Tuesday, August 9, 2022

Warhammer Underworlds - Drepur’s Wraithcreepers

Drepur’s Wraithcreepers are Glaivewraith Stalkers. The hunters and executioners of  Nagash. Guarding Shadespire against any that would enter the Great Necromancer domain with ill intent.  

These came with the Two-Player Starter Box released between Direchasm and Harrowdeep. The box came with a few reprinted Shadespire boards and a warband of Castigors; the Storm of Celestus (which I now have two of... should I ever paint the second...) 

My plan, this quarter, had been to finish up a warband every week and play a game of Warhammer Underworlds with them against Amanda's favoured Morgwaeth's Blade-Coven. Getting started a little late on that.. (like a MONTH late) but, better late than never. Five were to be warbands that the Daughter's of Khaine would face in The Beastgrave... and then we would shift to Harrowdeep - saying that Morgwaeth had found a way out and hopefully a way home! 

Drepur's Wraithcreepers 

Viceroy Drepur

The Patrician

Sire Haqfel

Grodrig the Lance

These guys should be seeing some action sometime this week... and I'm going to try and finish up another warband for next week! (and one for the following week... and so on... that's the plan anyway...) 

Adding them to the Thorns of the Briar Queen and Lady Harrow's Mournflight, I suddenly have a few options for a Nighthaunt Warcry warband... at least for the edition I have... Not sure about the NEW edition just coming out. 


For anyone curious where I'm at with all the Warhammer Underworlds warbands....

DONE

  1. Steelheart's Champions
  2. Garrek's Reavers
  3. Sepulchral Guard
  4. Ironskull's Boyz
  5. Magore's Fiends
  6. Stormsire's Cursebreakers
  7. Thorns of the Briar Queen
  8. The Grymwatch
  9. Ironsoul's Condemners
  10. Lady Harrow's Mournflight
  11. Morgwaeth's Blade Coven
  12. Morgok's Krushas
  13. The Dread Pageant
  14. Khagra's Ravagers
  15. Storm of Celestus
  16. Drepur’s Wraithcreepers


STILL TO DO

  1. Steelheart's Champions (extra copy) 
  2. Garrek's Reavers (extra copy) 
  3. Mollog's Mob
  4. Thundrik's Profiteers
  5. Ylthari's Guardians
  6. Grashrak's Despoilers
  7. Skaeth's Wild Hunt
  8. The Wurmspat
  9. Hrothgorn's Mantrappers
  10. Myari's Purifiers
  11. Crimson Court
  12. Storm of Celestus (extra copy) 
  13. Elathain's Soulraid
  14. Xandire's Truthseekers
  15. Da Kunnin' Krew
  16. Blackpowder's Buccaneers
  17. The Exiled Dead
  18. Shadeborn
  19. Skittershank’s Clawpack

Oh dear... I've ended up with more unpainted than I have PAINTED!? GAH!? 

(I've also asked my FLGS to get me a copy of Hexbane’s Hunters when they come in next week!) 

Well... if things DID work out and I got four more done for Morgwaeth's Blade-Coven to face in the Beastgrave, they might be:

  1. Myari's Purifiers
  2. The Wurmspat
  3. Hrothgorn's Mantrappers
  4. Mollog's Mob..? (or Grashrak's Despoilers... or Skaeth's Wild Hunt...?) 

Mostly because the first three had interesting stories about them in the Direchasm collection of short stories. Mollog's Mob is on the list just because it looks so FUN! I mean, it's a big ol' troll and his funky mushroom friends!? 

In Q3/4 I also planned to play ten more games of Warhammer Underworlds, but shifting the setting to Harrowdeep. Ideally I'd get one new warband done each week for that as well. If all worked out those might be... 

  1. Xandire's Truthseekers
  2. Da Kunnin' Krew
  3. Blackpowder's Buccaneers
  4. The Exiled Dead
  5. Shadeborn
  6. Skittershank’s Clawpack
  7. Hexbane’s Hunters 
  8. Crimson Court
  9. Elathain's Soulraid
  10. Thundrik's Profiteers or Ylthari's Guardians...? 
The first seven are FOR the Harrowdeep setting. Elathain's Soulraid, as Idoneth Deepkin, seem like they would fit right in! Crimson Court because they look cool... and might also fit in... Thundrik's Profiteers or Ylthari's Guardians... because... well... that's all that would be left (along with Grashrak's Despoilers and Skaeth's Wild Hunt assuming I did Mollog's Mob in the group above) and a couple others I just ended up with extra copies of... 

I could do this!!! 

Maybe...?

If I was doing one of these a week, that would leave six other weeks this year... could I get some Kill Teams done!? Of the three Kill Team boxes I've purchased over the last year, I've completed NONE of the six teams I got with them... Four are at least partly painted... Two are still on sprues!? 

Or I could just say this year is the year to finish up with Warhammer Underworlds warbands and FINSH THEM ALL with those remaining six weeks!!! 

This all assumes I actually get painting miniatures again. 

One can hope... 

Monday, August 8, 2022

ROGaDay 2022 - Days 7-9

 

Day 7 - System Sunday: Describe a cool part of a system that you love?

kind of drawing a blank here... There are lots of bits here and there that I like... but nothing that stands out as something I LOVE more than anything... 

I really like a LOT of what's presented in FATE and I want to try that out some more. 

There are lots of things I really like about a lot of different system, but then there ends of being something else within that system that just DOESN'T work... at all... and ends up overshadowing everything else and I end up just dropping in and looking for something new...?


Day 8 - Who introduced you to RPGs?

No one, really.

As I kind of already explained on Day 3, I had heard about Dungeons & Dragons through mentions in popular media and advertisements in comics, but kind of started in a vacuum. I did’t know ANYONE that played when I convinced my parents to buy that first D&D box set.

I did later discover two guys at my school that played near the end of the year… and we played a few times over the summer. But then one moved away and the other went to a different school in the fall…


Day 9 - What was the SECOND RPG you bought?

It was a used copy of either Star Frontiers or Top Secret. One was second the other was third. I maybe paid $4-5 for just the core book of each - not the box set.

Either way, that was the most fun per dollars spent on RPGs EVER!!! We played with just the basic rulebook with both of those systems for AGES…


In other news, I actually finished some miniatures! a whole warband for Warhammer Underworlds... which is just four miniatures... and I'd done most of the painting ages ago... BUT THEY'RE DONE!!! So I should be posting some pics of them soon! 

Saturday, August 6, 2022

RPGaDAY 2022 - Days 4 - 6

 

Day 4 - Where would you host a first game?

Probably at my place. It’s where all my stuff is at. I have a dedicated gaming space with a BIG table and comfy chairs. 

I guess I could run something at a convention, or my FLGS. 

Or not… 

A lot would depend on who I was running it for - a group of complete strangers totally new to role-playing!? Just a new campaign with old friends? I'm guessing they mean something closer to the former...? 

I guess I might be willing to invite a group of complete strangers over to play a new game if I was desperate enough to play a role-playing game and was having a hard time finding enough COMMITTED players among my current pool of friends. 

I don’t know… the idea of inviting a bunch of complete strangers over is a little anxiety causing… 

Now that I think about it, though, just a few years ago I wanted to try out Wrath & Glory. None of my friends were interested or available, so I put out a call for players on the local 40K clubs Facebook group and a half-dozen people responded and I think five showed up to try out the game? Two or three of whom I don’t think I’d ever even met or engaged with in the group before!? It was a bit terrifying. It could have been a disaster. But it worked out. 

Maybe I need to remember THAT and try it again sometime!


Day 5 - Why will they like this game? 

Who? Which game? An introductory game? At my house? 

I guess this question assumes that I had a concrete answer for Day 2 Great Introductory Game) and Day 4 (Where To Host a First Game)…? 

Thinking more about this idea of introducing people to games over the last few days.. I’m not sure the system matters. I don’t think there are ANY that would be the BEST in all situations. I do think it needs to be SIMPLE and accessible and most importantly it needs to keep moving and be exciting. 

I think far more important than what system is being used in how prepared the GM is and how well THEY KNOW the system. 

I could very well see an introductory game with a bunch of total newbs playing a very complex game going quite well, IF the they’re playing with pre-generatetd characters (so they don’t get bogged down in trying to make one - and also the characters can be tailored to have something they can all contribute to the team and that first adventure!) AND person running it knows the game, the adventure, and the characters everyone is playing inside and out and can allow the players to focus on the role-playing - so they can describe what they want to do and the GM just says - well you have X ability or Y Skill so roll the red die and one blue one and then can narratively interpret the outcome of that roll. No one playing has to know a single rule or mechanic, they just need to tell me what they want to do. This requires a LOT of preparation.

So, if people come to play a new game at my house, they will like it because I WILL BE PREPARED and the game will be fast-paced and fun and everyone will be involved and feel like they contributed something and it didn't bog down with mechanics and looking things up or long explanations of how rules work. 

When I ran Savage Worlds I was passionate about it and knew it inside and out and brought a complete set of dice for everyone that was colour-coded (d4 was red, d6 was orange, d8 was yellow, d10 was green, d12 was blue, and the wild die was a translucent sparkly die). so I didn't even have to say  "roll your d6", I'd say, "roll the orange die with your sparkly blue wild die". I also used a set of the same dice - to help with learning which was which faster and also immediately see how much better or worse their foe was at whatever they were doing.

I knew the system well enough to balance things to be a challenge but not end up with a TPK - if things were too easy, I knew how many more baddies I could throw in. If it got a little overwhelming I usually had a way to add in allied extras or provide ways out. If I didn't remember how something was supposed to work, I made shit up on the spot. 


Day 6 - How would you get more people playing RPGs?

I don’t know that I particularly feel the need to…? 

I’m assuming when they are asking about “get more people role-playing” they mean “people that haven’t played RPGs before”… 

I guess if I was feeling like I really wanted to run a game but couldn’t find ANY committed players among my own friends. I’d probably just try to find some players among a few local game groups on Facebook… They might already be role-players, thought.

It could also just mean “People that are not currently playing a role-playing game” - which there are a lot of us, because… y'know... life… and COVID…!?!

In that case just ORGANIZING A NEW GAME - whether I run it or not, or whether it’s for complete neophytes or old grognards… starting a new game is literally getting more people playing that weren’t previously playing…. 

So… Do THAT I guess…?

Wednesday, August 3, 2022

RPGaDay 2022 - Day 1-3

 It's August, so it's time for RPGaDay again...

Maybe I'll do these in batches every few days...?

There are a LOT of questions that I'm not sure I'll even be able to answer... but I'll have a go at this anyway. 


1. Who would you introduce to RPGs?

I don’t know… I am less and less interested in doings stuff with  complete strangers as life goes on. Of the people I know, most already play role-playing games or have no interest… 

I have, in the past, ran games at conventions or stores (though, admittedly, most of those were more “tabletop miniature skirmish adventures” using Savage Worlds (or similar) but I’ve always tried to encourage a little role-playing in all my skirmish miniature games. 

I introduced my kids to role-playing games. That was so much fun. One, in turn, has introduced others, so maybe my work here is done. 

If ever I had grandchildren (I have my doubts about that… which I am neither pleased nor disappointed about… but you never know….) I would be thrilled to introduce them! 



2. What is a great introductory RPG? 

I’m not sure. 

Something simple that promotes ROLE-PLAYING and less about fiddly mechanics. 

I used to run Savage Worlds a lot - and introduced a lot of people to role-playing (and skirmish miniature gaming) through that. It was great because it was simple enough and could be used for ANYTHING… It used a lot of different dice which can be tricky - but usually easily solved with a “dice map”… and there were other problems… but I may need to revisit that at some point. 

I feel like FATE would be good… but I haven’t really played it enough to say for sure. 


3. When were you first introduced to RPGs?

I think it was forty years ago, this year - 1982-ish. 

I don’t know WHERE exactly I first heard of Dungeons & Dragons… I definitely didn’t KNOW anyone that played it. I do know it was mentioned or portrayed in at least two movies I saw around that time (Taps and E.T.). I relatively certain by that point I was reading Conan the Barbarian comics and maybe there were ads in there…? Or maybe other comics I was reading...? 

Then one day I saw the  Dungeons & Dragons Basic Set (the one with Keep on the Borderlands) and a number of Ral Partha miniatures in a toy store at the Wildwood Mall (now part of the Centre at Circle and 8th… or maybe it’s just called The Centre, now…?) I somehow convinced my parents to buy it and my dad to try and play it with me.

July Games

Another slow to start month. Despite a SUPER-LONG weekend to kick off the month we didn't get playing games until the 10th! This was partly because we all took turns being sick starting with Amanda and Keiran on the 4th, Finnegan was sick the next day, and, just after I thought I'd somehow dodged it, I got sick on the weekend!? Sunday I was feeling well enough to play a game, so we got back to playing some Warhammer Underworlds. 


Sunday, 10 July 2022

We played in Beastgrave, with Amanda fielding her Murder Grrrlz and I tried out Ironsoul's Condemnors. I thought maybe I hadn't tried them before, but when I went to log the play on BGG, I realized I had played them ONCE before. As with the previous time, I played with their standard deck, as-is... and... it wasn't awful. 

I have NOT had good luck with ANY of the Stormcast warbands... like... EVER. The DAughters of Khaine (that are my usual opponents) somehow just dance circles around them and cut them to ribbons!? I don't remember a single game where they weren't absolutely WIPED OUT!? 

The last time I played THIS particular warband, Amanda won 15-1... 

FIFTEEN to ONE!?

The first Round didn't go great... I was playing kind of "stow and steady" and letting them come to me... which COULD backfire as Amanda has all sorts of objective cards that can gain her points just... being in different places and surviving... I think I did take out Khamyss... who CAN be BRUTAL, but is a bit of a glass cannon...

The second round went better... I took out Kyrae in my first activation and then kind of surrounded Morgwaeth. By the end of Amanda's first activation on Round Three looked like... Amazingly, Morgwaeth survived TWO rounds standing there... the first Gwynne Ironsoul hammered on her - three dice - with two helpers and a smash attack, only one in six is a failure (the flury side), I rolled three regular hits and Amanda rolled a crit (which trumps everything!?) Ironsoul also had an upgrade which allowed her a reroll of one attack die on the first attack made each turn - and rolled another regular hit... 

For some reason, Morgwaeth stuck around!? She was not so lucky the next activation... 

Here's how things looked at the end of Round Three... Kyrssa, the last one standing, made a run for it, as there was NOTHING she could do and sticking around to get SMASHED by the Stormcast would just give me more points!? 

So... I FINALLY won a game with Stormcast Eternals! The final tally was 11-5!? Probably a combination of me being exceedingly lucky and Amanda being out of practice and/or just having an off day... I think with a bit of deck editing Ironsoul's Condemnors could be pretty brutal, though! 


Tuesday, 10 July 2022

It got brutally hot here as the week went on. So Tuesday evening we decided to hide in the cool basement Games Room and play Terraforming Mars. 

It was a LONG game - went for SIXTEEN turns (I feel like that's probably a record for us - NEITHER of us were producing heat. I'm sure by the end HALF of the raising of temperature was done by Standard Projects. We had all the oceans out before the mean temperature rose above -20°C!? (Not sure how THAT worked!?) 

Mars was definitely looking well and terraformed by the end of it, though!

Tim played Tharsis Republic with Business Empire and Donation (two prelude cards I've never used before) I took Builder milestone and the Landlord and Banker Awards

Amanda Played Eco line with Research Network and UNMI contractor - took Gardener and Planner milestones and Scientist awards.

She won. 


Monday, 24 July 2022

Our friend Kurtis came over and played a few games on this rainy Monday evening. We played Kingdom Builder (which I forgot to take a picture of) 

Then we played FIve Tribes (with the Whims of the Sultan expansion) 

In both games Kurtis and I were pretty close... and Amanda won by a BUNCH!? 


Wednesday, 27 July 2022

Didn't play a game this day, but I bought one. I kind of HOPED we'd try it out in the evening, but didn't end up getting to it... Kill Team boxes aside, I can't remember the last time I bought a game...? I have bought two expansions for Five Tribes in the last year...? Other than that, I think the last games bought were Century Golem and Wingspan for Amanda's birthday last year!? 

Amanda's played Stone Age a few times at ToonCon and I played it once. It's been a game that Amanda thought would be okay to get, but out FLGS hasn't had any in for YEARS!? Z-Man games just wasn't reprinting it or something!? A week or so ago, I saw on their Facebook page that they finally got in copies!

I was pretty excited to see it was only $66 - I kind of expected it to be $80+ as most other games seem to be these days!? 


Thursday, 28 July

Thursday Other Tim and Treena came over to play games! I can't remember the last time we saw each other...!? I feel like the last time we played games was the ToonCon just before the pandemic shut everything down!? 

We did get to try out Stone Age! Treena and Other Tim have played it a bit, so Other Tim just crushed it. 

Afterwards we tried out a game they brought called Space Base which was interesting enough. I kind of won... largely because I was lucky early in the game and got a few really good ships... also I had a total brain fart and for a turn or two was taking more for rewards when others rolled dice than maybe I should have... which might have changed things a little bit... I always ended up with waaaaaaay more credits than I needed to purchase any of the ships I did before I realized I ha made some mistakes, so it might not have affected things...? 


Sunday, 31 July 2022

This past Sunday, Brent, Kurtis and John came over to play Angola! 

We haven't played this in about four years... but for a while it seemed like we played it every six months - in July or December - and it seemed to coincide with Kurtis changing jobs!? Kurtis sort of changed jobs again this summer (sort of... he was just made the permanent University Veterinarian - a position he'd been holding as "ACTING University Veterinarian for a few years now) - but it WAS an official change of position, so I suggested we should probably play Angola. 

The game is played with four and those are divided into two teams of two. One team play the MPLA/FAPLA, the soviet-backed communist forces controlling Angola at the outset of the war, and the other team plays UNITA/FNLA, the western backed opponents. 

The previous four times we've played, Brent and I have played the MPLA/FAPLA with me playing the FAPLA three of those times all but one of those times we had randomly determined  who would play which faction. We joked a lot before that it would probalby be the same teams and when Brent rolled MPLA for his faction, it looked like it might happen again. 

It didn't, though. I ended up playing UNITA, John played the FAPLA, 

...and Kurtis was my partner this time with the FNLA

Now, I've never read the rules, I just bumble along as best I can.. I just move stuff around and when battles happen, they tell me what to roll and when. It has a fairly simple and abstract combat system and the activation system is fascinating leaving you always wondering what your opponents might do next... and sometimes wondering what YOU might be doing next, if you forget what you put in your activation deck and in what order!? 

Each turn you build a deck of a set number of cards (4-7 depending on what turn it is - starts at 4 cards, goes up to 7 by the end of the game) each represents one of the columns you have or "fifth column" which allows you to move a group of units not in a column and there are command cards which can allow you to swap column markers of two columns that have not yet moved (I've never used those) and one or two pass cards that MUST go into a deck (UNITA has two pass cards, everyone else has one). Once the deck has been made and the turn started you are not allowed to look at what's in your deck. A start player is determined somewhat randomly (d6, 1-4 corresponds to a player, 5-6 is the player to the left of the previous turn's start player) that player starts by revealing a card from their activation deck and activating that column or passing as indicated on card and then play continues clockwise with each other player revealing one card at a time... 

It's pretty intense. You can't move ALL of your forces. Your opponent can't move ALL of their forces. There is a lot of guessing and gambling based on what MIGHT be remaining in your opponents decks (and what's in YOURS, if you've forgotten!) 

Every faction gets one home base at one side of the board. UNITA starts in Southwest Africa, MPLA starts in Luanda, FNLA starts in Zaire, and the FAPLA starts in a town in Eastern Angloa... then three others are drawn at random... 

So the intital set up was CrAzY - UNITA and FNLA had control of four towns surrounding Luanda! One of the game-ending-goals is for UNITA or FNLA to capture Luanda. I don't think it's happened in any game so far but it looked pretty perilous!

Nothing really happened there because there was a LOT of troops and equipment in Luanda and making a move on Luanda would mean giving up your position in whatever town (which one of the columns of FAPLA troops that were also in teh area could swoop in and seize. 

Looking back, maybe we SHOULD have put more pressure on Luanda with direct attacks

As it was, for most of the game these just stayed as heavily armed enclaves that grew to massive sizes, just staring each other down. One of the UNITA columns made it's way up the coast clearing communist forces out of ports along the way... only to be pushed back a bit in later turns... 

In the end UNITA and FNLA won, AGAIN! I think it was turn nine after six hours of play. 


That's it for July. Didn't get in as much gaming as I'd hoped... Or painting as that last burst of painting energy ended up being very short-lived. Very little has been finished since then. WEll, very little MINIATURE painting has been happening... I HAVE been VERY BUSY with other sorts of painting in July!!

Might have to rethink those 5x/10x Challenges, too... 

Wednesday, July 13, 2022

Painting Again!

 With both kids suggesting they'd like to play some 40K/Kill Team this summer, I am painting again! 

Starting with some T'au - hoping to get a Kill Team or two ready and finish building it up to a Patrol Detachment. 

Keiran already has loads of Harlequins... 

I have no shortage of Kill Teams available. 

The plan is to run a little narrative campaign for their respective Kill Teams - Me, being like a Game Master in a role-playing game, will come up with scenarios and opponents. Somehow I'll have to weave it together that the two of them are after some similar goals and keep bumping into each other, from time to time. Maybe even have a few games of 40K where they end up on the same side fighting a greater opponent - each of them fielding a Patrol Detachment in an Incursion Level game...?

We shall see... 

Tuesday, July 12, 2022

Game Plan 2022 - 5x/10x Game Challenges

 I was thinking a little more about what games I might like to play in the coming months and try to solidify that into a challenge (or two... or three...?) 

Looking at the games I've played so far this year... 

  • Wingspan x11
  • Terraforming Mars x9
  • Five Tribes x7
  • Azul x6
  • Warhammer Underworlds: Direchasm x6
  • Carcassonne x5
  • Quebec 1759 x5
  • Splendor x3
  • Andean Abyss x2
  • Wizard Kings x2
  • Wrath & Glory x2
  • Bananagrams x1
  • For Sale x1
  • Marrying Mr. Darcy x1
  • The Silver Bayonet x1

So, give that, and some of the games I'd like to focus on, I thought I'd come up with a 10x10 Challenge list to try and help maintain that focus. Some were obvious (as I'd already played ten, or very nearly...). Others, less so... and might get swapped out at some point.


2022 (PROVISIONAL) 10x10 Game Challenge List 

  1. Wingspan 
  2. Terraforming Mars 
  3. Five Tribes 
  4. Azul 
  5. Warhammer Underworlds: Direchasm 
  6. Warhammer Underworlds: Harrowdeep
  7. Carcassonne 
  8. Kill Team
  9. GMT Games
  10. Role-Playing Game? Or Columbia Block Games?

Wingspan is DONE, don't have to play any more... though I'm sure we probably will

Just need to play one more game of Terraforming Mars and that one is done too. Five Tribes only needs three. So neither of these will even feature in the Q3 or Q4 5x5 Challenges, as I'm sure we can just pick those up along the way. 

I've already played 6 games of Warhammer Underworlds (set in the Beastgrave - which I log as Direchasm on BGG because it was the set I started with...). My plan is, over the summer, run a narrative sort of campaign for Amanda with Warhammer Underworlds... 

The idea is the campaign will follow the exploits of Amanda's favoured warband: Morgwaeth's Blade-Coven. I'll throw different warbands at them each week and try to weave some sort of narrative between the clashes. The plan is to play five more games set in Beastgrave/Direchasm over the next month while I get a few of the Harrowdeep/Nethermaze warbands finished up. Then we'll switch settings - Morgweath will have found a way... well.. if not home, at least a way OUT of Beastgrave and closer to home (as Harrowdeep is actually located just off the coast of Hag-Nar - Morgweath's home temple from which she and her blade-coven were dispatched to the Beastgrave!). 

I like Carcassonne. Amanda is ambivalent. She'll play. We've played five games already, so I thought I could add that to the Q4 5x5 Challenge and we could knock those out in the winter. 

The kids and I are planning to play a little Kill Team campaign this summer. Initially it was just going to be me and Finnegan, and I was planning something similar to what I'm doing with Amanda with Warhammer Underworlds - run a little narrative campaign that focuses on the story of HIS Kill Team (probably the fancy new T'au Pathfinders from Kill Team: Chalnath!) and I'd come up with a series of scenarios for him to play through facing different opponents. 

I only just found out today that Keiran was DEPLY HURT that I didn't ask THEM to join us!? I only hadn't because the last time we spoke of whole 40K thing, they said in no uncertain terms then NEVER liked and of 40K - regular 40K or Kill Team or any of the role-playing games. They said they TRIED to get interested in it because everyone else was interested... but they just couldn't.... So I respected that and didn't even try to persuade them to play ever since... I mean, they've shown NO INTEREST in ANY games for over a year!? 

I guess Finnegan somehow got them watching If the Emperor had a Text-to-Speech Device and they've had a bit of a change of heart... 

(I guess I'm going to have to watch it now, too...) 

Rather than trying to play any of the GMT games TEN times, I thought I'd make it a broad category that could include COIN games (Andean Abyss, On a Distant Plain, Fire in the Lake), Labyrinth, Twilight Struggle, Paths of Glory, etc... It might be two games five times each (as I DO like the idea of playing a game a few times to really get to know it!) or three games 3-4 times each... but it probably WON'T be either on game ten times or ten different games, once...

The Columbia Block Games, like GMT, is more of a category of games. These include Quebec 1759, Wizard Kings, Hammer of the Scots. I've played Quebec 1759 five times already. I've played Wizard kings twice, but probably won't bother trying it again... I COULD just play Hammer of the Scots three times and call it DONE, but I think I'll try and add it to one of the Quarterly 5x5 Challenges... 

I'm still holding out that I MIGHT get a role-playing game of SOME sort going on again in the fall... 

So here is what the Q3 and Q4 5x5 Challenges might look like:


Q3 5x5 Challenge

  1. Warhammer Underworlds: Direchasm (4 more) 
  2. Warhammer Underworlds: HarrowDeep
  3. GMT Games
  4. Kill Team
  5. Hammer of the Scots


Q4 5x5 Challenge

  1. Warhammer Underworlds: Harrowdeep
  2. Carcassonne 
  3. Role-Playing Game? Or something else?
  4. Kill Team
  5. GMT Games


Should keep me busy! 

AND hopefully get me motivated to start PLAYING again... 

I HAD really hoped I'd get in some games of Song of Blades and Heroes and a few of the Osprey Wargame Series this year. Maybe I'll try to set up a few one-off games over the next six months and try to focus on those next year!