Another Sunday. Another game of Warhammer Underworlds.
Thigs tim Amanda was trying out her new deck for Morgwaeth's Blade Coven against another warband that focuses on taking objectives - Thorns of the Briar Queen. I think I'd originally suggested Lady Harrow's Mournflight, but then let her choose between the two, and she randomly determined the Thorns.
Amanda had actually wanted to try a 3-player game on Sunday, and was trying to convince Finnegan to join us. Then I pointed out that would take longer and she also really wanted to finish watching Season One of Sense8 and so decided to just play with me, but made Finnegan promise to play with us later in the week.
Getting things going, Amanda won the roll for board selection and actually make ME go fist! I picked "The Ruptured Seal" from the Nightvault Core Box as it had three lethal hexes... and was different from the standard "Arcane Nexus" that I usually pick... Of course I realized, as soon as she placed the board, that THIS was not the time to pick a different one, when SHE was deciding the orientation. With two Lethal hexes, bunched together at one end, it would have been cool to have them on the boarder between our territories.. Of course, with Amanda choosing second, and dictation the board orientation, they ended up and teh back end of my territory.
Amanda went with her favoured "Cursed Oubliette", the one from the Nightvault Core Box with NO Lethal or Blocked hexes. She placed them end-to-end again, which I wasn't sure if it was really necessary, as she was not fighting a terribly agressive/dangerous warband...? It would mean, as in the previous game, that there would be objectives, which MIGHT be ones she NEEDED to score for particular objective cards DEEP in my own territory.
My initial card draw. Not great... not totally useless. As things were, I had three Objective locations in my territory, each next to a start location - so I could move chainrasps onto all of them in the first activation with Varcalv the Cruel's special action (Push ALL chainrasps up to 2 hexes!) Objective 2 was the objective furthest from Enemy Territory which was good and bad - it meant I had to hold a Chainrasp back to try and score that at the end of the Round... but having done so, I could ignore that Objective for the rest of the game and push forward, knowing it wouldn't be coming up later!
Two were surges, which is good, but not necessarily surges I could easily score in the first round, but I can't remember If I was holding a reaction gambit... I think I was...? So I MIGHT have been able to score that and had to keep in mind I might draw one of the other hold objective cards.
With seven in the Thorns of the Briar Queen, it's less a question of which starting spaces I'm going to make use of as where are Varclav and the Briar Queen going to go... because ALL of the starting spaces are going to be used!
I placed Varclav and Teh Briar Queen back a bit - so they weren't so far away that they wouldn't be able to join in a fight, but far enough back that they couldn't be charged on the first turn. Spread the rest of the chainrasps about.
Amanda kept Kyrssa and Lethyr back - to hold objectives in her own territory and the rest were placed up close to my territory - to charge in and grab objectives? Placing Morgwaeth at the fore was a bold move. She probably did that because I'd assured her that there was no one that did much damage in my warband (when she was moaning about how many there were!)
ROUND ONE
Amanda won the roll off and made me go first.
Varclav the Cruel used his special action to make all of the Chainrasps move up. The can all be pushed up to two, but three of them I only puched one hex - onto all the objectives in my territory! Teh other two moved up as far as they could.
I was also holding Drifting Advance - a gambit that allowed me to push ALL chainrasps two, but they had to move closer to the nearest enemy. I tought I'd hold onto it until I had a chance to put three into contact with a single enemy and score Death Sentance.
I also played Spectal Parry on The Ever-Hanged, giving them a Guard token, as they were holding the objective closest to Enemy Territory (and TOTALLY in range of Kyrae's long-range attacks!)
For Amanda's first activation, she moved Lethyr onto Objective #1 and played Forward Planning - giving Lethyr the Guardian Glaive.
I moved the furthest back Chainrasp (that wasn't on an objective) up - on hoped to swarm forward next round.
Kyrae took a shot at the Ever-Hanged and tied... but couldn't drive them back because of the Guard Token - not that I NEEDED to keep them on there. I t's not like I could score that objective with the cards I was holding. I guess I thought IF any of the murder elves did move forward and I was able to score one of the surge objective it was possible to draw something that could.
Varclav the Cruel moved forward.
Kyrssa jumped onto Objective #5.
The Briar Queen moved up.
Khamyss moved up.
ROUND ONE - END PHASE
well... not a lot of action for the first third of the game... kind of just setting up for Round Two.
I did score Hold Objective 2 for ONE Glory Point and upgraded the Ever-Hanged with Face of Death - an upgrade that gave a chance of reducing an enemy's attack dice - hoping it might keep them alive... being the least awful of the Chainrasps.
So, at this point, I was winning.... with ONE Glory Point... pretty sure that wasn't going to last long...
I kept the surges I'd had, as the seemed very possible to score in Round Two and would be replaced by new Objective cards anyway. The only new Objective I drew was Hold Objective 3 - conveniently being held by the Ever-Hanged... but they lost their Guard token at the end of this round, so I'd have to come up with some OTHER way of keeping them on there.
ROUND TWO
Again, I started off and used Varclav's special action to move everyone up. Rather than keeping those holding objectives ON the objectives, I shuffled all forward, realizing those further back could easily move forward to capture objectives left open by others. I've come to realize it's often better to wait and jump onto the objective later in the round as there is less opportunity for enemies to attack and drive a fighter OFF of an objective, who then can't move back ON because they already have a move token.
AT the beginning of Amanda's activation, the Ever-hanged and another Chainrasp inspired (Starting an activation adjacent to an Enemy Fighter is what inspires them).
Khamyss attacked Ever-Hanged twice - I was actually able to use his new Upgrade reaction - and thus able to score Treacherous Foe (+1 Glory for making a reaction). The second attack of her combo hit, causing one damage.
In the power step I played drifting advance, brining more chainrasps up into contact with enemies.
On my activation, another Chainrasp inspired. One of the other chainrasps charged THROUGH the enemies and attacked Khamyss from behind - with TWO supporting chainrasps. I actually hit and caused one damage... but I actually didn't want to take her out as I was hoping to score Death Sentence (+1 glory for having three Chainrasps adjacent to the same enemy fighter).
I upgraded The Briar Queen with Drive by Hatred (+1 attack die when charging) and upgraded Varclav the Cruel with Shaklegheist Chains (+1 Glory if Varclav takes an enemy out of action)
Morgwaeth attacked and took out one of the adjacent Chainrasps on her activation, scoring her first Glory Point and inspiring Khamyss. She scored a second with Swift Sacrifice (for Leader or Kyrae taking an enemy out of action) With those she upgraded herself with Great Strength and Kyrssa with Formless Key. She also played a gambit that allowed her to count as holding one more objective
Another Chainrasp charged THROUGH Khamyss and missed, but I was able to score Swarming Spirits (+1 Glory Point when a second Friendly Fighter moved through a hex occupied by an enemy in a round). I upgraded the Briar Queen with Inescapable Vengeance, which allows her to, when moving or charging, to simply move to any unoccupied start hex.
Khamyss attacked the Ever Hanged, missing on the first attack and tying on the second, driving them back.
Varclav the Cruel moved onto Objective #4 with my final activation.
Khamyss attacked a Chainrasp and took it out of action.
Morwaeth's Blade Coven
ROUND TWO - END PHASE
I scored one more point for holding objective #3 bringi my total, so far, to 5 Glory Points.
Amanda was able to score Ritualized Formation for holding three objectives (even though she only held two - but had played a gambit that allowed her to count as one extra) gaining three more for a total of 6 Glory Points...
Going downhill for me...
ROUND THREE
I forgot to take a picture of the Objectives I started with, but I was had Hold Objective #4 (easy-peasy -that was the last one in MY territory), an Objective requiring I held ALL objectives in one territory (not going to happen as I was rapidly running out of Chainrasps and couldn't even GET fighters to all three in MY territory and the ones in Enemy Territory were already held) the final one required there being no enemy in MY territory... which COULD happen... I would just have to keep them occupied in their own territory. Amanda often gets caught up in fighting and forgets to work towards objectives... So I thought if I coudl keep the pressure on, they might just stay were they are and continue murdering my Chainrasps.
For the third time, I started off the round using Varclav's special ability to move the three remaining chainrasps up - to try and keep Morgwaeth, Khamyss and Kyrae surrounded and busy, Thinking I'd move in the Briar Queen to try and take some of them down and move Varclav back to take Objective #4 later in the turn. I also upgraded the Everhanged with Chill Touch.
Morgwaeth attacked the Ever-Hanged, who successfully used their reaction to reduce Morgwaeth's attack dice pool - and she missed! Woo! Then I played Maddening Cackle - Played after an enemy fighter's Attack action that fails - that fighter is no longer Inspired, and cannot be Inspired AND the effect persists...
Amanda then upgraded a couple of fighters with Upgrades she'd drawn on the previous End Phase and forgot to do in the previous Power Phase; Khamyss got Great Fortitude (giving her an extra wound!?) and Morgwaeth got Hunter's Tenacity (which allows her to push herself into a hex an enemy fighter was in after driving them back with an attack action - an upgrade that RULES if you're a warband wanting to take objectives AWAY from another warband that is trying to hold them!). After wards she played Confusion, pushing Varclav off Objective #3 - which didn't matter because I already SCORED the Hold Objective #3, but this is exactly why I like to wait until later in the turn to seize objectives, because that exact kind of card can ruin your day if you've already moved onto one you NEED to hold and have a move or charge counter and nothing to push them BACK on. She also played Fanatical Faith - which would reduce any damage I did to any fighter I attacked in the next activation to one - thus making it impossible to take anyone out.
I tried anyway - Everhanged attacked Khamyss and got two successes - as his Chill Touch upgrade meant she didn't count dodge results and had no support, so the ONLY thing that could save her was a crit... so... of course, she rolled a crit. Mind you, it only saved her fro one damage and she now had THREE wounds, so...
The Morgwaeth danced past all Chainrasps and seized Objective #4...
f-bomb.
Well that just potentially ruined my two possible Objective Cards - Holding Objective #4 and keeping enemy out of my territory...
It hadn't even occurred to me that anyone COULD get to it...?
And now, as I type this report, I realized that Morgwaeth COULDN'T have gotten to it... When I'd played Maddening Cackle earlier in the round and uninspired her, she reverted to a move of four and that Objective counter was FIVE away from where she started... Ah, well... She could EASILY just gotten to Objective #3 which would have still denied me the ability to score Denial... and it all would have played out the same, otherwise...
I had ONE chance to get her off of there... (and potentially score two glory)
The first move was the Briar Queen charging with the Inescapable Vengeance to move to an adjacent Starting Hex, then attacked with some extra dice thanks to Driven By Hatred! The Briar hit and did two damage!
Khamyss used her combo attack to knock out the Everhanged and another Chainrasp!? (+2 Glory!)
She'd complained about my numbers... but seriously, half of those Chainrasps do ONE damage and/or have only ONE attack die. It would take multiple turns to whittle down even her two wound fighters, whereas Khamyss is a murdering machine that can take down two per activation!?
For my final activation, Varclav moved in and attacked Morgwaeth - and took her out! Because Varclav had Shacklegiest Chains, I scored TWO Glory for taking her out! But I had no way to get either of them onto Objective #4... Well... if Amanda didn't move anyone into my territory for her last activation, I might still score Denial!?
No such luck.
Khamyss danced over to Objective #3, flailed at the last of the Chainrasps and took it out of action with her barbed whip (+1 Glory).
ROUND THREE - END PHASE
I had nothing...
Amanda scored Purposeful Strike - Scored in an end phase if a friendly fighter with one or more Charge tokens is holding an objective - for one Glory and then gained one more for Kyrssa still being alive and holding a Formless Key...
Hey, I am reading your reports - thanks for writing them! If I have time enough I read them carefully, if not I just skim.
ReplyDeleteCongratulations to having warbands painted so well, and to having someone to play with! (No way I could talk my SO to WH:U, sadly)
Hey! Thanks so much for commenting! So glad to know these aren't just being fired out into the void!
DeleteTBH, these aren't my favourite posts of yours. Since I'm not really into GW, there's not a really good hook for me. I will say that I find these later reports more compelling to read than the earlier ones.
ReplyDeleteOn trick you could try is to superimpose some graphics on the pictures showing the moves and attacks (arrows and splats maybe?). With the busy board backgrounds, it's sometimes hard to figure out what is going on. The other problem with the boards is that they detract from all that excellent painting that you have done. Your minis probably look great on the board in real life, but they seem to blend in with the photos on your more distant shots.
Still, you and Amanda seem to be enjoying it, and that is the most important thing.
Understandable. I get that not everybody digs GW or their games. One of these days I'll get back to other games..
DeleteI have often thought about adding graphics to photos... but that seems like so much MORE work - for something that already takes quite a bit of time, that I'm not sure THAT many people even read...
Even with a plain table, I realized it was difficult to figure out what was going on in my old DBA/Hordes of the Things battle reports (back when I was playing that regularly). So, I started using a grim reaper model to place on the table where an element had been removed- to make it more clear.
My son has been showing interest in video production - which has gotten me thinking about doing video play-throughs and game reports!? Which also seems like a lot of work... but if I could get the minion to do the editing. and it does seem like that's a thing that a lot more people are doing these days - watching videos, rather than reading blogs. Might never happen. I get lots of "great ideas" that never get beyond idea phase.
You and me are alike regarding "great ideas"
DeleteI'm of two minds regarding video. They can be fun to watch, but they also require a major time commitment. By that I don't mean in creating them, I mean in watching them. Many of these videos are an hour or two in length and I definitely don't want to watch them on the weekends when I could spend that time on my own neglected figures. That leaves weekdays, and I have found that I rarely have the inclination to watch a 2 hour movie in one sitting, let alone a battle report.
I'm also a pretty big sports fan so I'd rather watch a Raptors or Jays game. The one thing that sports has over battle videos is that you can do passive watching. That is, especially with baseball, I can be painting with the game on TV. When something exciting happens, I can look up and watch the replays to see what happened. Battle videos require a bit more of active watching. YMMV of course.
Oh, I am TOTALLY with you on the time commitment thing. I very, very rarely watch any play-though videos myself - or ANY "hobby related" videos even. I just don't have the attention span for that sort of thing. Would TOTALLY rather just play a game or paint miniatures or whatever. But, despite what you or I might find dreadfully boring, I DO know a LOT of people who DO love watching videos - I would go so far as to say I know FAR more people that will watch a video play-through than read a game report on a blog these days.
DeleteI've seen most of the episodes of Tabletop (with Wil Wheaton)... but that's about it for game videos. And those are heavily cut/edited to keep the time down and the people playing are highly entertaining. I've watched part of one other game review (The First Martians, I think) and part of a play-though (a COIN game - Fire in the Lake, I think?) to get a sense of how it is played because I was having such a hard time reading through the rules. But that's about it. I don't even watch hobby how-to videos. I'd rather bungle through and just figure it out myself.
It's ALL my kids do these days, though. My son watches Critical Roll - people playing D&D together - and those episodes are 2-3 hours long!? And it's not as simple as saying "that's just young people". I know a guy who's much older than me that's watched all of Critical Roll! Another friend of mine who would come over for board game nights, pre-covid, would watch a play through of every game we had planned (and a few tactics videos) and then just DESTROY us the first time she ever played the game!? She's also older than me - well into her 50s.
A graphic designer friend of mine gave up graphic design and went into video production - because that's where the money is.
Finnegan has been tormented for YEARS about what he's going to do with his life. When he told us a few weeks ago, he was actually interested in video production, I was ready to run out and buy cameras (and whatever else he needed) so he could start shooting and editing and producing his own videos - I thought messing around and figuring stuff out on his own would be funner than anything they might ask him to do in a class. He's interested in games, I thought we might collaborate on producing a play through for Warhammer Underworlds - with lots of quick cuts and editing out all of the analysis paralysis and dithering about moves. Because the game itself plays pretty quick, I thought we might be able to get it down to 10-15 minutes...?
I say go for it. But he doesn't need a camera to get going. Phones these days can do a pretty good job to start. It might be better to spend the money on the editing software instead, at least to start. But remember that I know very very little about the technical side except for the occasional channel that discusses the behind the scenes stuff. Guy at MidWinterMinis had a good one recently.
DeleteI know I've toyed with the idea of a Youtube channel. I still might.
The one thing I've learned from watching is to edit, edit, edit and get the content down to the absolute minimum. You have to be ruthless and remove as much dead air as possible.
Video production would be a good skill to develop.
Oh and one more thing. You can tell Finnegan not to sweat what he's going to do in the distant future. There's a very good chance that he earns a living in a way that is completely unrelated to what he studies post-high school.
DeleteMy Fine Arts degree hasn't earned me a dime. But I don't regret taking the courses in the least.
And if your Underworlds game videos were 15 minutes long, I'd consider watching them.
DeleteHa! I've been telling him to chill for YEARS - pointing out that 'I'm XX and I STILL don't know what I'M going to do when I "grow up"'...
DeleteVERY few people I knew in high school are doing what they thought they'd be doing now.
I even remember in high school in the late 80s being told by guidance counsellors that our generation would have to be flexible and life-long learners and that while our parents generation for the most part, on average, had one career but might change jobs/employers a 2-3 times, we could expect with all the changes in technology and society, we could expect to change CAREERS 2-3 times and have no stability at any job and would be changing them often. The year after I started high school they brought in a new core curriculum that required all students to take some kind of arts - in theory so that they'd have something to do in all the free time they were going to have in the future when computers and automation took away all the work... ha... The got part of that right...
None of us actually HAVE cell phones or smart phones or whatever. (We are kind of like selective luddites).
I was actually aware that phones actually take pretty good video, though, as we once went out to help the aforementioned Graphic-Designer/Illustrator-friend-turned-video-producer with a self-promotional video (extras in the background) and I was surprised to see he was actually just using a phone that was in some sort of frame that was attached to a tripod!?
If Sir Ken Robinson is to be believed, creativity and the ability to think outside of the box will be far more important to future employers than the degree you have.
Now that I recall, Othais and Mae on C&Rsenal for sure film their hand trap series using a phone. You can see them hand over their mobile camera (AKA the phone) and the only extra bit they add to it is some sort of stabilization gizmo.
Deletehttps://www.youtube.com/watch?v=ecZK0pX2Kn4