A third option I am considering is using Dragon Rampant and the same modified version of Mighty Empires I was going to use for the English Civil War campaign. Like the ECW campaign, this wouldn't be the spic sweeping wars between nations that were played out in previous Hordes of the Things campaigns. Rather this would be smaller scale action between neighbouring warlords and their personal retinues.
I DO have about six or seven forces I could easily put together to run a small-scale campaign of neighbouring minor warlords seeking to expand their holdings by carving out their neighbours
I THOUGH I’d have loads I could use… But I had a lot more bits and bobs and character than units. Where are the the forces I have that I could conceivable use…
Humans (Red and White)
- 1x Elite Riders (6) @6 points
- 1x Light Riders (6) @4 points
- 2x Elite Foot (6) @6 points
- 2x Heavy Foot (Billmen) (12) @4 points
- 1x Light Foot (Spears) (12) @3 points
- 2x Light Missile (12) @4 points
- 1x Heavy Missile (12) @4 points
- 1x Scouts (6) @2 points
Total: 44 points! DONE!
Humans (Green and Gold)
- 2x Heavy Riders (6) @4 points
- 1x Elite Foot (6) @6 points
- 1x Heavy Foot (Billmen) (12) @4 points
- 1x Heavy Missile (Crossbows) (12) @4 points
- 1x Heavy Missile - Single Model Unit (cannon!?) (12) @4 points
- 1x Scouts (6) @2 points
Total: 28 points! DONE!
Still to do:
- 1x Elite Riders (6) @6 points
Mountain Dwarves
- 1x Elite Riders - Single Model Unit (Dwarf Lord on BEAR!) (1) @6 points
- 1x Elite Foot (6) @6 points
- 4x Heavy Foot (Offensive) (12) @6 points
- 1x Heavy Missile (Handgunners) (12) @4 points
Total: 40 Points
Still to Do:
- 4x Heavy Foot (Offensive) (12) @6 points
- 1x Heavy Foot (12) @4 points
- 1x Heavy Missile (Crossbow) (12) @4 points
- 1x Scouts (6) @2 points
Highland Dwarves
- 1x Elite Foot (6) @6 points
- 3x Belicose Foot (Terrifically Shiny Armour) (12) @6 Points
No they're not wearing any actual armour - "Terrifically Shiny Armour" is an +2 Point upgrade that improves the Stamina of Belicose Foot and I figured, as Dwarves, they should be a little TOUGHER than your standard Belicose Foot... Then again... I guess I could be convinced to not use that - but not until I finish painting a few more units of them!
Still to do:
- 3x Belicose Foot (Terrifically Shiny Armour) (12) @6 Points
Orange Orcs
- 3x Heavy riders @4 points
- 1x Belicose Foot @4 points
- 1x Light Missile (12) @4 points
- 1x Heavy Missile - Single Model Unit (Catapult) (1) @4 points
Total: 24 points
Still to Do: SO MANY!!!
Elves (Celtos)
With the light armour, I always imagined these to be sea-faring Elves of some sort.
- 1x Elf Warlord (Elite Foot, Reduced Model Unit) @6 points
- 1x Elf Spear (Light Foot) @3 points
- 2x Elf Archers (Light Missiles, Sharpshooters) @6 points
Total: 24 Points! DONE!
High Elves
Not sure why I even considered these... waaaaaay too much to do here. Originally parts of an Elf Hordes of the Things Army that had THREE wizard elements (the Triple Wizard Combo!) which could be devastating. The idea was; Why send a living immortal elf into battle when the enemy could just be blasted from afar with magic? The warriors ended up just being a protection force for the Wizards. The magic rules in Dragon Rampant aren't awesome - they seem really costly for what they end up doing, especially when you can just call a wizard an Elite Foot, Single Model Unit with Missiles @8 points - the high stamina is simply magical wards and all their attacks, ranged or melee are just some kind of magic as well...
I guess I could field this as:
- 2x Elite Foot (Single Model Unit, Missiles) (1) @8 points
- 2x Heavy Foot (12) @4 points
Total: 24 points.
Two bad ass wizards dealing out some pain and a pair of units to be their bodyguards!
Lots that could be added to the force... More Heavy Foot, Light Missiles, Elite Riders, Light Riders, Scouts....
Wood Elves
- 3x Bellicose Foot (Reduced Model Unit, Terrifically Shiny Armour) (6) @6 points
- 1x Scouts (Reduced Model Unit) (3) @2 points
Total: 20
To Do:
- 1x Elite Rider (Single Model Unit, Flying) @ 8 points
- 2x Heavy Riders (6) @4 points
- 1x Light Missile (Sharpshooters) @6 points
Halflings
The Halfling Hollow Defence League
- 1x Light Foot (+Short Range Missiles) (12) @4points
- 2x Light Missile (Sharpshooters) (12) @6 Points
- 4x Scouts (6) @2 points
Total: 22 Points
To Do:
- 4x Scouts (6) @2 points
- 1x Hordes (12) @1 point
Conclusions
Well... There ARE at least six forces that are painted and more or less ready to go. MOST forces have OPTIONS to add to the force if there was gold left over after hiring replacements for combat losses... Which is a fun element I would like to have in the campaigns. Kind of like having a role-playing game character - gaining abilities - it's nice to see something grow or... have the potential to grow....? If one didn't lose ALL their battles and land!?
Despite that, I think I might got with the Back of Beyond Campaign and the bolsheviks will just have to borrow Artillery and Cavalry from the Tsarists when they end up in battle.
So I will continue work on the campaign rules and post them here in a day or two! Stay tuned!
(if all goes well, I will get to run ALL THREE of these campaigns - Fantasy, English Civil War, and Russian Civil War - maybe even all three THIS YEAR! This excercise was just to help me determine which one to START with!!)
Looks like you will be a busy man.
ReplyDeleteProbably! thanks!
DeleteWow! Looks like fun. I saw the black primed cavalry in the first few photos and thought "He's using Ringwraiths, Cool!"
ReplyDeleteHa-ha! Not quite...
DeleteOdd that I haven't finished off that ONE UNIT?!
I have been looking at dragon Rampant to resurrect my fantasy figures, definitely worth a thought, be lovely to see your armies completed!
ReplyDeleteBest Iain
It is a fun game! Bust out those fantasy minis and give it a try!
Delete