Tuesday, October 20, 2009

Campaign for Kümer – Year Three Spring

The Map

Starting in the south, The Orcs of Grummsh decided to take a slightly different approach to their campaigning. Despite their capitol being threatened by the Sapphic League they surged northward into the land of Ronarok, laying siege to Skohln. The Orcs of the south, while ferocious in battle, are not the most adept at siege works. The city was surrounded and assault after assault were thrown at the walls, each to be beaten back by the valiant defenders of Skohln. Eventually The Orcs just decided to camp out and starve the defenders out. Then ill tidings arrived from the south….

The Sapphic League marched on Marrow, expecting to find it defended by the Host of Grummsh. They were surprised to find the hillfort all but deserted. The walls were quickly stormed and the city sacked, many slaves were taken, and most of the rest were put to the sword. Would the Warriors or Grummsh accept The Sapphic League as their overlords or would they be wiped out of existence or driven from the lands of Kümer…?

Further north the Ronarokings sailed from Marhan to Cognomen – a rough passage in the spring as the Tria Nominians can attest. A number of ships were lost in the crossing. Arriving in Cognomen they found the Elves already departed north and so marched east to Toctglenn. There they found the mountain fastness held by a small garrison or Orcs. Though the garrison small the mighty Dwarven fortress is darned near impregnable and the orcs could not be winkled out.

The absence of the Orcs weighted heavy on Jarl Thorvald Skardsen's thoughts. “Where could they have gone?” he pondered. The answer arrived as a shocking dispatch from King Claudius; the Orcs of Valishog had stormed down from the mountains near Weinglenn and overrun the city of Marhan!!

The Legions of Tria Nomina mustered in the spring and readied to march back to Cognomen in, yet another attempt to wrest if from the Elvish invaders. The Elves, it seems, were lighter of foot and caught the Tria Nominians as they just began their march south from Praenomen.

The Second Battle of Praenomen

(Click on the picture to see a bigger version)


The Legions of Tria Nominia marshal to defend the gates of Praenomen.


The Elvish lines are drawn up for the attack.


The lines close.


There was a brief cavalry skirmish on the flanks where the Tria Nominian auxiliary horse came to a bad end.


With their flank threatened by the Elvish riders the Tria Nominians tried to redeploy.


First the Auxiliary Archers guarding the flanks were ridden down…


Then the first century in line was ridden down. I t started to look like it might be a very short battle with the Elvish Cavalry taking all the glory.


The next Century in line, however was made of sterner stuff! They charged down the hill after the Elvish horsemen…


…and wiped out one squadron of them.


The Elvish cavalry was taken off guard by the sudden ferocity and violence! The second squadron was engaged…


…and vanquished!

There was some skirmishing of the main lines of foot. The Tria Nominians General drove two units of Elvish archers off the field of battle. It looked like the tide had turned….


But then the Tria Nominian General’s unit was surrounded and destroyed by the Elvish sorcerer while elvish archers blocked their escape.


There was some shoving of heavy foot which accounted for very little


Eventually a unit of Auxilliary spearmen were driven from the field by the withering hail of deadly accurate Elvish archery. The Tria Nominians were forced to seek terms….

Country: Tria Nomina – Vassal of the Ilferien
Race: Humans
Head of State: Aculeo Bibaculus Mediocrito, Imperator of Tria Nomina
Commander of the Field Army:
Capitol: Praenomen
Other Cities: Nomen, Agnomen
Location of Field Army: Praenomen
Prestige Points: 11
Army Size: 16AP

Country: The Sapphic League of Unity and Togetherness
Race: Mixed – WOMEN!!
Head of State: Myrah the Mighty, Chairperson of the Council of Empowerment of the Sapphic League of Unity and Togetherness.
Commander of the Field Army: General Libby
Capitol: Thatcherton
Other Cities: Bhutto, Beauvoir, Otisburg
Location of Field Army: Marrow
Prestige Points: 24
Army Size: 24AP

Country: The Ilferien
Race: Ilferien (Elves)
Head(s) of State: Consul Rhalasa
Commander of the Field Army: Consul Sundiasen
Capitol: Melitele
Other Cities: Anasterele, Wynstrele, Dyladele, Cognomen
Location of Field Army: Praenomen
Prestige Points: 4
Army Size: 20AP

Country: Toctland – Vassal of Transil-Valishog-Atania
Race: Dwarves
Head of State: King Malaius MacDoogleg
Commander of the Field Army: General Gilgidi MacAuslin
Capitol: Ghillebrae
Other Cities: Weinglenn,
Location of Field Army: Ghillebrae
Prestige Points: 2
Army Size: 12AP

Country: Ronarok
Race: Humans
Head of State: King Claudius Hrosskellsen
Commander of the Field Army: Jarl Thorvald Skardsen
Capitol: Ludharn
Other Cities: Skohln
Location of Field Army: Toctglenn
Prestige Points: 14
Army Size: 16AP

Country: Transil-Valishog-Atania
Race: Orcs
Head of State: Vladimeag Votostogish (Vlad the Kinslayer)
Commander of the Field Army:
Capitol: Brasog
Other Cities: Gorj, Dolj, Toctglenn, Marham
Location of Field Army: Marham
Prestige Points: 12
Army Size: 22AP

Country: Grummsh – Vassal of the Sapphic League?
Race: Orcs
Head of State: Bolg Skullcrusher
Capitol: Marrow
Other Cities: Crudd
Location of Field Army: Skohln
Prestige Points: 8
Army Size: 16AP

Monday, October 19, 2009

Not Quite Dark Ages…

I finished up a fair chunk of stuff this last week.

(Remember: click on the pictures for a bigger version)


First of all... I finished up the shed!


These are some medieval axemen. I think most of them are from the Old Glory War of the Roses Line, though there are a few old foundry figures mixed in there. I have to admit, I did just because I knew they’d be easy and I could get them done and out of the way quickly…

They will be used as Blade in a “Generic Medieval” Hordes of the Things army. They join three stands of Shooters (Archers). I have at least another three stands of Shooters (Crossbow, maybe more archers), and three more stands worth of Blades (halbardiers). I’ll probably split these up into the foot element of two separate armies.

I haven’t painted a banner for the stand in the middle yet. I’ll have to decide on the names and backgrounds of the armies. I may resurrect Duc Phillipe Lapin – a character I used when I played warhammer… goodness… 20 years ago!? Duc Phillipe’s coat of arms had lots of rabbits on them.

If I did the second army as his nemesis – what would their coat of arms be…? Turtles…? Foxes…?

I have two or three old Bretonian Knights from Games Workshop and some old citadel mounted crossbowmen I could use as Riders… but I’ll need some more knights. I’ve been eyeing up some of the Perry Miniatures Hundred Years War mounted men-at-arms to use as knights… Or perhaps just some more Old Glory… We’ll see. It’s not a big priority right now.


These are some Grenadiers made by my friend John Bertolini. As with most of his figures they are meant to be very generic. I’ve tried to paint them as “British”. I actually started painting these figures… oh… eight years ago… but recently decided I really wanted to try out the DBA Extension for 18th Century battles. I have easily enough French, but need a few more stands of British. Two Guns and Crew and maybe a stand of Jägers should finish them up.


This is a Keltos figure… I’ll use him with my Picts.


Some children from Reaper Miniatures.



A Viking berserker/Ulfehdnar from Gripping Beast.


This is Tsathoggua a Great Old One from the Cthulhu Mythos. It’s an old Grenadier Miniatures Call of Cthulhu figure I’ve had for ages – recently stripped of paint and repainted and based to be used as a God in Hordes of the Things - should anyone ever want to play an army of Great Old One worshipping cultists….


Coming soon on Tim’s Miniature Wargaming Blog:

I’m just finishing up the basing for a stand of Viking berserkers (Warband) – not something I really NEED (as I HAVE two already)… but at least it’s getting me on track with the Dark Ages stuff… Most of the stuff left on the workbench is Normans… I’m going to try and finish that army off in the next week or two. Then it’s on to the Irish!

Sunday, October 18, 2009

Campaign for Kümer – Year Three

The Map

And so begins the third year of the Great War of Kümer…

The Orcs were dealt a terrible blow last year but were not wiped out and have recovered some of their numbers….

Country: Tria Nomina
Race: Humans
Head(s) of State: Aculeo Bibaculus Mediocrito, Imperator of Tria Nomina
Commander of the Field Army:
Capitol: Praenomen
Other Cities: Nomen, Agnomen
Location of Field Army: Praenomen
Prestige Points: 11
Army Size: 18AP

Country: The Sapphic League of Unity and Togetherness
Race: Mixed – WOMEN!!
Head(s) of State: Myrah the Mighty, Chairperson of the Council of Empowerment of the Sapphic League of Unity and Togetherness.
Commander of the Field Army: General Libby
Capitol: Thatcherton
Other Cities: Bhutto, Beauvoir, Otisburg
Location of Field Army: Otisburg
Prestige Points: 24
Army Size: 24AP

Country: The Ilferien
Race: Ilferien (Elves)
Head(s) of State: Consul Rhalasa
Commander of the Field Army: Consul Sundiasen
Capitol: Melitele
Other Cities: Anasterele, Wynstrele, Dyladele, Cognomen
Location of Field Army: Cognomen
Prestige Points: 2
Army Size: 24AP

Country: Toctland – Vassal of Transil-Valishog-Atania
Race: Dwarves
Head(s) of State: King Malaius MacDoogleg
Commander of the Field Army: General Gilgidi MacAuslin
Capitol: Ghillebrae
Other Cities: Weinglenn,
Location of Field Army: Ghillebrae
Prestige Points: 2
Army Size: 12AP*

Country: Ronarok
Race: Humans
Head(s) of State: King Claudius Hrosskellsen
Commander of the Field Army: Jarl Thorvald Skardsen
Capitol: Ludharn
Other Cities: Marham, Skohln
Location of Field Army: Marham
Prestige Points: 14
Army Size: 24AP

Country: Transil-Valishog-Atania
Race: Orcs
Head(s) of State: Vladimeag Votostogish (Vlad the Kinslayer)
Commander of the Field Army:
Capitol: Brasog
Other Cities: Gorj, Dolj, Toctglenn
Location of Field Army: Toctglenn
Prestige Points: 12
Army Size: 22AP

Country: Grummsh
Race: Orcs
Head(s) of State: Bolg Skullcrusher
Commander of the Field Army:
Capitol: Marrow
Other Cities: Crudd
Location of Field Army: Crudd
Prestige Points: 8
Army Size: 18AP

Wednesday, October 14, 2009

Light Horse for Everyone!

Well… at least the Picts and Normans…

(Remember: click on the pictures for a bigger version)


These are some Light Horse for my Picts. I know one of the figures is from The Foundry.


The other three I got in a trade. From the look of them I might have guessed Crusader Miniatures…? maybe...? but I can’t find them on their website… So probably not… Anyone know where they came from?


These Light Horse are for the Norman army. They are from Old Glory.

Last night I decided to take stock of where I’m at, in terms of what I need for the next Wargames Weekend (more on that shortly) and realized I have about 339 foot and 25 mounted to paint… That will finish off the Normans, Anglo-Saxons/Danish, Irish, Welsh, Scotts, Picts and a second Viking army…. With just under 20 weeks to go, that’s about 20 figures per week… Easy… so far this year I’ve been averaging 23.

(I will do the second Viking army last – that’s 76 foot right there, if I don’t get it done it’s no big deal – I’ve already got one and Gary’s half finished his… a third would be fun… but… Anyway without them it drops the per week quota to 16). There is also a week Amanda has off in December and I could potentially get a lot done then.

Coming soon on Tim’s Miniature Wargaming Blog:

Despite the need to get it on with the Dark Ages stuff…. the next stuff up will be three stands of generic medieval axe-wielding Blade (for a Generic Medieval HOTT Army) and a couple stands of 18th Century Grenadiers…? The figures are painted; I just have to finish basing them.

After that… well… there are some 18th Century light infantry, artillery and crews still on the work bench (Two Cannon and one Jäger will finish up an army of British – then I can try the DBA extension for the Horse and Musket era – although, admittedly, I don’t actually have very many “horse”… ).

After THAT there are more Vikings and Normans ready to roll right off (and some Descent minis…).

Tuesday, October 13, 2009

Last of the Wolf Riders

Well… this is it… no more wolf Riders after this… In fact the only thing I have left for this tribe of orcs is a PILE of Orc foot warriors (Warband) and a handful of goblins (Horde) - of course I still have piles of Mordor Orcs... and Moria Goblins.... But they're not really part of the same army...

Now the Army of Grummsh could be totally mounted!!!

(Remember: click on the pictures for a bigger version)


These are Ghost Miniatures Orc Wolf Riders from Old Glory. I swapped out a number of the wolves and mixed in some wolves from West Wind Productions Gothic Horror line for some variety.

Coming soon on Tim’s Miniature Wargaming Blog:

I have both Pictish and Norman light horse finished – just finishing up the basing. The workbench is still populated mostly with Norman Cavalry… but there’s also some medieval axemen, some Seven Years War infantry and artillery crews, some Viking berserkers, and a couple Descent minis have made it back on the table…. Maybe this time I’ll damn well FINISH THEM!!!

Saturday, October 10, 2009

Campaign for Kümer – Year Two – Autumn

The Map

The Scouts of Vlad the kinslayer headed south before the army. Their hunch was, after the news of the Ilfeiriens defeat at Praenomen arrived, that the Ronarokings would give up the siege at Toctglenn and return to Cognomen, and possibly march on Praenomen again. They found Toctglenn no longer besieged and reoccupied the mountain stronghold.

The legions of Tria Nomina, meanwhile, pursued the Ilferien back to Cognomen. They were disheartened to hear the Ronarokings had given up their siege and returned to the port city.

The Second Battle of Cognomen.


The much reduced Elves march out to defend the city of Cognomen.


The also reduced Legions of Tria Nomina – ready to battle. Not so reduced as the Elves, teir only hopw was to beat down the beleaguered elves before their allies could show up…


The armies close


There was much shoving back and forth – though the Tria Nominian cavalry was driven from the field in a hail of Elvish Arrows.


… and things got pretty confused for a bit.


A legion was forced to retire and things started looking bad for the Tria nominians.


Around midday the Ronarokings finally arrived, but this seemed to only make the Tria nominians fight more desperately! A unit of Elvish Archers was knocked out…


Then the Elvish cavalry was driven from the field, and their General threatened!


The Ronarokings surrounded the Tria Nominian Generel, but were beaten off - not once but THREE TIMES! The third time the Ronaroking Berserks left the field!


Then it was the Elvish General that was once again threatened… the Elvish mages driven from the field… Everything hung in the balance! The Elf Generals body guard threw off their assailants and charged down after the legion – which was also flanked by archers and driven from the field… this was too much for the Legions of Tria Nominia and the remaining legions retired from the field of battle and back to their capitol of Praenomen….

The Siege of Marrow

In the south the army of the Sapphic League followed The Grummsh to their capitol of Marrow. Bolg Skullcrusher and his defeated mob holed up in their primitive hilltop forteress and hoped they could hold out until the Sapphists were forced to retire for the winter… and they did…. The Warrior women gave up their siege and returned to Otisburg…



Country: Tria Nomina
Race: Humans
Head(s) of State: Aculeo Bibaculus Mediocrito, Imperator of Tria Nomina
Commander of the Field Army:
Capitol: Praenomen
Other Cities: Nomen, Agnomen
Location of Field Army: retiring to Praenomen
Prestige Points: 11
Army Size: 10AP

Country: The Sapphic League of Unity and Togetherness
Race: Mixed – WOMEN!!
Head(s) of State: Myrah the Mighty, Chairperson of the Council of Empowerment of the Sapphic League of Unity and Togetherness.
Commander of the Field Army: General Libby
Capitol: Thatcherton
Other Cities: Bhutto, Beauvoir, Otisburg
Location of Field Army: Marrow (siege)
Prestige Points: 24
Army Size: 20AP

Country: The Ilferien
Race: Ilferien (Elves)
Head(s) of State: Consul Rhalasa
Commander of the Field Army: Consul Sundiasen
Capitol: Melitele
Other Cities: Anasterele, Wynstrele, Dyladele, Cognomen
Location of Field Army: Cognomen
Prestige Points: 2
Army Size: 12AP

Country: Toctland – Vassal of Transil-Valishog-Atania
Race: Dwarves
Head(s) of State: King Malaius MacDoogleg
Commander of the Field Army: General Gilgidi MacAuslin
Capitol: Ghillebrae
Other Cities: Weinglenn,
Location of Field Army: *Has no Field Army – all troops are accompanying their overlords army…
Prestige Points: 2
Army Size: 6AP*

Country: Ronarok
Race: Humans
Head(s) of State: King Claudius Hrosskellsen
Commander of the Field Army: Jarl Thorvald Skardsen
Capitol: Ludharn
Other Cities: Marham, Skohln
Location of Field Army: Cognomen
Prestige Points: 14
Army Size: 20AP

Country: Transil-Valishog-Atania
Race: Orcs
Head(s) of State: Vladimeag Votostogish (Vlad the Kinslayer)
Commander of the Field Army:
Capitol: Brasog
Other Cities: Gorj, Dolj, Toctglenn
Location of Field Army: Toctglenn
Prestige Points: 12
Army Size: 12AP

Country: Grummsh
Race: Orcs
Head(s) of State: Bolg Skullcrusher
Commander of the Field Army:
Capitol: Marrow
Other Cities: Crudd
Location of Field Army: Marrow
Prestige Points: 8
Army Size: 12AP

Thursday, October 8, 2009

Viking Archers

Well… not Normans or Irish… but at least they’re for the “Dark Ages”

(Remember: click on the pictures for a bigger version)


These are some Viking Archers from Gripping Beast. They’ll be replacing some Welsh Stand-ins as the optional Bow element in my Viking DBA Army.

Coming soon on Tim’s Miniature Wargaming Blog:

ummm... Normans...? More Wolf Riders...? hard to say, there's a lot of half-finished stuff crowding my work area....