Following hot of the heels of
our first
game we played another game of Song
of Blades and Heroes Thursday afternoon.
As soon as we finished our first
game Finnegan started pouring over the rules and started making up his own
warband. Where there weren’t stats for what he had or wanted he very quickly
figured out how to make his own with the point formula in the book. Before this
afternoon’s game he helped Keira make up some stats for some of her figures
which weren’t easily covered by the stats given in the book.
We tried a slightly bigger game
with 300 points.
I think tomorrow I’ll have to
roll out with a warband of my own…
SITUATION
The kids didn’t come up with a
reason for why their warbands were fighting. Afterwards Keira explained to me
she was very disappointed about this. I agreed – it’s always nice to have
some sort of context in which
these battles take place (which is why I love campaigns...).
FORCES
Finnegan’s Ferocious Monsters
Ogre Cheif (72 Points) Quality
4+, Combat 4, Big, Long Move, Leader
Gnoll Guard (39 points) Quality
3+, Combat 3, Savage, Big
Bug Bear Warrior (35 points)
Quality 4+, Combat 3, Slow, Long Move, Big
Minotaur (54 points) Quality 4+,
Combat 4, Savage, Long Move, Big
2x Gargoyles (@38 Points)
Quality 4+, Combat 3, Flying
=276 points
Keira’s Defenders of the Realm
Human Leader (60 Points) Quality
3+, Combat 3, Leader
Human Magic User (40 Points)
Quality 3+, Combat 1, Magic User
Elf Elite Archer (70 Points)
Quality 2+, Combat 3, Shooter (long), Unerring Aim, Good Shot
Snake Person (56 Points) Quality
3+, Combat 3, Shooter (long), Tail Slap, Aquatic
Small Dragon (80 Points) Quality
3+, Combat 4, Flying, Big, Shooter (long),
THE GAME
(Remember: click on the pictures
for a bigger version)
Finnegan plotting out his
Ferocious Monster Warband of DOOM!
Keira’s defenders of the Realm.
Finnegan’s Ferocious Monster
Warband of DOOM!
The battlefield and starting
positions.
End of Turn One – both sides
making some cautious Free Moves.
Then Keira got things going by
moving up her band and raining arrows and breath weapons down on the monster warband.
The arrows were ineffective… The dragon’s breath weapon, however, knocked over
the Minotaur!
On the monsters turn one of the
gargoyles swooped in and attacked the Elf Elite Archer….
…and killed her!
The Bugbear charged in but
didn’t have enough actions to actually attack the Young Dragon. The other
Gargoyle also swooped in but didn’t have enough movement to make it into
contact with anyone.
Then I think Finnegan rolled two
fails on an activation roll and the turn passed back to Keira.
Keira’s Young Dragon attacked
the Bugbear, but got knocked down for her efforts.
This is super bad getting
knocked down on your own turn as all the enemies within reach could charge over
there and have a stab at the downed opponent. So Keira did what she could to
protect the downed dragon – for starters the mage Transfixed the Bugbear…
…and then the Snake-person cut
down the Bugbear! That’s how it’s supposed to work: TEAM WORK!
Then her leader charged in and
cut down one of the Gargoyles!
Things weren’t looking great for
the Monsters.
On Finnegan’s next turn the
Minotaur finally made it into combat, attacking the Snake-person
And knocked it down.
The remaining Gargoyle stepped
in and killed the downed Young Dragon.
Then the Gnoll and Ogre Chief
came charging in.
Not sure why I took this
picture. Maybe the mage tried to do something but failed…?
I think the Human Leader and
Gnoll traded blows but tied and nothing happened.
The Lizard-Person got up and
ducked out of combat with the Minotaur – dodging his free hack.
But the Minotaur just followed
the Snake into the swamp and cut it down.
The Human leader failed morale
and fled the combat with the Gnoll – ducking the free hack. The Gargoyle
swooped in to attack the Human Magic User… must have been a tie, nothing seems
to have happened…? (this is what I get for posting game reports after midnight…
I start to forget what happened…)
The Gnoll followed up but was
beaten back – recoiling from the Human Leaders blows.
The Ogre Chief the charged in
past the Gnoll…
At this point Keira conceded. We
probably should have let Finnegan take free hacks at the Leader and Mage… but
decided not to and let them go…
Another fast, furious and fun
game of Song
of Blades and Heroes. What warband will I roll out with tomorrow…?
Dwarves? Elves? Some variety of Humans?! HOBBITS!!?
We’ll have to get Amanda playing
this over the weekend.
Coming soon on Tim’s Miniature Wargaming Blog:
Probably another game report! We’re having FUN with this!
Another fun report.
ReplyDeleteI have some of those minis. (and hobbitses as well)
Great reports.
ReplyDeleteI have the game, but have yet to play it. Seems to be a great game to game with the kids.
SBH are my favourite fantasy rules - easy to learn, not-so-easy to master, and they do a great job of getting out of the way and letting you just play, dammit. For a quick fantasy game (30-45 min) it's the berries. I'm glad you're enjoying it.
ReplyDeleteAlso highly worth checking out is 'Flying Lead', the 'military' version (for want of a better term) of the same base engine. It's a little more complex (but only a little, and in a good way) due to some added/tweaked rules that specifically model gun fights. We've used it for WWII and modern era (Afghanistan, Somalia), and it's perfect for gaming squad-level engagements.
Good stuff, Tim - love the minis and terrain.
ReplyDeleteThanks guys!
ReplyDeleteThough I am quite happy with Force on Force, I am definitely going to try out "Flying Lead" at some point. Fear and Faith is also on the list of Ganesha Games to try out!