Tuesday, June 14, 2011

More Gladiators


I finished up a few more Gladiators last night for our Savage Saturday Gladiator Campaign.

(Remember: click on the pictures for a bigger version)


This is Jolo’s team. The figures are all from Crusader Miniatures. The one on the right I finished (and posted pictures of) yesterday. But since I finished the rest of the team last night I thought I’d throw him in for the group photo!


A couple arena officials/trainers, also from Crusader Miniatures.


A Gladiator for my team (also from Crusader Miniatures).

Coming soon on Tim’s Miniature Wargaming Blog:

Probably a few more gladiators… then back to Zulus and British (and maybe some Martians!).

Monday, June 13, 2011

Those About to Die

Or already dying…

Over the weekend I finished up the last of the Zulu War British dead and started in on some Gladiators and extras for my Savage Saturday Gladiator Campaign

(Remember: click on the pictures for a bigger version)


A Pair of Gladiators – one for my team, one for Jolo’s. John’s, on the right, is from Crusader Miniatures, and the one on the left is from Black Tree Design

I also picked up some extras – officials, Roman citizens, trainers, condemned…


These are four condemned men and a Roman citizen, all from Crusader Miniatures.


Finally the Zulu War British Dead. These are all from Old Glory. I’ve painted a pair of each of the Highlanders and Rifles. Now to paint some Rifle and Highalnd units!?

Coming soon on Tim’s Miniature Wargaming Blog:

More Gladiators, Zulus, British, etc…

Saturday, June 11, 2011

Zulu Attack at Braun’s Drift


Another Battle over another ford. I now have a third unit of Zulu warriors, so it’s time for the Zulus to take the offensive!

We were also trying out a few more tweaks to the rules… mostly concerning movement distances and special rules concerning the movement of mounted troops.

Braun’s Drift, March 1879

SITUATION

After the debacle of the first invasion Lord Chelmsford is biding his time waiting for reinforcements to arrive so he can launch a second invasion into Zululand. In the meantime raids and patrols are being sent across the border to harass the Zulus and scout potential invasion routes.

A company infantry is stationed at Braun’s Drift along with a troop of mounted infantry. Nearby is a staging area for supplies to be moved north. Just across the Thukela river in Zululand is the Kraal of the feared Zulu cheiftan; mTi kaRbonw.


SCENARIO

The British must prevent the Zulus from crossing the river. The Zulus must attempt to cross the river. The River is only crossable at the ford/drift.

FORCES

The British

Major Burton-Linny - C-in-C
1 company British Infantry (15) Breach Loading Rifle
1 troop British Mounted Infantry (10) Breach Loading Carbine

The Zulus

mTi kaRbonwe - C-in-C
3 warbands Zulus Warriors (15-16 ea) Ferocious
2 units Zulu Skirmishers (10 ea) Rifled Musket, Skirmishers


THE GAME

John decided to play the British and I (along with a special helper) played the Zulus.

(Remember: click on the pictures for a bigger version)


Braun’s Drift with the British encampment on the Natal side of the Thukela River.


Another shot of the British and their camp on the Natal side of the river.


John set up his British infantry on the Natal side of the river and his mounted infantry across the river – from the start the mounted infantry galloped off to the flank to harass the advancing Zulus.


The Zulus advance.

In the background can be seen my dice rolling assistant who was exceedingly happy to get to stay up past his regular bedtime to play games with his dad’s friends and toys! He takes defeat a little hard and after the first volley from the British wanted to switch sides and roll dice for John… He was, however, convinced to stick it out with the Zulus!


That aforementioned first volley from the British – devastating! Almost half the Zulu unit was knocked out!


One unit of Zulus peeled off to try and deal with the mounted infantry. The British stuck around for one turn and tried to shoot up the approaching Zulus – The tall grass apparently offered better concealment that we imagined as only minor casualties were sustained…


The Junior Subaltern discussing the finer points of Zulu War Tactics with his rival…


The second volley from the British infantry at the drift did that first unit of Zulus in.. all but one were lost – the remaining one failed a number of morale tests and scarpered. The Skirmsihing Zulus with muskets were in position however and started pinking away at the British themselves.


The sniping from the Zulus with muskets compelled the British to retire from the ford – but they kept up their fire knocking off a number of the Zulus in the next unit that were about to cross the drift.


The mounted infantry decided to try and close with the skirmishing Zulus. Later we realized that they technically shouldn’t have been able to… but I may change that rule – I think rather than simply arbitrarily stating that they cannot do so – simply make it so there is really no benefit for them to do so… Anyway, they lost two in the charge in and the fight wasn’t very conclusive both sides lost d6-2 – unfortunately Zulus lost FOUR(!) and the British NONE! The Zulus failed a morale test and were obliged to retire back to the cover of the tall grass.


The Zulus finally rush the British!


Another view of things around the same time.


The Zulus lost SIX(!) to closing fire as they rushed in, but the shock and violence of the ferocious Zulus unsettled the British who lost five of their own in close combat and were required to retire the next turn.


The same unit moved in and again pressed the British back. There were more British losses and they were required to retire into the woods behind them!


On the final turn the third unit of Zulus passed through to press the attack! They darn near whipped out the British and at that point John conceded the game. I can’t remember if we bothered to roll for morale for the British that turn to see if they would have broke…?

The mounted infantry made it back across the river and galloped away back to the staging area to warn of the Zulus approach!

We had tweaked some movement rates from the last game and were trying out some new rules concerning the movement of mounted troops – which I think worked out well enough with rational players… we’ll see how well they work with (or how they can be abused by) rules lawyers – I’m just not clever enough to foresee these sorts of things.

I think I might also adjust the ranges of the firearms slightly…

John seems to think I need to paint more British. I think I’ll get to work on some artillery… or maybe the Gatling Gun… just to try something new. I think I’ll also work on some earthworkd to give the British something else to defend.

What I really need is a shedload of wagons and oxen to make a lager to defend!

Coming soon on Tim’s Miniature Wargaming Blog:

More Zulus (or British… or Martians) and GLADIATORS!!?

Twi’lek Jedi and more o'the Machine-gun Jocks


Another star wars figure:

(Remember: click on the pictures for a bigger version)


The figure was produced by West End Games.


This is one of the later figures - a bit bigger and more dynamic than the earlier ones. Also it was made to go in a slotta-base.

…and because someone over at the Lead Adventure Forum asked if I’d post some more/different angle pics of Machine-gun Jocks I painted back in May…






I live but to serve…

Coming soon on Tim’s Miniature Wargaming Blog:

Hopefully a battle report of Thursday’s game and then… Gladiators! (and then some more Zulus and British and Martians…)

Wednesday, June 8, 2011

A Few More (Dead) Zulus


A couple more morale failure/casualty markers for the Zulus…

(Remember: click on the pictures for a bigger version)


Most of these are from Old Glory, though one is from Wargames Foundry…

Coming soon on Tim’s Miniature Wargaming Blog:

Zulus in ACTION!! (playing some more EVA tomorrow night!)

Tuesday, June 7, 2011

MORE Zulus


It’s been a busy week… but I’m back to painting units and, as of this one, am one quarter done all the Zulus I have. The British (and Martians…)… well that’s another story…

(Remember: click on the pictures for a bigger version)


These are unmarried Zulus from Black Tree Design.


I also knocked off a couple Wargames Foundry British. These are very different from the other foundry I’d picked up (and painted a few of earlier…):


Both are from the Foundry but, as you can see, are a bit different (well... maybe...). The ones on the right are a bit chunkier (hands, heads, helmets at least...) and kind of … I don’t know… cartoonier? I don’t mind them… but they are different…

Coming soon on Tim’s Miniature Wargaming Blog:

More Zulu War Action!!

Saturday, June 4, 2011

Zulu War Skirmish Redux


This evening I ran the scenario I played earlier this week with John again for the regular Saturday crew.

You can look at the previous post for the background and stuff…

Bert’s Drift, March 1879

THE GAME

Round One

Dave and Rick decided to play the British and Patrick played the Zulus.

(Remember: click on the pictures for a bigger version)


Unlike John or I in the earlier engagements, Patrick decided to leave his British infantry on the Natal side of the river. Sacrificing some range that he could engage the Zulus at, and the ability to block their advance, but gaining a bit of a barrier of protection for his infantry.


I might have set the zulu set-up zone a bit further back… never-the-less, they came spilling over the low hills on the first turn.


The mounted infantry came galloping across the plain 0 who would make it to the drift first!?


USUTHU!


Patrick had one roll that was almost the opposite of what I had rolled – all sixes and fives – but I declared the ford itself bad-going which slowed him down some as he approached…


Just enough for the Zulus to catch the mounted infantry from behind as they were crossing!


The mounted infantry got out of it pretty easy – had to retire the following turn (which they wanted to anyway!?) lost on figure and gained a morale failure. Unable to catche the mounted infantry as they spilled out of the drift, the Zulus crashed into the infantry.


Closing fire decimated the Zulus but they still held their own in the melee, despite their reduced numbers.

Though I guess the other Zulus could have crossed and joined the fray, but we called it at this point as the british had succeeded and we (or at least I) figured the Zulus would have been reluctant to disobey their king and cross into Natal…

Round Two

This time Dave and Patrick took the Zulus and Rick took the British.


Rick also placed the Infantry on the Natal side of the river, but, learning from Patrick’s troubles, placed them just north of the drift. (In the previous game Patrick’s infantry couldn’t shoot at anyone for a couple turns as their field of fire was blocked by the Mounted infantry approaching the drift).


On came the Zulus!


The mounted infantry didn’t gallop quite as fast for Rick – and the Zulus commanded by Patrick were a touch more fleet of foot. Patrick’s skirmishing Zulus with muskets got a few shots off at the mounted infantry causing a pair of casualties and a morale check (which they passed)!


Meanwhile the British Infantry were blasting on band of Zulus to bits. The first turn they were in range he knocked off SEVEN!? (15 dice, hitting on 5-6!?). The second turn – now in close range he took out another EIGHT!? The remaining zulu failed three of the four morale tests he was required to take and left the field of battle!


The mounted infantry made it to the drift with Zulus in hot pursuit! Ricks skirmishing Zulus took pot shots at them – causing more casualties and a morale failure!


Rick’s British infantry shooting up the pursuing Zulus with devastating effect, while the skirmishing Zulus continued to plink away at the mounted infantry in the drift – causing another casualty and another morale failure – yikes!


The following turn The British infantry switched targets and started firing on the skirmishing Zulus with devastating effect – but not before those same Zulus shot up the mounted infantry just a bit more causing yet another casualty and a third final morale failure causing the unit to break and route – not that it mattered much – they were already across and we probably should have called the game a turn earlier but had decided to play on – just to see…

Once again: Two games, started after 8PM, done by 10PM. Fun and quick playing… not to get some more toys painted to try it with bigger forces.

A couple of odd instances came up which I can’t think of at this hour, but I’m going to have a read through the rules again and see if I can’t sort out what it was and how I might handle it better in the future…

Coming soon on Tim’s Miniature Wargaming Blog:

More Zulus and British (and Martians) and ACTION!!