory - Ravaged Coast Campaign
For the first game I played against Matt and his Stormcast Eternals of the Ruination Chamber. The scenario we played was "Light the Fires", wherein our respective forces were to secure two large ancient braziers to light and cleanse the air that is choked by a dense, corrupted boiling smog...
(The photos aren't great... I was using my cheap phone and the Back room at Dragon's Den Games is not the brightest, most well lit place I've played games it...)
Matt kicking things off...
Blood Siblinghood of the Slaughter-Gut-Pile, led by my warlord Goretim the Reddish - Lord of Khorne.
Prosecutors and Knight-Azyros move to secure one of the ancient braziers.

Lord-Terminos and Reclusians secure the other brazier.
The warriors of Sigmar stand steady as they face down a HORDE of Bloodbound warriors!
A small unit of Vigilors secure a trove of Emberstone Shards, then go hunting for the followers of the Blood God...
The Korgorath surged ahead of all the others, making it to the great brazier... The great beast was cut down by the warriors of the Ruination Chamber... but it held them up for a moment...
...until the Blood Warriors and Bloodreavers could come crashing onto the scene.
The Lord Terminos was one of the first to fall, cut down by the Blood Warriors that had been filled with Uncontrolable Rage by the Slaughterpriest! The Reclusions sold themselves dearly, for each that was sent back to Azyr on a bolt of lightning, a dozen of the Bloodbound were slaughtered.
Not that the Bloodbound seemed to care... for their lord Khorne cares not from whence the blood flows!
On the other flank, Goretim the Reddish approached the other brazier held by the Prosecutors and Knight-Azyros.
In a flurry of celestial wings and brazen hooves, Mighty Skullcrushers were felled and the Knight-Azyros was knocked out of the sky!
Eventually, all that was left was Goretim the Reddish... who eyed up the distant Vigilors...
Meanwhile, Prosecutors rallied behind one of the nearby ruins.
Goretim charged the Vigilors and rode them down... He then chased down and destroyed the last of the Prosecutors... only to have more appear as reinforcements.
In the distance, the last remaining Reclusians watch the Khornate Lord and hold he brazier they were meant to secure...
The game ended as a draw. After the first two turns, I was pretty sure it was going to end in a defeat for the Bloodbound, as I was down 3-0... but in the next few rounds I managed to claw away control of the objective areas and score enough points to tie up the game at 4 victory points each.
Post game we each determined how many Emberstone Shards we'd secured. I ended up with four and the Stormcast ended up with five. These can then be spent on a number of different things; progressing heroes or units along a path, gaining enhancements or spells or prayers, recruiting new warriors, and more.
I'm not entirely sure what to do with mine... Not sure if I should spend them on making the units I have better, either through progress along a Path or Heroic Enhancements or Artefacts of Power or Spells... OR do I just add more units to my army? And if so, WHICH units!?
I took the Bloodbound Warhorde Battle Formation, so I should probably stick to Bloodbound... but I the only other bloodbound units I have painted are the Skullreapers and a second Slaughter Priest... I guess I could start with those. I'm not sure I really want to spend time painting Bloodbound right now, when I have so many Maggotkin and Sylvaneth I want to be working on!? (I do have another ten Blood Warriors and THIRTY Bloodreavers!)
I am tempted to paint up the Bloodreavers... just to have a cheap speedbumps and Blood Tithe Generators!?
Also after the battle Battle Wounds are rolled for - to see how damaged units or heroes that were taken out during the game are... if enough Battle Wounds are accumulated, units gain Battle Scars... but some units can be tended to and their Battle Wounds reduced each game. Every Single Unit I rolled for gained two Battle Wounds. Both the Lord of Khorne and Slaughterpriest were able to cook up some healing blood ritual and the Slaughterpriest healed himself and Goretim healed his Mightly Skullcrushers. I imagine some do die, and the Battle Wounds and Scars represent weaker, less experienced warriors replacing the more experienced ones that died, as much as it represents warriors being hindered by their wounds.
Anyway, it was good fun and I'm glad I got this started! looking forward to what the Blood Siblinghood of the Slaughter-Gut-Pile might get up to next...























































