Monday, April 9, 2018

April Games Part One

This first week of April was the spring school break - which usually means a break from all our regular activities. I had been looking forward to a break from things and just hanging out with the kids and playing games and going of bike rides and hoped they'd get a chance to meet up with friends... but then there was three final performances for theatre classes, there was an extra rehearsal for a jazz class, two dance festivals and a make-up violin lesson... so... pretty much the same amount of running around as we normally do... and it was bitterly cold all week and we didn't get out for any bike rides (other than to get places)... at least we did get in a few games...

Sunday, 1 April 2018



Gaming got underway on Sunday when we went over to my folks for supper and we tried out Bohnanza. They're not really gamers and it took a while for everyone to figure it out, but in the end everyone had a lot of fun. I think we'll definitely be able to play this one with them a lot. I'd never played the game before - I really like it.


Monday, 2 April 2018



A few years back (okay, maybe MORE than a "Few") I picked up a Carcassonne Big Box (strangely, when I initially catalogued it on BGG there was a listing for the Big Box, but then sometime later I received a notice from BGG that they had split it up and anyone who had the Big Box in they collection had had it split up in to several entries - one for each of the expansions... but now I see there is a Big Box again...?) at one of the Dragon's Den Games Boxing Day sales, but so far we've only ever made use of the base set and the first expansion. I'd put Carcassonne on the 25x5 list with the express purpose of playing it every day for one week and playing though all five expansions. We decided this week should be that week...



Monday we played with the base set and Inns & Cathedrals (which we've played before). I think we were all relatively close until the very end when I rocked the farming and left the kids in the dust. It's been a while since we've played and they'd completely forgotten about farming and how many points it can bring in at the end...

Since Monday was the one day that we really didn't have anything else to do we got in a few other games...



We played a game of Dominion next. I let Finnegan come up with sets for us to play with. He has fun coming up with themes. The themes have nothing at all to do with game effects - they're all about the card titles and maybe the flavour text. Sometimes they totally don't even work together at all... but usually they turn out pretty interesting. No worse than any totally random sets.



Today's set I think he called "Towns and Villages", but I was thinking it should have been called "Property Tax Assessment" or "Tax Assessment Time"... it included Village and Festival from the base set, Hamlet, Farming Village, and Harvest from Cornucopia, Shanty Town and Mining Village from Intrigue, Taxman from Guilds, and Inn and Border Village from Hinterlands. Finnegan and I started in with the Taxmen early on - turning all our coppers into silver and then gold, Keira didn't buy a Taxman until later in the game when it was much to late to catch up... I'm not sure what she was celebrating in the picture above, Finnegan and I had scores in the 40s, while she had 27...? (which is odd, usually she totally creams us at Dominion!)



After supper we played a game of Lords of Waterdeep.



I played the Red Sashes secretly controlled by Larissa Neathal - though I tried to keep the kids guessing by picking up lots of Arcana and Piety quests... I think I managed to get at least one building out there every turn though, so they were pretty sure of who I was by the end of the game. They were less sure for the first few rounds, because some of the building were just so good!



The city at the end of the game - with all my buildings - MWA-HA-HA-Ha-Ha-ha-ha-haaaaa....

Finnegan played the City Guard who were secretly controlled by Mert the Money Lender, and The girl played the Harpers who were secretly controlled by Nindl Jalbuck.


Tuesday, 3 April 2018



On Tuesday we got to trying out one of the Carcassonne expansions we HADN'T played before: Traders & Builders. I REALLY like this one. The Traders part really gives players incentive to actually HELP other players finish off their cities. This is because whoever FINISHES the city (i.e. places the last tile that caps off the city and causes it to score), regardless of who has followers in the city, gets all the trade goods in the city - and whoever has the most of any type of trade goods (of which there are three) at the end of the game gets a bonus ten points!



In the evening we played a game with Amanda. We'd considered introducing her to one of the new Carcassonne expansions, but for some reason ended up playing Dominion instead...? We ended up playing with another set dreamed up by Finnegan which he called "the Royal Architect". This one included Throne Room, Gardens, and Council Room from the Base Game, Plaza and Masterpiece from Guilds, Menagerie from Cornucopia, Stables and Development from Hinterlands, and Courtyard and Great Hall from Intrigue. It played super fast with four - I thought Materpiece would be useless, but Amanda used it to pick up LOADS of silver right off the start and I think started picking up provinces on the third turn!? The rest of us just couldn't keep up!

We seem to mostly used the Base GameHinterlandsIntrigue, and Guilds & Cornucopia. WE actually have TWO MORE Dominion expansions that we've never played with (Adventures and Prosperity). I bought each of them at the last two ToonCon auctions - both brand new, never used - for less than half price - and we've never even cracked them. I think I put Dominion on the list as incentive to do so. We'll have to make the effort to do so for the next time we play. I think at least one (or both?) of them adds a totally new element to the game, which is why we haven't bothered trying that one.


Wednesday, 4 April 2018

Today we tried out Carcassonne: Princess & Dragon!



Eeep!

Yeah, that Dragon came out really early. Princess & Dragon is really nasty. I think it's really meant to be played with more than just the base set. Other than this first turn when the dragon ate my monk on the cloister and Finnegan's Knight in the city, we kind of tried to keep the Dragon stuck in a corner so it couldn't do TOO much damage... for the first half of the game or so...



The Fiary was a nice counter to the Dragon, but not nearly enough.

If there wasn't enough dick moves in Carcassonne with nasty placement of tiles that make it really hard to finish cities, etc - Princess & Dragon takes the screwage to a whole new level... which none of us are terribly fond of... I'm not certain this will see much play at our place.



If it does, we'll mis it in with at least a few other sets, because with just the base set, the princesses and dragons just came out too often. The princesses would just ruin Amanda's plan as she tends to build sprawling megalopolises!


Thursday, 5 April 2018



We didn't get to trying out a new expansion for Carcassonne today, but we did get Amanda to play with Traders & Builders.



It was a SUPER close game! Amanda and Finnegan both scored 80 points, I was just behind with 78 and The Girl was only a little further behind with 74!


Friday, 6 April 2018



Friday morning and afternoon a couple of the kids friends were over and we played Warhammer 40K all day. It was pretty mad. You can read a full report of the ensuing shenanigans - with loads more pictures - here:

Another 40K Friday



Later when Amanda got home we had another go at Carcassonne. Again we didn't try a new expansion - my brain was pretty much mush after 6 hours of running five games of 40K for the kids (on top of ongoing migraine/screwy-head/new medication issues... uuggghhh...). But we did try a game with the base game and the first two expansions (Inns & Cathedrals and Traders & Builders).



It was a pretty freaking epic game - well, epic compared to the games of Carcassonne we've played - and a lot of fun. Amanda crushed it - building THREE sprawling mega-cities and scoring 178 points in the end. Finnegan was second at 124, I wasn't far behind him at 120, and The Girl was last at 120. A lot of those cities would never have been finished off if it weren't for Traders& Builders...


Saturday, 7 April 2018



While Amanda took The Girl out to dance, Finnegan and I got in another game of 40K. Again there is a full report on that action elsewhere on this blog:

Ambush at Carf Gakl

Later, in the evening, we played ANOTHER game of Carcassonne!



This time we finally did get back to trying new expansions and we added Abbey & Mayor to the base set and Traders & Builders.

Everyone seems to start out with little cities and short roads, scoring four or six or eight points here or there... Not Amanda.



No, when Amanda scores her first points in a game, she picks up the 50 counter to say she's wrapped the scoring chart and passed us all with her ridiculous megalopolises!? (For what it's worth, I capped this off and took the trade goods, though!!)



In the end I finally squeaked out a win with this one - largely due to some last minute BARN/FARMING! WOO! Unlike Amanda's 50 point lead in the previous game, however, this one was very close. I had 124, Amanda had 116, Finnegan had 112, and The Girl had 77...?


Sunday, 8 April 2018

Finally, back to Sunday and one more game of Carcassonne!



This time we tried a quick game with just the River II Expansion.



It was quick with just the base game. Amanda and I actually tied for first with 82!

Whew! Busy week!

Hopefully we'll keep up with the regular gaming all this month. There are two or three more expansions in that Big Box (it's weird... the big box says it comes with 5 Expansions... 1. Inns & Cathedrals, 2. Traders & Builders 3. Princess & Dragon, 4. Abbey & Mayor, and 5. River II, Count, and King & Cult... Except on BoardGamGeek it is counted as FIVE separate expansions River II, The Count of Carcassonne, King & Scout, and The Cult!?  This is why it looks like I have so many games on BGG - I have so many micro-mini expansions for games and each is a game entry... I digress... I do hope we'll get a chance to try them all, and try a few more in various combinations before the momentum wears out...

Looking at our (25+5)x5 Challenge Board (more details of which can be found in the GAME PLAN 2018)...



We are 13 weeks into the year and as that is essentially 30x5 games that's a minimum of 150 games so about 3 games from this list need to be played each week - on average... So far we are doing okay. We're a bit ahead of the game, actually... But we're technically DONE with games like Carcassonne. if we do try out the rest of the expansions and play some MORE games to mix and match and try new combinations, well... that's not working towards completing the challenge... The Challenge isn't everything, though. I mean, the main goal is to have fun, and if it inspired us to get that Big Box off the shelf and FINALLY try all those different Carcassonne expansions after all these years and we don't play another game on the list all year... It was probably a success. I need to keep that in mind.

I WOULD like to TRY and play a few more of these games, though.

The COIN games will definitely be the hardest.

Rather than 5x Pax Renaissance and 5x Bios: Megafauna I should have said 10x Phil Eklund Games... Oh, but High Frontier is on there as well... Hmmmm... Maybe 5x PAX games (which could include Pax Renaissance, Pax Porfiriana, Pax Pamir, or Pax Emancipation- when it comes out) and 5x Bios games (Which could include Bios Megafauna or Bios: Gensis, etc...). Perhaps I shall make it so.

The rest should be pretty easy.

Harry Potter: Hogwarts Battle  is kind of holding us up a bit. A number of them are kind of campaign games - or at least can be played as campaigns (Hero Realms, Mice & Mystics, Shadowrun: Crossfire, etc) and I kind of want to finish Harry Potter before starting in on the next campaign game...

My plan for Firefly and Arkham Horror was similar to Carcassonne - we have a few expansions for each we've never played with I thought each game we'd add one. Unfortunately both those game are considerable LONGER than Carcassonne and so I don't think we'll be banging those out in a week! I should pick a month for each and play a game each Saturday afternoon for a month adding a new expansion each week. I think I had planned to do so last October with Arkham Horror... but the kitchen renovation kind of hindered that plan some. Maybe this year!


Coming Soon to Tim's Miniature Wargaming Blog:

I'm not sure... Maybe another game report. I've been having a hard time focusing enough to paint lately - due to the never ending head-screwiness and some new meds to deal with that (I saw the Neurologist at the beginning of last week and it has been decided that it probably is just a weird chronic migraine that I've been suffering from all along - for SIX MONTHS NOW! I've been given some new medication that I've been taking for the last week, but it doesn't seem to be doing much just yet... I think it may actually be intensifying things a bit...? GAH!? At least I can still play games - sometimes - and ride my bike and type on the computer, though reading fro prolonged periods and reading rules is challenging - which is why we haven't been tackling some of the more complex games on the list just yet!).

Sunday, April 8, 2018

Ambush at Carf Gakl

AS I didn't get to play on (40K) Friday, Finnegan and I set up a little narrative scenario set on Brind's World. Finnegan noted that I haven't played my Guaiacan Commandoes for some time, so I thought I'd play with them. (Though I wonder if this observation was made because initially my idea had been we'd just use the same forces we had used or planed to use for 40K Friday, and the force I originally planned to use included the Bullet Hose and he may have been just a bit reluctant to face it - really, who can blame him!?)

Brind's World 4.268.018.M42

Long before things went south on Brind's World, members of the Inquisition had heard whisperings, they were beginning to have their suspicions that things were awry. Agents were dispatched. But as the rogue trader cartel running the planet had strict control of the communication networks on the planet and of the astropaths that provided interstellar communication, it was difficult to get word back toothier masters. When the forces of the Imperium finally intervened, the Inquisition came with them, and Inquisitors sought out their agents to bring them back into the fold.



This is what brought Inquisitor Arndol Fornath of the Order Xenos to the remote village of Carf Gakl, deep in the equatorial jungles of Brind's World...



With him he brought his two most trusted acolytes Brother Recce and Brother Howe of the Adeptus Ministorium and a Troop of an Astra Militarum Regiment that had been deployed nearby. A flight of Imperial Navy valkyries had brought them to a landing zone nearby and they had proceeded on foot to the village where they found a scene of carnage. Bodies strewn everywhere in varying states of decomposition.

The Platoon had just finished it's initial sweep of the village and were just being tasked to set up a perimeter when initial contact reports started coming in....



"CONTACT! NORTH WEST - HOSTILE XENOS IN HEAVY ARMOUR - 60 METRES CLOSING!"



"CONTACT! NORTH EAST - HOSTILE XENOS WITH SUPPORT WEAPONS - 50 METRES CLOSING!"



"CONTACT! EAST - HOSTILE XENOS MOB - 30 METRES - CLOSING!"



"By the Throne!" Cursed the Inquisitor, "The Orks is a brutal but cunning foe! I should have know this was a trap the moment I set eyes upon the village! Lieutenant! We must get your troops out of here and back to the Valkyries!



The Troop Commander barked out orders; "ALL SQUADS!  LAY DOWN SUPPORESSING FIRE AND PREPARE TO FALL BACK TO THE VALKYRIES FOR EXTRACTION!"

Then to Sergeant Parker of 1 Section at the north end of the Village "Parker! Clear a path for us!"

"Aye-aye, sir!" Parker voxed back.


SCENARIO

This is more or less the Ambush Scenario out of the Core Rulebook (pg. 198). The Inquisitor and his attendants were set up in the middle of the South half of the table and had to exit off the north edge of the table. The Orks were set up around the West, North, and East edges. We added in a variable turn limit (the Valkyries could only hold the landing zone for so long before being overrun or presuming the landing team dead...)


TWIST

There is a roving pack of fire-breathing, reptilian predators in the area (locally known as Brind's World Basilisks). At the beginning of each player turn roll a d6 - on a 6 they enter at a random corner or centre of a table edge (rolling d8 to determine which). From then on at the beginning of each movement phase they move 6" towards the corner or centre table edge opposite from where they entered. At the beginning of each shooting phase they breath fire at the closest models within range. At the beginning of each charge Phase they will attempt to charge the closest models within 12".

Brind's World Basilisk

M 6"  WS 3+  BS -  S 4  T 5  W 2  A 4  Ld 6  Sv 5+
Bite and Claw - Range: Melee, Type: Melee, S-User, AP -1, D1
Fire Breath - Range: 6", Type: AssaultD3, S-4, AP 0, D1, Automatically Hits


FORCES

Imperium

Inquisitorial Detachment
Inquisitor Arndol Fornath - HQ - Warlord - Inspiring Leader
Brother Recce - Adeptus Ministorium Priest - Elite
Brother Howe - Adeptus Ministorium Priest - Elite
Astropath Zandow - Elite
Vanguard Detachement (+1 Command Point)

Astra Militarum Detachment
(5 Troop, A Squadron, #2 Commando, 222 Guaiacan Commando Regiment)
Lieutenant Werner - Troop commander - HQ
#1 Section - Infantry Squad - Commanded By Sgt. Parker - Troops
#2 Section - Infantry Squad - Commanded By Sgt. Parker - Troops
#3 Section - Infantry Squad - Commanded By Sgt. Coltraine - Troops
Patrol Detachment - ("As Catachan" Regiment Key Word)
4 Command Points Total

Orks
Warboss Blitzaag - HQ- Warlord - Might Is Right
Weirdboy Werzap Rotmaw - HQ - Smite, Warpath
Boyz (20) - Troops
Boyz (20) - Troop
Meganobz - Elite(?)
Lootas (5) - Heavy Support
Patrol Detachment - 3 Command Points

Note: I didn't really worry about Power level in this one. I think I had about 20-25 Power Level. I told Finnegan that. But I also told him to take whatever he wanted - whatever he thought an cunning Ork warboss would bring to an ambush or just whatever he though would be FUN to play with. I think his force was around 40 Power Level... I understand his choices. He's wanted to bring those Meganobz into a battle for some time, but was always limited by the Power Levels we were playing at. But he couldn't JUST bring the Meganobz - my guys would have just run around them, he had to bring something that would block the troops - the anvil on which his Megnobz hammer could strike! Hence, all the other stuff. So the outcome was kind of written on the wall from the get-go... and I think he kind of felt a little bad about it afterwards - but I wasn't the least upset about this at all - he did exactly what I asked - he brought what a cunning Ork commander (or ANY commander, ever) would bring to an ambush: OVERWHELMING ODDS! For me the challenge of the scenario simply became less of can I get the majority of my guys out (as the original scenario suggests as victory conditions) to can I get ANY out at all!?  

Also Lieutenant Werner was a Platoon Commander which is technically and Elite Unit not and HQ... I COULD have just taken a Company Commander, which IS an HQ unit which is the exact same Power Level (both are PL2) and just called him a troop leader to satisfy the rules for a battle-forged patrol detachment... but I think that's silly. This was OUR game. I didn't feel I NEEDED a company commander to lead a platoon's worth of men so I took a platoon commander and called him an HQ element!

THE GAME

The Orks got the first turn...


ROUND ONE - ORKS TURN



"HERE THEY COME SARGE!"

"Wait for my command! Remember: Short Controlled Bursts! Missile Team: Load Frag!"



On their first turn the Orks surged toward the village on all fronts.

1 Section, at the north end of the village, took heavy fire from the west and lost three men.



WAAAAAAAAAAGGHHHH!!!!

In the Southwest corner of the village an Ork mob swept over the Guaiacan positions! Despite their deadly accurate fire, they could not stem the green tide.



"THERE'S TOO MANY OF THEM, MAN! THERE'S TOO MANY!"

"COLTRAINE'S DOWN! THEY GOT SARGE!"

"GAARRHH!!!"

3 Section was overrun and annihilated!


ROUND ONE - IMPERIAL TURN



"MOVE! MOVE! MOVE!"

Everyone headed North on the quickest path out of the village directly toward the LZ where the Valkyries were waiting! While the Inquisitor, Astropath, and Troop command Section moved with all haste, the Infantry Sections fired as they moved in an attempt to suppress the Ork advance...

(I issued a Front Rank Fire, Second Rank Fire order to 2 Section, taking up the rear, and they got 24 Lasgun shots on the Orks mob that overran 3 Section - between that and the Plasmagun and Missile Launcher they took down 6 Orks... but it wasn't nearly enough...)



At the North end of the village Sgt Parker spotted giant armoured orks approaching from their left and heavy gunners setting up on their right. He ordered the missile team to see if they couldn't KRAK open one of those tin cans on the right while directing the rest of the squads fire at the Orks gunners to the right.

The gunners Krak missile sailed off into the jungle and found it's mark striking the armoured ork square int he head! It detonated with a mighty crack and pitched the hulking behemoth over back wards! Once on it's back, legs in the air, it continued to roll - until it was right back up on it's feet! The giant tin can on feet looked from side to side wondering how it got to be so far behind it's fellow brutes and quickened it's paced to catch up!

(for the first time EVER I actually HIT SOMETHING with a KRAK missile!!! I even WOUNDED it... so of course the blighter saved it... UGH! So annoying... Meganobz... they're basically Ork Terminators...)


ROUND ONE - ORKS TURN



The Ork mob at the south end of the village heaved towards 2 Section blasting away at them with their crude shootas and sluggas. Troopers Bool and Limwick went down in the fusillade.



The Meganobz and Boyz at the North end of the village also continued to roll forward. Firing at they advanced. The Boyz managed to take down Trooper Collins, who was shooting at the Lootas.



A staggering volume of fire erupted from the jungle where the heavy gunners had been spotted setting up. Trees were sawn in half, clouds of foliage where blown hither and thither, half of one of the building was blown completely away - all the while peels of maniacal, cackling laughter emanated from the depths of the jungle... but somehow everyone remained unscathed....?



Orks Charged 2 Section - another was brought down with overmatch fire. Brother Howe preformed a "Heroic Intervention" bellowing out an inspiring hymn while doing so:

"Onwards Emperor's So-o-o-oldiers
of the Astra Militarum
Slay the wretched Xenos 
With your Blessed Lasgun!"

Unfortunately 2 Section was utterly wiped out... But Brother Howe fought on and took down another of the Orks...



At the other end of the village, the Meganobz clanked into contact with 1 Section - they're pretty speedy, despite their unwieldy look!



Brother Reece also preformed a "heroic intervention", but before he could even get a single blow it, he was scooped up in Warboos Blitzagg's mighty power claw and snipped not-so-neatly in two... The rest of 1 section was wiped out by the Meganobz...

ROUND TWO - IMPERIAL TURN



Their escape to the North cut off by the Meganobz, Inquisitor Fornath led the dwindling survivors of his expedition out of the village to the east.



He hoped to skirt around the heavy gunners and make it to the landing zone before the Valkyries found their position untenable and took off!



Brother Howe continued to fight the Ork Mob single-handedly, hoping to buy some time for his brothers-in-battle. He held them back, but failed to take any down. The Orks blows finally found their mark and Brother Howe was wounded...


ROUND THREE - ORKS TURN



The Orks Lootas spotted the Survivors trying to escape out the east side of the village and lit them up,  massacring the Command Squad that was escorting the Inquisitor - leaving only the Astropath, Lt. Werner and the Inquisitor...

Brother Howe was also lost, taken down by the Ork horde that mobbed him.


ROUND THREE - IMPERIAL TURN



The Brind's World Basilisks showed up at the South edge of the village... and they were HUNGRY!



Astropath Zandow, Lt. Werner and Inquisitor Forath made a run for it past the Lootas - it was their only chance to make it to the drop zone on time. They hoped the Lootas would take pot shots (and miss!) and not attack them in close assault and figured they meganobz were too slow and too far away to catch them at this point...

For a blind guy, that Astropath runs pretty fast! The Emperor guides him, I guess...



The Basilisks were just within 12" so they attempted a charged - which they failed. The Orks got overwatch fire, however, which wounded one of the Basilisks.


ROUND FOUR - ORKS TURN



The Megan's advanced - 10" they went! GAH! I though they might catch me the following turn if I didn't advance far enough. The Lootas did shoot. They totally missed the Astropath, killed Lt. Kerner,  and injured the Inquisitor.



Then the Meganobz charged... Wait.. WHAT!? Ah, yes... Apparently Orks units within 6' of a Warboss may charge even if they advanced... (THRONE!).

(Ooooh that Blitzagg is a cunning fellow....)

The Astropath and Inquisitor desperately fought off their assailants, but it was utterly hopeless against their savage, relentless, heavily-armoured, mechanical attacks....

Kind of sucks that they were killed and didn't even get a chance to swing back, because both the astropath and the Inquisitor might have had a chance at denting those mighty tin cans... Oh, they still would have ultimately lost.. but it might have not seemed so much like an execution...



The Orks had it out with the Basilisks, for giggles, I guess... I think they killed the basilisk in the end, but the initial mob of twenty orks was reduced to two...

Ao the entirety of 5 Troop, A Squadron, #2 Commando, 222 Guaiacan Commando Regiment, along with Inquisitor Arndol Fornath and his attendants Brother Recce, and Astropath Zandow, were officially listed as "Missing, Presumed Dead"...

Good Fun.

As much fun as tournaments like Battleforce Recon and competitive play like 40K Friday are, THIS is the sort of play that I love best - narrative games with an almost role-playing element, that could be weaved together into a campaign of sorts.... y'know.. if everyone didn't die... (but DID THEY...?!) Hope we can do this again soon!


Coming Soon To Tim's Miniature Wargaming Blog:

We've been playing a LOT of games this week - not just 40K - like, a lot of boardgames too. So I'll probably post an update that later this evening... Then...? I don't know... Hopefully I'll get some work done on the sisters this week... and maybe some more games of 40K...?