Friday, November 9, 2007

Bridge at Dunvegan - Redux

This is a replay of last night’s scenario. I wrote up my AAR before I cleaned everything up and then decided I should leave everything set up and have another go at it this evening – incorporating some of the ideas I noted in the last reports conclusions.

So here we go again:

Dunvegan, Alberta, Canada, 30 August 1988

The SITUATION, SCENARIO, and FORCES remain the same as last night’s scenario.

THE GAME

Tonight, instead of “entrenched” I counted all of the Scotts and VDV as “dug in”.

(Remember: click on the pictures for a bigger version)

These are the start positions. I tweaked the Brisith set-up based on some of Chris’ observations and afterthoughts. I tweaked the VDV set-up slightly too. The Motor Rifles I set up entirely differently – rather than run right up the middle taking fire from both sides I decided to concentrate on the east side of the highway – forcing the Brits on the west side to redeploy or just take long range shots as we drove by.


The Motor Rifles start line. I set these up with a bit more thought. As suggested in last night’s conclusions I set them up so the armoured elements would be under the command of the CO and the dismounted infantry under command of the HQ. I probably should have done this the other way around as one generally moves their CO last – that way the infantry would have just followed along and never have been getting in the way of the armour. The infantry I also made sure to set up as far forward as allowed – spaced between the tanks – to give them a fighting chance of covering the ground they needed to cover in 8-12 turns.


This is A Coy (2nd Bn, Scotts Guards) set up on the east side of Highway #2. With them in the woods beyond is the CO.


This is B Coy (2nd Bn, Scotts Guards) set up on the west side of Highway #2.

TURN ONE - Russians


As I was concentrating on advancing up the east side I set my creeping barrage up there as well – same distances from the table edge as last night but instead of centered on the road they hugged the eastern table edge. (As I was playing this solo I was able to take considerably more notes – and I also remembered the KRUMP markers). The change to “hasty defences” helped me out a bit… a little bit… I caused hits on three of the four or five units under this section of the barrage (including the FAO and CHQ) and suppressed the infantry section with the Carl G (whew!).

I was also a bit more proactive with the VDV in this game. The VDV 1st Company (on the north side of the river) moved out in the command phase.


One platoon moved towards the Scotts B Coy. One of the VDV sections was hit and suppressed by opportunity fire. The other returned fire on a second order hitting and suppressing one section of Scotts.


Same group as mentioned above – different angle.


The other two platoons of VDV moved on the Scotts A Coy’s positions hitting and suppressing two sections, causing one to fallback into the Milan section, on the other side of the narrow stand of trees, suppressing them as well.

The M-R infantry began to move forward cautiously, and the Armour also began to creep forward taking some opportunity fire from the Milan ATGW with B Coy – 5 hits, 3 saved (good thing I found out T-72s do get a reduced save vs. ATGWs and IATWs!), no suppressions.

TURN ONE – British

B Coy started off the turn with some initiative fire against the VDV in the woods, with little effect. Later in the Command Phase they fired on them again causing 3 hits and a suppression. They also did a bit of maneuvering in the woods.

Perhaps A Coy’s HQ was a bit shaken by the artillery barrage, because it failed to issue any successful orders this turn – the Battalion CO stepped in and got some fire coordinated; “Carl Gs! Enemy IFV to your front, FIRE!” Ka-BOOOM!! Up went the BMP. One of the sections survived, suppressed with 5 hits! (for those that aren’t familiar and/or maybe didn’t read last night’s AAR, because I’m playing with 20mm figures and the vehicles take up so much space I use a figure scale of one stand = one section of infantry or TWO vehicles or guns – so a full strength tank company would be about 5 tanks. Because of this I allow IFVs to carry 2 sections and allow the sections within a save equal to the save value of the IFV (generally 6) – if the IFV/APC is taken out they may roll this save – if successful they deploy outside the vehicle and are suppressed with hits equal to the number of hits taken by the vehicle – it gives them a slim chance of surviving, otherwise if an IFV model is taken out it would wipe out over half a platoon worth of infantry…).

TURN TWO –Russians


The artillery barrage rolled forward hitting, but not suppressing the FAO and CHQ again, as well as hitting and suppressing an MG and Infantry section.

During the initiative phase the BRDM added +1 CV to the HQ, The T-72s all fired but I never wrote down any effect so I presume there wasn’t much of any, and the VDV fired on the B Coy Scotts in the woods, suppressing one section.

During the command phase those same VDV were feeling a little too bold and tried to close assault the suppressed section. The unsuppressed section did some reaction fire at them suppressing them. The VDV lost the assault and were wiped out. (I remembered later in the game that VDV were supposed to get an additional attack in Close Assault – this may have saved these guys – if they’d had one more hit the Brits wouldn’t have doubled them and the VDV would have only had to retreat, suppressed. Ah well, I think I forgot to try and call in for artillery for the Brits in turn one…).

The other two platoons of the 1st VDV Company maneuvered and fired on A Coy’s positions causing severe hits, but no suppressions. The Scotts, however, suppressed one of the VDV sections with some opportunity fire.

The Motor Rifles infantry cautiously crept forward again (one move)!

The T-72s must have been too busy pumping shells into the British positions directly to their front to hear the Co urging them forward and trying to exercise some fire control…

TURN TWO - British

The scotts took no initiative actions, instead B Coy kicked off the Command Phase with their OC deciding it was time to redeploy. The four sections of infantry north of the woods were ordered to move out back towards the bridge to aid the other platoon that was engaged with the VDV. The platoon already in the woods continued to exchange fire with the VDV. The Milan was left in position to menace the flank of the advancing T-72s. This turn it got 4 hits through, but NO SUPPRESSION!


I remembered to call in artillery for the Scotts this turn! The barrage straddled the south end of the bridge and causing hits among four sections, suppressing three.


The platoon of A coy defending the woods at the south end of their AO continued their exchange of small arms fire with the VDV.

A Carl G, also in A Coy let rip with a rocket at the BRDM suppressing it!

TURN THREE – Russians


The artillery barrage only managed to hit and suppress one section of A Coy. This looked like bad news for the Russians.

In the initiative phase a stunning fusillade of small arms and RPG fire from the VDV section in the woods with elements of B Coy wiped out one of their sections. Similar action against A Coy’s position saw another section of Scotts leave (through excessive fallback) and another suppressed. The T-72s continued to pump shells into the forward positions of A Coy, this time suppressing both sections on the rise.


During the Command Phase The M-R infantry surged forward onto the rise overrunning the positions of one section of suppressed Scotts – this however drew some opportunity fire from the Scotts MG and infantry with Carl Gs on the next rise which took out one of the assaulting sections.

There was some confusion at the VDVs 1st Company’s HQ and no orders were issued. The 2nd Company, on the south side of the river, however, decided to get into the action as started to redeploy; some ready to rush across the bridge – others into positions to give covering fire should any Scotts show their faces at the south side of the woods on the other side of the river.


The T-72s then finished off the remaining section of Scotts on the rise – this drew some opportunity fire from B Coy’s Milan and a Carl G from A Coy, which hit and suppressed two tanks. Not that it mattered much, this being the end of the Russians turn…

TURN THREE – SCOTTS!


B Coy started things off again by hitting and suppressing the one VDV section in the woods with them. The immediately followed this up with a close assault on their position which wiped out the VDV. In the ensuing chaos some trigger-happy Scotts got confused about where their friendlies were and a couple sections got caught in a crossfire between other sections of their own unit (COMMAND BLUNDER!). 3 units took hits but nothing too serious.


The Artillery FOO called in a concentration on the VDV in the woods near A Coys position. Two sections of VDV were hit, one being suppressed. But the proximity and magnitude of the barrage was a bit much for the remaining section of the platoon guarding the southern approaches to A Coys position and the remains of the section scattered (4 hits on a section that was already suppressed – fell back too much!)


A Coy’s CHQ was proving utterly distracted this game failing to issue orders once again. Once again the Old Man had to step in and calmly issued orders that saw the remaining platoon of A Coy and the MG section execute a textbook fighting withdrawal – by the end of their turn they had finished off the M-R infantry section on the next rise and fell back under order to the woods to defend the BHQ area.

TURN FOUR – Russians

There was no one within initiative distance and LOS so I went straight into the Command Phase. The 1st VDV Company moved out to attack the woods with the shattered remains of A Coy and the Battalion CO – but there was some confusion about the coordination of the sections attacks and they all ended up halted out in the open just as the first section arrived at the woods!


The 2nd VDV Company tried to rush across the bridge while the covering group engaged the Scotts across the river with small arms and RPGs knocking out one section!

The infantry began to pick up the pace rushing forward to the base of the next rise.

The FAO was unsuccessful in his attempts to get further support from the divisions artillery.

The T-72s fired on the Milan, suppressing it once again.

TURN FOUR – Scotts

A Coy’s MG section fired on the VDV at the edge of the woods suppressing it during the initiative phase.


Some of the B Coy Scotts exchanged small arms and RPG/Carl G fire with the VDV across the river while others maneuvered through the woods and fired on the VDV trying to cross the river. 2 sections of Scotts took hits, one being suppressed, while the two leading sections of the VDV trying to cross the bridge were suppressed – effectively holding up their entire assault.


The remaining platoon of A Coy assaulted the suppressed VDV section at the edge of the woods – so utterly destroying them (6-0!) that the other two VDV sections that were supporting them were also suppressed (in the open…).

Some artillery was called in but it was way off and only managed to blow up a few trees on the south side of the river.

TURN FIVE – Russians

The remains of the 1st VDV Company were all suppressed… so they did nothing. The 2nd Company continued firing at the Scotts across the river suppressing two sections.


The M-R infantry crested the rise, taking some opportunity fire from A Coy’s MG section. This suppressed one of the M-R sections. The other two returned fire successfully suppressing the MGs.

In the confusion of the battle the CO may have ordered some of the tanks to fire on each other. There were some mistaken reports of British Challengers in the area. All the tank commanders involved swear they were fired on by enemy tanks, and in the end no damage was caused so who really cases… (Command Blunder – Crossfire – 6 attacks on each tank!)

No Artillery.

TURN FIVE – Scotts

The remaining platoon of A Coy savaged the VDV that were suppressed in the open under their own initiative. One section was wiped out and the other took 4 this and was suppressed before the CO got control and started directing fire which finished off the other section. All that remained of the 1st VDV Company was a single section in the woods opposite and the CHQ.

B Coy just maneuvered it’s unsuppressed units around in the woods to get a better position to cover the approaches to the bridge with some Carl G’s.


The artillery observer successfully called in a barrage that caught the 2nd VDV company in it’s entirety. EVERY SINGLE UNIT WAS SUPPRESSED!! (except the HQ…?)

TURN SIX – Russians

In the Initiative Phase the remaining section of the 1st VDV Company fired on and suppressed the Scotts in the woods opposite. They followed this up with a close assault in the Command Phase which wiped the Scotts out and suppressed the other infantry section and the ATGW team which had supported the assault.


The infantry had fired on and destroyed A coy’s MG section in the Initiative Phase. They then moved up to assault the suppressed ATGW section and HQ – which had attached itself and utterly wiped them out. They carried on into the woods and assaulted the remaining infantry section and the attached CO. These last Scotts gave a good account of themselves, giving almost as good as they got before retiring from the woods under the sheer weight of the attack into the open beyond. One of then tanks then rumbled into view, overrunning the FAO’s position – who then attached themselves to the remaining infantry section along with the CO. They were all sitting ducks out there in the open and with the next set of orders they were all finished off by fire from the T-72.


Meanwhile the other T-72s of the supporting tank company fired relentlessly on the Milan and B Coy sections with Carl Gs. They destroyed the ATGW section and one of the infantry sections and suppressed the other.

TURN SIX – Scotts

The OC B Coy assumed command of the battlegroup and tried to rally the troops for one last stand (rolled for withdrawal). Game Over. They could be asked to do no more – so instead the four remaining shattered sections of B Coy, 2nd Battalion, Scotts guards decided discretion was the better part of valour and executed some E&E westward up the Peace River!


M-R Infantry and VDV meet up. There was much rejoicing.


Final positions at the end of the game.


Same thing, different angle.

CONCLUSIONS

This was a much more exciting game – as Gary would call it: “a real nail-biter right down to the bitter end”. Around Turn Five I was still thinking it could really go either way – both forces were hovering close to their breakpoints and those two VDV sections had just been wiped out in the open – I thought the game was up for that company and the Scotts would be able to redeploy to face the Motor Rifles coming over the hill. Didn’t quite work out that way… That’s the way she goes sometimes.

British loses:
8x Infantry sections
2x Milan ATGW
1x SF-GPMG
1x HQ
1x CO
1x FAO
Breakpoint: 8, Total Loses: 11

Soviet Losses
1x BMP IFV
5x VDV Infantry
3x MR Infantry
Breakpoint: 11, Total Loses: 9

Thursday, November 8, 2007

Bridge at Dunvegan

Well I never did get around to trying a couple more solo games of the last scenario and this week it was time to forge ahead into new ground – mostly because I watched Red Dawn again and had finished painting another T-72! Back to World War Three circa 1988 using Cold War Commander.

Dunvegan, Alberta, Canada, 30 August 1988

SITUATION

In the previous month or so the Russian Army has poured across the Bering Straight, rolled across Alaska and the Yukon and are forcing their way south through BC and Alberta.

The 2nd battalion Scotts Guards, which had been deployed at BATUS when the war began, were attached to a joint Can-Am-Brit Divison tasked with defending northern Alberta. In late August they found themselves holding a position north of the Peace river near the bridge at Dunvegan.

On the evening before this battle the 3rd Battalion, 51st Parachute Landing Regiment (106th Guards Airborne Divison) landed around Dunvegan to capture the bridge over the Peace River. At dawn they were dug in around the bridge with the artillery barrage that announced the assault by the 256th Motor Rifle Regiment.

SCENARIO

This is more or less the “Breakout” scenario from the CWC book – the Soviet motor rifles must breakthrough to the VDV and exit the opposite end of the table with 50% of their force within 12 turns as a minor objective, within 8 turns as a minor objective.

FORCES
One thing that should be noted for those familiar with CWC is that the figure scale I use is one stand = one section of infantry or two vehicles or guns – so a full strength tank company would be about 5 tanks. Also because of this I allow IFVs to carry 2 sections and allow the sections within a save equal to the save value of the IFV (generally 6) – if the IFV/APC is taken out they may roll this save – if successful they deploy outside the vehicle and are suppressed with hits equal to the number of hits taken by the vehicle – it gives them a slim chance of surviving, otherwise if an IFV model is taken out it would wipe out over half a platoon worth of infantry…


Russians

Elements of the 2nd battalion, 256th Motor Rifle Regiment
CO
HQ
6x Motor Rifles Infantry Section/stands (2x RPG-7 Upgrades)
1x BMP-1
3x T-72
1x BRDM-1 Recce

1 Battery (3 guns) 152mm (3x HE assets, each)

Elements 3rd Battalion, 51st Parachute Landing Regiment
CO
2 Companies each with:
HQ
6x parachute Infantry sections (3x RPG-16 Upgrade)

This should really be the other way around – the larger force trying to break through to the smaller force of VDV trying to hold the bridge…. Unfortunately I just don’t have enough motor rifles troops or equipment right now… so…

Not having enough BMPs to mount up all the infantry I said that they had lost a lot of equipment in previous engagements and air attacks…

British
CO
FAO + 3x Artillery Unit (155mm, M109)
2x Milan ATGW
1x SF-GPMG
2x Companies 2nd Battalion Scotts Guards each with:
HQ
6x Infantry Section/stands (3x Carl G upgrades)

THE GAME

Britton and Chris showed up tonight, Chris took the Scotts Guards and Britton took the VDV – leaving me with the Motor Rifles.

(Remember: click on the pictures for a bigger version)

Overhead view from the east. To the left of the picture is the Peace River (impassible) and the bridge across it held by the VDV. In the middle are A and B Coy of the Scotts Guards. A Coy, at the bottom of the picture is to the east of Highway 2, B coy is opposite on the west side of the highway.


LCol Knudsen – a fine name for the commander of the Scotts Guards.


Commerade Major Brittonovich commander of the 2nd battalion, 51st Parachute Landing Regiment.


Soviet Armour rolls across pasture land towards the Peace River following their creeping barrage. (Dang I should have put out the KRUMP markers… ah well, next time).


The Waiting Scotsmen – one section is suppressed by the barrage!


The VDV holding the bridge.


On turn one Chris started lighting up my armour with B Coy’s Carl Gustavs and Milan Section. First went the BMPs and one section with it…


There is B Coy that menaced my advance. Surely the OC should get a DSO….


The armour stopped to return fire – not wanting to run the gauntlet of Carl Gs and Milans for a turn or two we exchanged suppressions – but each turn Chris took out another tank and I just couldn’t bring enough fire down on anyone to wipe out any of his sections…

On Turn 3 Chris got two Command Bonuses – one right after another – that menaced my dismounted infantry.

Then, on Turn 4, he got an Artillery Support bonus which could have wiped out one of Brittons companies if he hadn’t followed it up with such crappy attack rolls – still he suppressed a number of units.

On Turn 5 My FAO rolled a command blunder – friendly fire – which suppressed (and very nearly destroyed!) the only unsuppressed unit I had left on the table!

On the bottom of Turn 5 Christian got another command bonus but for all the shooting that brought down on the VDV – he didn’t cause a single hit. He followed that up with a command blunder – his CO ordered a number of his units to pull back!


The smoking wreckage strewn about the fields of Northern Alberta.


The VDV had started to move out to try and winkle some of the Scotts out of their positions but just couldn’t get far enough, quick enough to help.

At the end of Chris’ fifth turn we called it. I had lost all my armour (3 t-72s, 1 BMP, and 1 BRDM-1) and four of six infantry stands…

The Scotts had only lost one stand of infantry, I think the VDV were in the same boat (one infantry stand lost).

REALITY CHECK

I don’t really know much about the terrain around Dunvegan – I imagine the river would actually be in a bit of a valley, which I didn’t really try to replicate on the battlefield.

I have no idea who was at BATUS in the summer of 1988.

I have no idea if there was a 256th Motor Rifle Regiment.

The Russians didn’t really invade North America in 1988.

CONCLUSIONS

Looking back I should have split my force – put the T-72s and the BMP under the command of the CO and charged them up one side, deeking over to the bridge in the middle of the table only after I had gotten out of the open and into the wooded area. The dismounted infantry could have followed on behind them with the CHQ.

I’m pretty stoked now – my next project will have to be putting together some more BMPs and the BTR-50 to use as a CO!

We counted the Brits and the VDV as entrenched… they definitely should have just been “dug in” in shell scrapes… One of these days I’ll figure that out.

Next week… hard to say… depends what I get painted over the next week and maybe who tells me theyre’ coming and what they’d be interested in. Could be more World War Three action… could be back to the desert in 1942…

Sunday, November 4, 2007

The Ever Expanding Arsenal of Aggression

I finished up the third and final company of my Soviet VDV (Parachute) battalion for Cold War Commander. The three companies each have 8 infantry section-stands plus a headquarters stand. At full strength I would like to have nine stands but there just wasn’t enough figures in the Mars boxes (it’s funny, the box in the picture on the link there says 40 pieces, on the box that I have it says 36 pieces, in the actual box there was only 30….?). I had originally gotten 9 stands out of each box – but that was because I was just sticking the figures with the SA-7 on the regular infantry stands – I have since taken them off and made Antiaircraft Artillery (SA-7) stands with them. I guess I’ll just have to buy another box. Or two…

The ATGWs also come from Mars Figures – a different box set called Russian heavy Weapons Teams. Unfortunately there’s only two in the box (as well as two HMGs, two Recoilless rifles – destined for use in African armies – and two other devices I can’t for the life of me figure out what the hell they are…. Anybody have any idea what the thing in the middle is supposed to be?)

Anyway, here are some pics (Remember: click on the pictures for a bigger version) :


There they are, ready for inspection and ready to be dropped anywhere in the world at a moments notice – along with the rest of their division!

Now I just need to pick up a couple of BMDs….

In the last couple days I also finished up a couple of stands of stuff for my Vietnam games:


Some VC Scouts – to differentiate them from the regular VC I stuck some static grass on the figures to try and make them look all camouflaged and stuff…. These are from Rafm


A couple more stands of civilians. These are Platoon 20 that were at one point produced under license by Rafm

Friday, November 2, 2007

Afghan DRA

Here's some of those Afghan DRA I painted in the last week (mentioned in my last post). They are seen here patroling a lonley mountian near Kabul.


I had a spare DRA officer and Russian Radioman so I put them on a base together to use as the CO. The Russian I painted in KLMK camoflage so I could call him a Spetsnaz "advisor" - just so everyone knows who's REALLY in charge....

Dong Bong 1966

This week, as I mentioned last week, I wanted to play another Blitzkreig Commander or Cold War Commander attack-type scenario against an entrenched force, but with more artillery… I also wanted to wear my new hat… So our scenario takes place in sunny South Vietnam!

Dong Bong, Republic of Vietnam, August 1966

SITUATION

Long-range patrols of the 11th Cavalry Division (Airmobile) have located NVA forces, identified as elements of the 235th NVA Regiment in strength on Dong Bong. For the past four days battalions of the Division’s 5th brigade have been pushing their way up the mountain, which is covered in a network of caves, tunnels, bunkers, trenches, and booby-traps. The 7/5th Cavalry has moved up to carry on the assault.

SCENARIO

A and D company of the 7/5th Cavalry will be assaulting up the east side of Dong Bong towards a pair of gullies. Before the gullies are a series of trenches and bunkers believed to only be held in only platoon strength. The US player has 12 turns to move half his force into wither of the two gullies (off the far end of the table).

FORCES

US Army

A and D Coy, 7/5th Cavalry, 11th Cavalry Division (Airmobile)

CO
FAC

2 Rifle Companies (each with):
HQ
12x Infantry Stands

F4 Phantoms
1 scheduled assets – napalm

C Battery, 2nd Battalion, 32nd Artillery
3x 105 howitzers

PAVN

2 Platoon, 3rd Company, 235th PAVN Regiment

CO
HQ
3x Infantry Stand
2x RPG-2 Upgrades
2x HMG

4 AP Booby Trap Assests

THE GAME

(Remember: click on the pictures for a bigger version)


The field of battle. Imagine that the field is sloping upwards from left to right…. On the left are the Americans deployed in the jungle making their way up the hill. To the right are the Vietnamese in their trenches and beyond them the entrances to the two gullies.


The NVA line from the south.


The NVA line from the North.


A company, under the command of Major Bertolini, moving up through the jungle.


The two American companies in their start positions.


D coy moving up through the jungle.


The two American commanders Major Betolini on the left commanding Alpha Company– who wanted to wear the marine Corps cover even though they were playing army airmobile cavalry… - and LCol Chappel, on the right, battalion commander (and OC Bravo Company).


Gary had some trouble getting his guys going at the start – John’s A Company boys can be seen leading the way through the jungle to the left.


The commander of the Vietnamese; Major Duc Se Qwak.


John and his cover again.

The yanks made it to the treeline just in time to see the Phantom drop Napalm on the NVA lines – suppressing one MG in a bunker and the HQ… that’s about it… Gary advised John to make a run for it – then decided to stay in cover for another turn himself.


Alpha Company caught out in the open take small arms, machine-gun and RPG fire suppressing nearly half the company. One platoon was trailing behind due to stumbling into some booby-traps in the jungle.


There’s Gary’s boys, in the distance there, waiting in the treeline to see what happens…

It took john a few turns to creep his troops forward – constantly being suppressed by the fire being poured down on them by the Vietnamese.


After a couple of turns of fussing about in the jungle – and running into a their fair share of booby-traps – the men from Delta Company move out.


After being plagued by some bad command rolls earlier in the game the boys from Delta decided to make up for their slow start when Gary diced a 2 and they did a double move across the open to within range to assault!


John tried a frontal assault and lost a section in the process.


Eventually he maneuvered enough guys around he was able to turn the Vietnamese flank and it winkled them out of the trenches. They were a tough, tough band of fighters defending John’s end of the line though.


After falling back out of the trenches John tried to shoot them up in the open and they just kept falling back further and further up the mountain but they just would not break!


Gary in the meantime had stormed the other end of the line and took out two sections of Vietnamese plus one of the MGs forcing me to start taking break tests.

Two turns later – on turn eleven my force finally broke. The MG in the bunker on John’s end of the line was still fighting and the HQ had taken refuge in the bunker with them. The other section had nearly fallen back to my own table edge but was still there! Gary had thoroughly cleared his end of the line and was pushing further up the hill towards the mortar postion in the gully – had he another turn and a couple good command rolls he might have gotten a few guys off. As it was they had to settle for a minor victory for breaking my force.

CONCLUSIONS

Losses: 3 American sections, 2 Vietnamese plus an MG.

I imagine the second MG team and the HQ that were in the bunker when the force broke would have surrendered the remaining PAVN infantry section (that had already been falling back toward one of the gullies) and the mortar team would have hightailed it to another line of defense.

Pretty light for the Americans, considering they were assaulting an entrenched enemy with excellent fields of fire. They did have a big numbers advantage though. I think Gary and John thought they were going to be massacred when they got caught out in the open – but because of their advantage of numbers I had to keep spreading my fire around just to try and suppress them all and stall the advance so I never really had the opportunity to concentrate fire long enough to knock out many squads. It was that numbers advantage that really won it for the Americans.

I tried a number of new things this evening. Bunkers, scheduled air strikes, called in air strikes, napalm, and booby traps.

The artillery and airstrikes (other than the scheduled napalm) I think caused one hit the entire game with no suppressions they were calling it in from too far away and it scattered too much. I did kind of miss the American Accurate Fire Support (use one less die for scatter) and Danger Close (double attacks from aircraft once per game) rules. Of course I also failed to remember that AA fire from my HQ could have caused those aircraft to abort or at least lower their attacks. I’ll have to try this all again and REMEMBER all these things.

Originally I had thought I’d give them 2 napalm assets, then read how napalm worked and decided that was a bit nasty. I think I’d like to try the same scenario with just one American company but with more air – more aircraft, more napalm and maybe some attack helicopters….

I had also thought of trying out a sniper, but then didn’t. Maybe next time. Of course I don’t really HAVE an appropriate NVA sniper figure.


Coming soon on Tim’s Miniature Wargaming Blog:

I should get some pics of things I’ve bee painting lately up. A lot of what I’ve been doing over the last week or so has been mostly organizing and basing and prepping piles and piles of plastic figures. I did finish up a bunch of Afghan DRA and a couple stands of 15mm Normans for DBA (oddly enough!). Those three PAVN infantry stands were fresh of the painting desk and I’ve got my third and final unit of Russian VDV just about finished…

I think perhaps I should make a generic sniper figure that could be used by anyone – find a prone figure (there’s a few left over from various plastic 1:72 kits), paint the rifle and boots – but then cover most of the figures with static grass/camoflage – presto generic sniper figure that could be used by any army…?! Well… I’ll give it a try and see how it works.

Hey - if you made it this far why not post a comment below and let me know you were here and what you thought! Cheers!