Saturday, November 30, 2024

November Games

Well, the last two months were a bit of a disappointment... 


Friday, 1 November 2024

I saw Brent at the Rosebud Burlesque Club's Halloween Show the week before and arranged to meet up this week to try out Lost Patrol! 

We ended up playing the game SIX TIMES! There is a game report of ALL SIX GAMES here:

LOST PATROL!

Afterwards we played a few other games.

First we played Linkage: A DNA Card Game, which I have not played in... SEVEN. YEARS!? We spent a lot of time looking at the rules and trying to figure things out, but I think we were mostly overthinking things and expecting there to be more to it than there really was.... 

Speaking of spending a lot of time reading rules... Next we tried out Giro D'Italia Card Game. 

I'm sure I've had the game for about 15 years... and NEVER PLAYED IT!? It has some of the worst written rules I've ever read.... between me trying to read the rules on the tiny little sheet enclose in the game, and Brent looking things up on Board Game Geek, I think we finally figured out how it was meant to be played... 

Once we figure that out it was a pretty quick and clever little game to play! As the stage ended, my Rolleur was in the lead, winning me the game!  I think it was more due to luck than any grand strategy working out! Oh, I'd HAD a strategy... but it had involved my Rolleur leading out a break-away... with my climber and Leader immediately behind, my climber was going to pull the leader up the pass and then let him rip down the hill to the stage finish... I kind of flubbed when to try and break away and it ended with my leader being swallowed up by the Peloton (at least he was dropped!) and my climber only just keeping ahead. Two of Brent's riders came in second and third!  

Up to six players can play the game, which would be nuts! The rules claimed that TEN could play, but that was clearly NOT possible as we read on!? 

In one afternoon, I played more games that I did in all of October... not a bad start!?

Saturday, 2 November 2024

The next evening, I got together with Chris and Christian on Discord and discussed the possibilities of playing Soulbound this fall/winter. It could be kind of like Session Zero (Part One). We planned to meet again the following Saturday to actually MAKE characters and stuff... 

But that didn't happen... 

Tuesday, 5 November 2024

For the second week in a row, Amanda and Finnegan and I played Warhammer Quest: Shadow over Hammerhal! We played through The Grinding Gear level. 

You can read the full report and see ALL the pictures here:

Warhammer Quest: Shadows Over Hammerhal - Session Five - The Grinding Gear


Sunday, 10 November 2024


Orion stopped by for the afternoon on Sunday. We tried out a few games of Lost Patrol. She brought her Space Wolves Scouts. The first game she came SO CLOSE to WINNING! In the second game there was only ONE TILE left in the pile - the Escape Pod - but the sole surviving marine was trapped in a dead end and just couldn't shoot their way out! There is a full report here:

Lost Patrol - Space Wolves

Afterwards we tried out Crypt Hunters which is a way less deadly reskin of Lost Patrol. We played four games and... it was really fun! It's a very clever little game. 

There is a full report of the ensuing chaos, you can read it here:

Crypt Hunters - The Game! 


Tuesday, 12 November 2024

Amanda, Finnegan and I played another session in our Warhammer Quest: Shadows Over Hammerhal campaign. We played through The Auction House... I'd hoped to get to the Sorcerer's Lair and start CURSED CITY the next week... but it turns out fighting ALL THE THINGS in ONE ROOM takes a lot of time! (We also got started a bit late...) 

You can read about the battle in the Auction Hall here: 

Warhammer Quest: Shadows Over Hammerhal - Session Seven - The Auction Hall


Saturday, 16 November 2024

Orion stopped by with her brand new copy of Warhammer Underworlds: Embergard and we played through two games. We each took a turn playing Thircefold Discord. Orion played Ironsoul's Condemnors against the daemons, and I played Thorns of the Briar Queen against them. 

You can read all about the two games and the new edition of Warhammer Underworlds here:

Warhammer Underworlds: Embergard - First Games

Later in the evening I met up with Christian on Discord and we made a character for him to use in the Warhammer Age of Sigmar: Soulbound (role-playing game) campaign that we'll HOPEFULLY be playing on Saturday evenings going forward...?

His character is Kharadron Overlord Aether Kemist. Originally from Chamon, he had been tasked seeking out and finding some of the lost technologies of his clan from the Age of Myth! 


Tuesday, 19 November 2024

Tuesday Amanda, Finnegan and I played through the last session of Warhammer Quest: Shadows Over Hammerhal. The Chaos Sorcerer, Lord Redomir, was tracked back to his lair and slain, after he refused to come into custody peacefully... 

You can read all about the adventure and see all the pictures here: 

Warhammer Quest: Shadows Over Hammerhal - Session Eight - the Sorcerer's Lair


Saturday, 23 November 2024

Chris and Christian and I got together on Discord to make a Character for Chris for a Soulbound Campaign. Chris' character is a Human Freeguild Sergeant from one of the regiments based out of Hammerhal Aqsha. 



Tuesday, 26 November 2024

Session Zero - making characters for an IN-PERSON Soulbound campaign with Orion, Nick, Charlie, Amanda and Finnegan... It is going to be bat-shit crazy... 

Orion is playing a Fyreslayer DOOMSEEKER - crazy duardin/dwarf berserker types that always want to pick fights and seeks a glorious death in battle. 

Charlie is playing a Daughter of Khaine Witch Aelf - fanatical worshiper of the GOD OF MURDER

Nick is playing an Idoneth Deepkin Isharann Tidecaster - the Idoneth... those fun undersea Aelves that can't stand other people - even each other - and only contact with anyone outside of their enclaves are those they raid on shore to steal their souls... 

Amanda is playing a Sylvaneth Spite-Revenant - a screaming manifestation of nature’s wrath, radiating an enveloping aura of fear and rage, nightmare creatures of endless vindictiveness that most Sylvaneth prefer to distance from....

Finnegan is playing a Human Witch Hunter... 

So... I guess they all HATE CHAOS...? Hopefully more than they hate each other and everyone else they encounter!? The general feeling was that perhaps Malerion bound them together as a lark...? 


Wednesday, 27 November 2024

Amanda, Finnegan and I played through their first Hunt mission in Warhammer Quest: Cursed City! The full game report can be found here:

Warhammer Quest: Cursed City - Session One - The First Hunt!


Anyway... played a few more games this month... So that was nice... 

BLACK FRIDAY

I did end up wandering over to Dragon's Den games to pick up a few items on Black Friday...

A box of Corvus Cabal cultists (as they've been discontinued), Slaves to Darkness Endless Spells (because I am going to try and focus on getting all my Slaves to Darkness stuff finished up in the new year) and the Provisionally Prepared Commemorative Series set... (because SPACE HOBBIT SNIPERS!)

I've already got the Slaves to Darkness Endless Spells mostly assembled, and the Provisionally Prepared mostly assembled - in three parts for painting - the two figures are on temporary individual bases for painting. After I painted the base and terrain on it, and paint the two Ratlings, I'll finish assembly.

STILL working on that Game Report from Wednesday... 

Wednesday, November 27, 2024

Warhammer Quest: Cursed City Hostiles - Deadwalker Zombies!!

Just in time for the first game of Warhammer Quest: Cursed City, I have FINALLY finished up the Deadwalker Zombies. 

Deadwalker Zombies

I don't love these miniatures. There are just too many details for minions that ought to be fielded as HORDES. I ended up doing a very quick and nasty paint job, blocking in colours and then sloshing them with Agrax Earthshade! I figured no one will pay much THAT attention to them.... and if they look a mess... well... they're ZOMBIES.... the SHOULD look a little messy! 

I actually took some inspiration from the very first miniatures I got my kids to paint. I got two boxes of Zombies from... whatever Wargames Atlantic used to be...? and they each painted up 20-30 of them... and... if you look closely at them, the paint jobs are TERRIBLE... but if you look at them as a group - they look FANTASTIC?! The messy paint job just gave the group an "off" look like there was something very wrong with them that wasn't immediately apparent... like... looking at a horde of zombies. I figured if it worked for the kids, I could relax and just paint these VERY QUICKLY without worrying TOO MUCH about the details! 

I'm not sure if it is fortunate or unfortunate that the Cursed City box only came with these ten of them. I am loathe to paint more... but... Deadwalker Zombies are a unit that can be fielded in a Soulblight Gravelords army, which anyone who owns Cursed City kind of has by default!? The unfortunate bit is they are fielded in units of TWENTY!? They are only sold in units of twenty as well... which makes a batch of ten kind of useless... unless you can find someone else similarly afflicted with only ten zombied with which you could split a box of twenty and each end up with a full unit of twenty! 

I will probably do this with my friend Orion at some point.. 

The Deadwalker Zombies sold as units for Age of Sigmar are very similar, but not quite the same as these. They don't ALL have grave markers on their back with flowers and candles and there aren't quite as many roots growing through them... Hopefully they'll go a little quicker! 

ALL THE HOSTILES for Cursed City! 

I still have Torgillius the Chamberlain and Gorslav the Gravekeeper to finish up for hostiles. Also the Gravestones and Gibbet markers and four more of the Heroes. I should have most of those finished up for next week! 

So exited to finally get going with this! Stay tuned for the Game Report of our First Hunt!!

Work-in-Progress Wednesday - 27 November 2024

 With the last of the ABSOLUTELY NECESSARY minis done for Cursed City... and no other things that I feel like I NEED to get done for any particular event... I feel like things are about to shift about on the work bench. 

There are a few things left to finish up for Cursed City - Torgillius the Chamberlain and Gorslav the Gravekeeper to finish up the hostiles.... The Gravestones and Gibbet markers... four more of the Heroes that came with the box (and Morrvahl Olbrect... If we decide to use him...) I should have most of those finished up for next week!  

(I did not scrub all the paint off my workbench or take pictures in another location... I was feeling like the paint on the workbench was getting a bit distracting, so I brought a sheet of paper to lay on the workbench - just for the pictures...) 

There are still some Slaves to Darkness things lurking on the desk, that now I feel like I'll have some time to concentrate on, though none of it is pressing. I've kind of written off playing in the current Path to Glory campaign at the Warhammer Store and planning for maybe running one myself in the new year... 

There are a few other things working their way back onto the workbench, largerly because there are SO FEW I need to finish up for that whole collection to be DONE!!!

Nighthaunts. Only things I need to finish up are The Scriptors Mortis, The Craventhrone Guard, and some Myrmourn Banshees... and that's IT! Ten models!! And relatively easy to paint models!!

(Oh, I technically have ONE OTHER group of Nighthaunts to do; The Headsman's Curse Warhammer Underworlds warband! they're in a storage box... somewhere in the painting room... I should probably get them out to finish up with the rest of these!!) 

Sylvaneth. All I have left to paint for these are Ylthari's Guardians and five Tree-Revenants and five Spite-Revenants. I'm extra motivated to get these done as Ylthari's guardians look like they might be fun to play in the new Warhammer Underworlds and Amanda is playing a Spite-Revenant in the new Age of Sigmar: Soulbound role-playing game that we all just make characters for last night!? 

I'd like to get these Seekers and Hellstriders back on the workbench to finish up in the not-to-distant future... they're also close and will make some fun options for the Hedonites! 

STILL hoping to get back to playing Warhammer Underworlds and maybe try out some of THESE warbands! Zikit's Tunnelpack was removed from the workbench and put in temporary nearby storage along with the other two Skaven warbands still to paint... 

Ugh... these guys... Also so close to finishing... 

Another assortment of characters and heroes... The fellow in the front with the pistol and torch might be the first priority as Finnegan is playing a Witch Hunter in the Soulbound game and I thought that might be a fun miniature to use... I think I have a Witch Hunter had somewhere I could use... or model one... or just keep it as is, not ALL Witch Hunters HAVE to wear that iconic tall hat with the wide bring, do they...? 

Which will I ACTUALLY get done by next week!? 

I don't know... probably the Warhammer Quest stuff...

After that? Maybe anything I need for Soulbound? The Witch Hunter and Spite-Revenant... (and, while I'm at it, ALL THE SYLVANETH!?) 

WHAT ARE YOU WORKING ON THIS WEEK!?

Monday, November 25, 2024

Warhammer Quest: Cursed City Hostiles - Corpse Rats, Gnawbone Stray, and Diregoyles.

 I finished up a few more items needed to play Warhammer Quest: Cursed City this weekend. 

Corpse Rats, Gnawbone Stray, and Diregoyles

Corpse Rats are a hostile group that can show up... especially at lower levels! So, kind of needed these for the first game. I think they're supposed to be undead rats, some have exposed skulls... 

The Gnawbone Strays - undead zombie cats. 

There is no mention of what these are actually FOR in the list of components or the rules, that I could find. I wondered if maybe they are called for in some of the Crises that can arise? So I skimmed through the pages and pages of entries for those in the campaign book, trying not to read any (spoilers!) and found one mentioning the strays. Zombie cats, though they may be, they still get into hissing and pissing matches over territory! The crises sets up the two of them in the furthest square on the board from the active player and while they are on the board they are yeowling and howling at each other - and the noise draws things the heroes do not want around - all encounters are one level higher - until the cats are dealt with! 

Diregoyles. 

I'm guessing they have some similar purpose - marking some spot on the board where somethings going on and must be dealt with. 

Because they were mixed in with all the other Warhammer Quest minis at one point, I mistakenly though they were actually from Warhammer Quest: Silver Tower, hence the fun bright colours i use with Chaos things, especially the disciples of Tzeentch! Had I realized at the time I started painting their bodies (some time ago!) they were from Cursed City, I probably would have done them in grey. 

They're finished now, not going to go back and change them! 

STILL need to paint TEN Deadwalker Zombies by Wednesday! 

Also still wanted to get two more heroes finished up - for a few more options.. but maybe those will have to wait until the following week! 












Wednesday, November 20, 2024

Warhammer Quest: Shadows Over Hammerhal - Session Eight - the Sorcerer's Lair

The FINAL final chapter... 

I'd hoped we'd have finished this last week, alas...  

The Heroes have passed through a Realm Gate found in the back of the House of Venargo Auction Hall. The gate has taken them to the Sorcerer's Sanctum. Their lair that they believe to be under the city of Hammerhal Ghyra.

Arvios Sunhelm - Lord-Castellant of the Hammers of Sigmar - started things off exploring the door on the right, finding a library within that contained the most foul of texts.... He did find a very powerful artifact, that was handed off to Golnir Coalbeard (as he was the only character, at this point, that did not have an artifact!) and then it was never once used in the game... Ah, well....  

Golnir Coalbeard went next and explored the door on the left and found a "museum" of strange and horrible artifacts. He also was successful in his quick search and found a few treasures that were distributed among the group. Some of these DID get used during the game!!

Alnaryn - Aelven Loremaster - went next and... 

WOW!!! What an amazing activation roll!? Unfortunately, there wasn't much she could power with all these sixes... there hadn't even been any hostiles encountered at this point... 

She did open the remaining door in the room... and that reavealed EVERYTHING ELSE (well... almost everything else!) 

So Alnaryn charged off and attacked the Blood Warriors in the room off to the left! hoping to use the door as a bottleneck and trap them in there! 

I think she used a stunning blow and stunned the Blood Warrior in the doorway! 

Vizrin Kyre - Black Ark Fleetmaster - likewise tried to charge across the room and engage the Kairic Acolytes at the entrance of the room opposite! 

Archimaine - the Lord-Castellant's loyal Gryph-hound - tried to block the Putrid Blight Kings in the other room... 

The Adversaries all went and dealt some serious injuries to Visrin Kyre and the Gryph-Hound. 

In the following turn Kyre and Alnaryn fell back to try and hold a line back near the entrance that the fighty people could hold at, and the shooty people could stand behind and blast adversaries from behind... The Gryph-hound was SO injured it didn't have any activation dice to even fall back... and so had to stay where it was... 

Sunhelm had enough actions that he moved up, took a swing at a Blood Warrior, before falling back into line... 

And then everyone poured out of the rooms... 

Archimaine was knocked out by the Putird Blight-Kings, but an Elixir of Life (one of the treasures found in the Museum) was used to bring them back! 

Kyre slashed at Blood Warriors with little effect, their blades just glancing off the Khornite warriors heavy armour... 

Then it was Finnegan's turn to roll a BUNCH of sixes for ... (and a further six from the Destiny Dice pool was used!) One was used to power Sunhelm's Healing Light ability, another was used to Warding Lantern (which stunned three and injured one of the Blood Warriors...

Then he made use of the Ring of the Slumbering King TWICE - which dealt even MORE damage to the Blood Warriors!

The Coalbeard went and blasted away a number of the wounded Blood Warriors (all the ones that weren't stunned) and, I think, the remaining Kairic Acolyte..? 

So in the Adversary Phase all the Putrid Blightkings lumbered out to attack! (All the remaining Blood Warriors were stunned and unable to do ANYTHING!?). 

They dealt serious damage to Vixrin Kyre again... luckily the Healing Light helped with that at the end of the turn and Kyre's magic beans (They had some Treasure that was a back of magic healing... something... that they could eat in an End Phase and pass to any friendly adjacent warriors!) 

Things looked dire... but they all had ANOTHER round of just amazing rolls and coordinated attacks and wiped out the Putrid Blight Kings! 

Then Kyre charged up and attacked the Chaos Sorcerer! 

Before I could even flee with the sorcerer, he was surrounded... 

and then slain, refusing to be taken into custody alive!!!

And there was much rejoicing! 

With the Cult Leader slain and the rest of the cult killed or disbanded and dispersed, Hammerhal was safe once again... for the moment.

I had a LOT of fun playing through this campaign! I'm SUPER STOKED about starting Warhammer Quest: Cursed City next week! 

Cursed City plays quite differently - it's a lot more like Blackstone Fortress. There are custom dice with one, two, or no pips which indicate success, critical success, or misses... there are d6s, d8s and d12s... the better your skill the higher the dice you use (which had a higher proportion of successes and critical successes to misses). There isn't a Player Phase, followed by a Adversary/Hostile Phase, there is an initiative track and, I think, each turn the cards are dealt out onto it, so the order of everyone going is constantly changing and hostiles are mixed in with the Heroes. Gambits can be used to switch positions with enemies... 

Should be a lot of fun! (assuming I can get rats and zombies finished in the next week!). We'll be playing on Wendesday next week, though, because we're FINALLY starting a game of Warhammer Age of Sigmar: Soulbound (the Role-Playing Game!) on Tuesday! If all things go according to plan, that will be every other Tuesday. The alternating Tuesdays we will play Cursed City, and on the weeks where we are playing Soulbound on Tuesday, we will play Cursed City on Wednesday! 

(This seems a little convoluted... but I wanted to keep up the momentum and play Cursed City every week, if we could, so we can get through it... but also wanted to keep running SOME of them on Tuesdays, to keep open the possibility that John might be able to join in - as he's really only available on Tuesdays...)