Friday, November 16, 2007

Ding Dong '68

Me and the local Savages got together to play some Savage Worlds last Saturday. It was just a pick up skirmish game that I organized at the last minute – I had a hankerin’ for some Vietnam skirmish action so that’s where I sent them.

The mission was to kill of capture a high ranking member of the COSVN that intel had been tipped off was on a recruiting drive and would be heading to the village of Ding Dong. I gave them the option of going in with a LRRP team (improperly employed in a Direct Action – as they were from time to time…) or a platoon of regular grunts. Being the shoot ‘em up maniacs that they are they took the Grunts.

Jeff P. returned in his role as Sgt. Ronald Hicks – squad leader for the weapons squad, Lloyd took the Platoon commander, Lt. Nathan R. Johnson – ex-West Point Football star quarterback. Finally, Andrej took Sgt. Edward Graham – Squad leader of Second Squad.

They were told Ding Dong was considered a friendly village – it was the villagers themselves that tipped off into as to the presence of the COSVN official. They were not to use any explosive munitions in the town, and were to check their fire – make sure of their targets. I don’t think Ding Dong could be considered friendly or loyal to the governement of the Republic or Vietnam or the Americans after this incident….

Here’s some pics of the action.

(Remember: click on the pictures for a bigger version)


The peaceful village of Ding Dong at dawn.


Savage Jeff P.


Lloyd planning out his attack on the village.


Savage Andrej


Hicks and one of the heavy weapons fireteams move up towards the village. On turn one the VC super aced (again, and again, and again) on a notice check and started firing. It went downhill from there.


Lloyd getting a “grunts eye view” of second squad moving up through the rice paddies. I have to say Lloyd/Lt. Johnson did try to maintain some sort of fire discipline – his troops just refused to listen. At one point he was so frustrated he was ready to start chucking grenades at his own squad leaders….


Weapons Squad taking casualties.


Second squad pinned in the rice paddies.


They did (well Lloyd/Lt. Johnson did…) locate and actually capture alive the COVSN official - Lloyd/Lt. Johnson tackled him! (grappled with a raise!!). Above is Johnson and two grunts directly under his control that charged this building, took down the VC in it and captured the COSVN official.


Here’s some of Jeff/Sgt. Hicks handiwork – I think every last one of those casualties were civilians.


Same thing over on Andrej/Sgt. Edwards side.


Another shot of the action.

Other highlights of the game included Lloyd bunching up his guys and having them shot at by an RPG (sound familiar..?). I think he then proceeded to throw a grenade at the RPG gunner and hit him in the head with it….? (He did have d8 or d10 in throwing…).

The Savages will be back next week (uh… well… tomorrow) for the beginning of a fantasy campaign.

Friday, November 9, 2007

Bridge at Dunvegan - Redux

This is a replay of last night’s scenario. I wrote up my AAR before I cleaned everything up and then decided I should leave everything set up and have another go at it this evening – incorporating some of the ideas I noted in the last reports conclusions.

So here we go again:

Dunvegan, Alberta, Canada, 30 August 1988

The SITUATION, SCENARIO, and FORCES remain the same as last night’s scenario.

THE GAME

Tonight, instead of “entrenched” I counted all of the Scotts and VDV as “dug in”.

(Remember: click on the pictures for a bigger version)

These are the start positions. I tweaked the Brisith set-up based on some of Chris’ observations and afterthoughts. I tweaked the VDV set-up slightly too. The Motor Rifles I set up entirely differently – rather than run right up the middle taking fire from both sides I decided to concentrate on the east side of the highway – forcing the Brits on the west side to redeploy or just take long range shots as we drove by.


The Motor Rifles start line. I set these up with a bit more thought. As suggested in last night’s conclusions I set them up so the armoured elements would be under the command of the CO and the dismounted infantry under command of the HQ. I probably should have done this the other way around as one generally moves their CO last – that way the infantry would have just followed along and never have been getting in the way of the armour. The infantry I also made sure to set up as far forward as allowed – spaced between the tanks – to give them a fighting chance of covering the ground they needed to cover in 8-12 turns.


This is A Coy (2nd Bn, Scotts Guards) set up on the east side of Highway #2. With them in the woods beyond is the CO.


This is B Coy (2nd Bn, Scotts Guards) set up on the west side of Highway #2.

TURN ONE - Russians


As I was concentrating on advancing up the east side I set my creeping barrage up there as well – same distances from the table edge as last night but instead of centered on the road they hugged the eastern table edge. (As I was playing this solo I was able to take considerably more notes – and I also remembered the KRUMP markers). The change to “hasty defences” helped me out a bit… a little bit… I caused hits on three of the four or five units under this section of the barrage (including the FAO and CHQ) and suppressed the infantry section with the Carl G (whew!).

I was also a bit more proactive with the VDV in this game. The VDV 1st Company (on the north side of the river) moved out in the command phase.


One platoon moved towards the Scotts B Coy. One of the VDV sections was hit and suppressed by opportunity fire. The other returned fire on a second order hitting and suppressing one section of Scotts.


Same group as mentioned above – different angle.


The other two platoons of VDV moved on the Scotts A Coy’s positions hitting and suppressing two sections, causing one to fallback into the Milan section, on the other side of the narrow stand of trees, suppressing them as well.

The M-R infantry began to move forward cautiously, and the Armour also began to creep forward taking some opportunity fire from the Milan ATGW with B Coy – 5 hits, 3 saved (good thing I found out T-72s do get a reduced save vs. ATGWs and IATWs!), no suppressions.

TURN ONE – British

B Coy started off the turn with some initiative fire against the VDV in the woods, with little effect. Later in the Command Phase they fired on them again causing 3 hits and a suppression. They also did a bit of maneuvering in the woods.

Perhaps A Coy’s HQ was a bit shaken by the artillery barrage, because it failed to issue any successful orders this turn – the Battalion CO stepped in and got some fire coordinated; “Carl Gs! Enemy IFV to your front, FIRE!” Ka-BOOOM!! Up went the BMP. One of the sections survived, suppressed with 5 hits! (for those that aren’t familiar and/or maybe didn’t read last night’s AAR, because I’m playing with 20mm figures and the vehicles take up so much space I use a figure scale of one stand = one section of infantry or TWO vehicles or guns – so a full strength tank company would be about 5 tanks. Because of this I allow IFVs to carry 2 sections and allow the sections within a save equal to the save value of the IFV (generally 6) – if the IFV/APC is taken out they may roll this save – if successful they deploy outside the vehicle and are suppressed with hits equal to the number of hits taken by the vehicle – it gives them a slim chance of surviving, otherwise if an IFV model is taken out it would wipe out over half a platoon worth of infantry…).

TURN TWO –Russians


The artillery barrage rolled forward hitting, but not suppressing the FAO and CHQ again, as well as hitting and suppressing an MG and Infantry section.

During the initiative phase the BRDM added +1 CV to the HQ, The T-72s all fired but I never wrote down any effect so I presume there wasn’t much of any, and the VDV fired on the B Coy Scotts in the woods, suppressing one section.

During the command phase those same VDV were feeling a little too bold and tried to close assault the suppressed section. The unsuppressed section did some reaction fire at them suppressing them. The VDV lost the assault and were wiped out. (I remembered later in the game that VDV were supposed to get an additional attack in Close Assault – this may have saved these guys – if they’d had one more hit the Brits wouldn’t have doubled them and the VDV would have only had to retreat, suppressed. Ah well, I think I forgot to try and call in for artillery for the Brits in turn one…).

The other two platoons of the 1st VDV Company maneuvered and fired on A Coy’s positions causing severe hits, but no suppressions. The Scotts, however, suppressed one of the VDV sections with some opportunity fire.

The Motor Rifles infantry cautiously crept forward again (one move)!

The T-72s must have been too busy pumping shells into the British positions directly to their front to hear the Co urging them forward and trying to exercise some fire control…

TURN TWO - British

The scotts took no initiative actions, instead B Coy kicked off the Command Phase with their OC deciding it was time to redeploy. The four sections of infantry north of the woods were ordered to move out back towards the bridge to aid the other platoon that was engaged with the VDV. The platoon already in the woods continued to exchange fire with the VDV. The Milan was left in position to menace the flank of the advancing T-72s. This turn it got 4 hits through, but NO SUPPRESSION!


I remembered to call in artillery for the Scotts this turn! The barrage straddled the south end of the bridge and causing hits among four sections, suppressing three.


The platoon of A coy defending the woods at the south end of their AO continued their exchange of small arms fire with the VDV.

A Carl G, also in A Coy let rip with a rocket at the BRDM suppressing it!

TURN THREE – Russians


The artillery barrage only managed to hit and suppress one section of A Coy. This looked like bad news for the Russians.

In the initiative phase a stunning fusillade of small arms and RPG fire from the VDV section in the woods with elements of B Coy wiped out one of their sections. Similar action against A Coy’s position saw another section of Scotts leave (through excessive fallback) and another suppressed. The T-72s continued to pump shells into the forward positions of A Coy, this time suppressing both sections on the rise.


During the Command Phase The M-R infantry surged forward onto the rise overrunning the positions of one section of suppressed Scotts – this however drew some opportunity fire from the Scotts MG and infantry with Carl Gs on the next rise which took out one of the assaulting sections.

There was some confusion at the VDVs 1st Company’s HQ and no orders were issued. The 2nd Company, on the south side of the river, however, decided to get into the action as started to redeploy; some ready to rush across the bridge – others into positions to give covering fire should any Scotts show their faces at the south side of the woods on the other side of the river.


The T-72s then finished off the remaining section of Scotts on the rise – this drew some opportunity fire from B Coy’s Milan and a Carl G from A Coy, which hit and suppressed two tanks. Not that it mattered much, this being the end of the Russians turn…

TURN THREE – SCOTTS!


B Coy started things off again by hitting and suppressing the one VDV section in the woods with them. The immediately followed this up with a close assault on their position which wiped out the VDV. In the ensuing chaos some trigger-happy Scotts got confused about where their friendlies were and a couple sections got caught in a crossfire between other sections of their own unit (COMMAND BLUNDER!). 3 units took hits but nothing too serious.


The Artillery FOO called in a concentration on the VDV in the woods near A Coys position. Two sections of VDV were hit, one being suppressed. But the proximity and magnitude of the barrage was a bit much for the remaining section of the platoon guarding the southern approaches to A Coys position and the remains of the section scattered (4 hits on a section that was already suppressed – fell back too much!)


A Coy’s CHQ was proving utterly distracted this game failing to issue orders once again. Once again the Old Man had to step in and calmly issued orders that saw the remaining platoon of A Coy and the MG section execute a textbook fighting withdrawal – by the end of their turn they had finished off the M-R infantry section on the next rise and fell back under order to the woods to defend the BHQ area.

TURN FOUR – Russians

There was no one within initiative distance and LOS so I went straight into the Command Phase. The 1st VDV Company moved out to attack the woods with the shattered remains of A Coy and the Battalion CO – but there was some confusion about the coordination of the sections attacks and they all ended up halted out in the open just as the first section arrived at the woods!


The 2nd VDV Company tried to rush across the bridge while the covering group engaged the Scotts across the river with small arms and RPGs knocking out one section!

The infantry began to pick up the pace rushing forward to the base of the next rise.

The FAO was unsuccessful in his attempts to get further support from the divisions artillery.

The T-72s fired on the Milan, suppressing it once again.

TURN FOUR – Scotts

A Coy’s MG section fired on the VDV at the edge of the woods suppressing it during the initiative phase.


Some of the B Coy Scotts exchanged small arms and RPG/Carl G fire with the VDV across the river while others maneuvered through the woods and fired on the VDV trying to cross the river. 2 sections of Scotts took hits, one being suppressed, while the two leading sections of the VDV trying to cross the bridge were suppressed – effectively holding up their entire assault.


The remaining platoon of A Coy assaulted the suppressed VDV section at the edge of the woods – so utterly destroying them (6-0!) that the other two VDV sections that were supporting them were also suppressed (in the open…).

Some artillery was called in but it was way off and only managed to blow up a few trees on the south side of the river.

TURN FIVE – Russians

The remains of the 1st VDV Company were all suppressed… so they did nothing. The 2nd Company continued firing at the Scotts across the river suppressing two sections.


The M-R infantry crested the rise, taking some opportunity fire from A Coy’s MG section. This suppressed one of the M-R sections. The other two returned fire successfully suppressing the MGs.

In the confusion of the battle the CO may have ordered some of the tanks to fire on each other. There were some mistaken reports of British Challengers in the area. All the tank commanders involved swear they were fired on by enemy tanks, and in the end no damage was caused so who really cases… (Command Blunder – Crossfire – 6 attacks on each tank!)

No Artillery.

TURN FIVE – Scotts

The remaining platoon of A Coy savaged the VDV that were suppressed in the open under their own initiative. One section was wiped out and the other took 4 this and was suppressed before the CO got control and started directing fire which finished off the other section. All that remained of the 1st VDV Company was a single section in the woods opposite and the CHQ.

B Coy just maneuvered it’s unsuppressed units around in the woods to get a better position to cover the approaches to the bridge with some Carl G’s.


The artillery observer successfully called in a barrage that caught the 2nd VDV company in it’s entirety. EVERY SINGLE UNIT WAS SUPPRESSED!! (except the HQ…?)

TURN SIX – Russians

In the Initiative Phase the remaining section of the 1st VDV Company fired on and suppressed the Scotts in the woods opposite. They followed this up with a close assault in the Command Phase which wiped the Scotts out and suppressed the other infantry section and the ATGW team which had supported the assault.


The infantry had fired on and destroyed A coy’s MG section in the Initiative Phase. They then moved up to assault the suppressed ATGW section and HQ – which had attached itself and utterly wiped them out. They carried on into the woods and assaulted the remaining infantry section and the attached CO. These last Scotts gave a good account of themselves, giving almost as good as they got before retiring from the woods under the sheer weight of the attack into the open beyond. One of then tanks then rumbled into view, overrunning the FAO’s position – who then attached themselves to the remaining infantry section along with the CO. They were all sitting ducks out there in the open and with the next set of orders they were all finished off by fire from the T-72.


Meanwhile the other T-72s of the supporting tank company fired relentlessly on the Milan and B Coy sections with Carl Gs. They destroyed the ATGW section and one of the infantry sections and suppressed the other.

TURN SIX – Scotts

The OC B Coy assumed command of the battlegroup and tried to rally the troops for one last stand (rolled for withdrawal). Game Over. They could be asked to do no more – so instead the four remaining shattered sections of B Coy, 2nd Battalion, Scotts guards decided discretion was the better part of valour and executed some E&E westward up the Peace River!


M-R Infantry and VDV meet up. There was much rejoicing.


Final positions at the end of the game.


Same thing, different angle.

CONCLUSIONS

This was a much more exciting game – as Gary would call it: “a real nail-biter right down to the bitter end”. Around Turn Five I was still thinking it could really go either way – both forces were hovering close to their breakpoints and those two VDV sections had just been wiped out in the open – I thought the game was up for that company and the Scotts would be able to redeploy to face the Motor Rifles coming over the hill. Didn’t quite work out that way… That’s the way she goes sometimes.

British loses:
8x Infantry sections
2x Milan ATGW
1x SF-GPMG
1x HQ
1x CO
1x FAO
Breakpoint: 8, Total Loses: 11

Soviet Losses
1x BMP IFV
5x VDV Infantry
3x MR Infantry
Breakpoint: 11, Total Loses: 9

Thursday, November 8, 2007

Bridge at Dunvegan

Well I never did get around to trying a couple more solo games of the last scenario and this week it was time to forge ahead into new ground – mostly because I watched Red Dawn again and had finished painting another T-72! Back to World War Three circa 1988 using Cold War Commander.

Dunvegan, Alberta, Canada, 30 August 1988

SITUATION

In the previous month or so the Russian Army has poured across the Bering Straight, rolled across Alaska and the Yukon and are forcing their way south through BC and Alberta.

The 2nd battalion Scotts Guards, which had been deployed at BATUS when the war began, were attached to a joint Can-Am-Brit Divison tasked with defending northern Alberta. In late August they found themselves holding a position north of the Peace river near the bridge at Dunvegan.

On the evening before this battle the 3rd Battalion, 51st Parachute Landing Regiment (106th Guards Airborne Divison) landed around Dunvegan to capture the bridge over the Peace River. At dawn they were dug in around the bridge with the artillery barrage that announced the assault by the 256th Motor Rifle Regiment.

SCENARIO

This is more or less the “Breakout” scenario from the CWC book – the Soviet motor rifles must breakthrough to the VDV and exit the opposite end of the table with 50% of their force within 12 turns as a minor objective, within 8 turns as a minor objective.

FORCES
One thing that should be noted for those familiar with CWC is that the figure scale I use is one stand = one section of infantry or two vehicles or guns – so a full strength tank company would be about 5 tanks. Also because of this I allow IFVs to carry 2 sections and allow the sections within a save equal to the save value of the IFV (generally 6) – if the IFV/APC is taken out they may roll this save – if successful they deploy outside the vehicle and are suppressed with hits equal to the number of hits taken by the vehicle – it gives them a slim chance of surviving, otherwise if an IFV model is taken out it would wipe out over half a platoon worth of infantry…


Russians

Elements of the 2nd battalion, 256th Motor Rifle Regiment
CO
HQ
6x Motor Rifles Infantry Section/stands (2x RPG-7 Upgrades)
1x BMP-1
3x T-72
1x BRDM-1 Recce

1 Battery (3 guns) 152mm (3x HE assets, each)

Elements 3rd Battalion, 51st Parachute Landing Regiment
CO
2 Companies each with:
HQ
6x parachute Infantry sections (3x RPG-16 Upgrade)

This should really be the other way around – the larger force trying to break through to the smaller force of VDV trying to hold the bridge…. Unfortunately I just don’t have enough motor rifles troops or equipment right now… so…

Not having enough BMPs to mount up all the infantry I said that they had lost a lot of equipment in previous engagements and air attacks…

British
CO
FAO + 3x Artillery Unit (155mm, M109)
2x Milan ATGW
1x SF-GPMG
2x Companies 2nd Battalion Scotts Guards each with:
HQ
6x Infantry Section/stands (3x Carl G upgrades)

THE GAME

Britton and Chris showed up tonight, Chris took the Scotts Guards and Britton took the VDV – leaving me with the Motor Rifles.

(Remember: click on the pictures for a bigger version)

Overhead view from the east. To the left of the picture is the Peace River (impassible) and the bridge across it held by the VDV. In the middle are A and B Coy of the Scotts Guards. A Coy, at the bottom of the picture is to the east of Highway 2, B coy is opposite on the west side of the highway.


LCol Knudsen – a fine name for the commander of the Scotts Guards.


Commerade Major Brittonovich commander of the 2nd battalion, 51st Parachute Landing Regiment.


Soviet Armour rolls across pasture land towards the Peace River following their creeping barrage. (Dang I should have put out the KRUMP markers… ah well, next time).


The Waiting Scotsmen – one section is suppressed by the barrage!


The VDV holding the bridge.


On turn one Chris started lighting up my armour with B Coy’s Carl Gustavs and Milan Section. First went the BMPs and one section with it…


There is B Coy that menaced my advance. Surely the OC should get a DSO….


The armour stopped to return fire – not wanting to run the gauntlet of Carl Gs and Milans for a turn or two we exchanged suppressions – but each turn Chris took out another tank and I just couldn’t bring enough fire down on anyone to wipe out any of his sections…

On Turn 3 Chris got two Command Bonuses – one right after another – that menaced my dismounted infantry.

Then, on Turn 4, he got an Artillery Support bonus which could have wiped out one of Brittons companies if he hadn’t followed it up with such crappy attack rolls – still he suppressed a number of units.

On Turn 5 My FAO rolled a command blunder – friendly fire – which suppressed (and very nearly destroyed!) the only unsuppressed unit I had left on the table!

On the bottom of Turn 5 Christian got another command bonus but for all the shooting that brought down on the VDV – he didn’t cause a single hit. He followed that up with a command blunder – his CO ordered a number of his units to pull back!


The smoking wreckage strewn about the fields of Northern Alberta.


The VDV had started to move out to try and winkle some of the Scotts out of their positions but just couldn’t get far enough, quick enough to help.

At the end of Chris’ fifth turn we called it. I had lost all my armour (3 t-72s, 1 BMP, and 1 BRDM-1) and four of six infantry stands…

The Scotts had only lost one stand of infantry, I think the VDV were in the same boat (one infantry stand lost).

REALITY CHECK

I don’t really know much about the terrain around Dunvegan – I imagine the river would actually be in a bit of a valley, which I didn’t really try to replicate on the battlefield.

I have no idea who was at BATUS in the summer of 1988.

I have no idea if there was a 256th Motor Rifle Regiment.

The Russians didn’t really invade North America in 1988.

CONCLUSIONS

Looking back I should have split my force – put the T-72s and the BMP under the command of the CO and charged them up one side, deeking over to the bridge in the middle of the table only after I had gotten out of the open and into the wooded area. The dismounted infantry could have followed on behind them with the CHQ.

I’m pretty stoked now – my next project will have to be putting together some more BMPs and the BTR-50 to use as a CO!

We counted the Brits and the VDV as entrenched… they definitely should have just been “dug in” in shell scrapes… One of these days I’ll figure that out.

Next week… hard to say… depends what I get painted over the next week and maybe who tells me theyre’ coming and what they’d be interested in. Could be more World War Three action… could be back to the desert in 1942…