Tuesday, July 29, 2025

Dominion of Sigmar: Timeworn Ruins

I finished up the first batch of the Dominion of Sigmar: Timeworn Ruins that I picked up last week.

Dominion of Sigmar: Timeworn Ruins

These eight bits are all the bits that DIDN'T require any sort of assembly (less one of said pieces that I used on Radukar the Beast's base!). 

There are three or four more bits that need assembling... Hopefully I will get to assembling them along with the Skull Altar and Judgements of Khorne. 

These turned out to be a bit bigger than I'd expected them to be, which is nice!

They fit in nicely with the other Age of Sigmar terrain I painted - from the Skaventide box and really "pop" on the reddish matt I'll be using for most battles on the Ravaged Coast of Aqshy!

They're big enough they might actually provide some COVER for units that hide behind them! Should they encounter an opponent with ranged attacks... I'm kind of surprised how many armies just DON'T have ANY ranged attacks!?

2 comments:

  1. Looks like some useful terrain bits.

    Yeah, whole armies without ranged attacks is kind of nuts. I mean, I could see the odd exception, so every army isn't too same-y (like some sort of horde who needs to get in close to fight). And I could see some units or sets of enemies in skirmish gaming that are without ranged attacks.

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    1. Cheers!

      There are some armies with shooting attacks in Age of Sigmar... I was mostly noting the other day that there were things in Spearhead that gave bonuses versus shooting attacks... but then noted that there were a LOT of the Spearhead armies that don't have any shooting attacks and so wondered how useful the bonus was. Of the armies that I have, I think only the Hedonites have archers...? In the larger full-sized games of Age of Sigmar, more of those forces have ranged attacks available to them.

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