We finally kicked of a campaign for Song of Blades and Heroes this week, the kids and I. WE are using the advanced campaign rules from Song of Deeds and Glory. Hopefully Amanda will join in the shenanigans when (if) she has a chance. I said we’d commit to a short, six game campaign just to try out the system.
Finnegan has come up with a
Lizardman warband and Keira has a band of Humans. They decided both of them are
searching for an ancient magical artifact in Boglen Wood. I’ve put together a
little band of human men-at-arms under the command of Baron Phillipe de Lapin –
whose land borders on Boglen wood and has decided to pacify the wildlands and
add it to his meager domain. Amanda, we figured, would probably play elves and
would simply be resident in the woods and not too terribly excited about humans
and lizardpeoples messing about in “their” wood…
FORCES
Champions of Lagozed
(Finnegan)
Lizard Man Champion
82 points, Q 3+, C 4,
Amphibious, Tailslap, Tough
Lizardman Warrior
52 points, Q 3+, C 4,
Amphibious, Tailslap
Lizardman Warrior
52 points, Q 3+, C 4,
Amphibious, Tailslap
Lizardman Warrior
52 points, Q 3+, C 4,
Amphibious, Tailslap
Lizardman Warrior
52 points, Q 3+, C 4,
Amphibious, Tailslap
Total 290 points
The Explorers (Keira)
Human Infantry Leader
70 points, Q 3+, C 4, Leader
Human Wizard’s Apprentice
30 Points, Q 4+, C 1, Magic-User
Human Elite Archer
50 Points, Q 3+, C3, Shooter
(Long), Unerring Aim
Human Elite Archer
50 Points, Q 3+, C3, Shooter
(Long), Unerring Aim
Human Elite Archer
50 Points, Q 3+, C3, Shooter
(Long), Unerring Aim
Human Elite Archer
50 Points, Q 3+, C3, Shooter
(Long), Unerring Aim
Total 300 points
Baron Phillipe’s Men-at-Arms
(me!)
Baron Phillipe de Lapin - Human
Infantry Leader
70 points, Q 3+, C 4, Leader
Gaston - Human Elite Archer
50 Points, Q 3+, C3, Shooter
(Long), Unerring Aim
Renauld - Human Archer
50 Points, Q 3+, C3, Shooter
(Long)
Jean-Luc - Human Archer
50 Points, Q 3+, C3, Shooter
(Long)
Pierre - Human Warrior
30 Points, Q 3+, C3
Claude - Human Warrior
30 Points, Q 3+, C3
Patrice - Human Warrior
30 Points, Q 3+, C3
GAME ONE
To start off Finnegan and
Keira’s warbands played a Treasure Hunt scenario – they decided they were
looking for a clue for where the ancient magical artifact is hidden.
(Remember: click on the pictures
for a bigger version)
The field of “battle”
Keira doesn’t quite grasp the
“cagey placement of victory counters” thing just yet… and so one of the
possible “treasure locations” was within a medium move of the Lizards’ starting
positions…
There was one relatively close
to her own starting position, but…
First Turn, first move…
Lizardman Warrior #1 ran up the hill and rolled a 5 finding the treasure in the
first location they checked…
Keira tried her best to get her
warriors across the table and take some shots at the lizards, but they just
slipped off the table and claimed a 5-0 Victory Point win… maybe not the most
“satisfying” of tabletop games… but, hey – it’s a campaign, it’s a win,
everyone got experience, no one died…
So in the after-game sequence…
there were no casualties to check on the status of… Both of them got 20 gold
coins income. During exploration The Lizards found a blessed glade and walked
out of there with a charmstone (which Finnegan gave to his champion). The Explorers
went exploring… and got lost… so they start their next game with -1 initiative.
Everyone collected an experience point. The Lizards got a campaign point and
that was that…
GAME TWO
Later in the evening Finnegan
and I got in a game…
The Baron and his men enter the
woods.
The Baron rolls two failures on
his first activation.
See what I managed to do there? The lads, I guess, decided to
let the Baron lead from the front… an inauspicious start to a campaign…
The Lizard’s rushed across the
table and Baron Phillipe’s Men-at-Arms rushed to meet them on their second
turn.
Throughout the game Finnegan was
plagued by bad activation rolls – a couple times rolling a turn over on the
first or second guy – I think there was only ONE turn in the entire game where
he actually got to move all his guys…
I, on the other hand, was
plagued with crap combat rolls… Archery fire caused one recoil in the entire game.
The only way I could take any of
his guys down…
Was to gang up on them…. Like 3
to 1
Or 6 to 1… in the case of his
“Tough” champion. I was only able to do this because he kept failing so badly
on the activation rolls…
Man I hate fighting “Tough”
characters… They are SO hard to take down… Not impossible, mind you, but very,
very hard.
In the battle Finnegan lost his
champion and two lizardmen. The Champion had a full recovery and will be back
in action for his next game. The Lizardman warriors weren’t so lucky. One will
have to miss a game, due to serious injuries, and the other will be fighting in
his next game with reduced quality…
After checking on that the
lizards collected another 30 cold and I collected 40. While exploring the
Lizards came across a forgotten Keg, while my lads were harried by a Murder of
Crows (and will only collect HALF the regular income next game!?)
With my bonus cash I recruited
another man-at-arms; Louis – another foot warrior. Finnegan’s run out of
Lizardmen so he’s had to recruit a Bugbear. Keira only wanted to buy a spell
scroll for her Wizard’s Apprentice.
Coming soon on Tim’s Miniature Wargaming Blog:
The next round of the campaign – Keira’s and my own humans
battle it out.
Excellent report and great minis. Good to see some lizardmen, since I just painted up a warband in 15mm.
ReplyDeleteLooking very nice, as always...all we can do for a treasure chest! Great work...
ReplyDeleteYour miniatures and terrain look great, as always! A fun report, too.
ReplyDelete