I still haven’t gotten balance
down in this game or a clear idea of how many points should be awarded for
which, so I have to admit the victory points I just pulled out of my ass and
the forces were based on what I had… There are two T-80s in there… but I called
them all T-72s as that’s what the majority of them were…
SITUATION
A Soviet motor rifle division
has smashed through the front line at the Inner German Border! Tanks are
pouring through the gap to exploit the break through!
SCENARIO
Duration: 10 turns
Initiative: Soviets have initiative
for first turn, and then test thereafter.
Fog of War: Determined normally
by Reaction Tests
Table Size: 7’x5’
Special Conditions:
- The river is not fordable at
any point. It may only be crossed at the bridge.
SOVIET MISSION
The soviets are to advance
through the village and exit as many tanks off the far end of the table as
possible.
SOVIET VICTORY POINTS
Each Soviet tank exiting the far
(west) end of the table: 5 points
Each American Tank destroyed: 5
points
SOVIET FORCE
Initiative Level: D8
Confidence Level: Confident
Supply Level: Normal
Body Armour: None
Troop Quality/Morale: D8/D10
Soviet Forces
Tank Company
2x Tank Platoons, Each with:
3x T-72 tanks
NATO MISSION
Stop the Soviet advance!
NATO VICTORY POINTS
Each Soviet tank destroyed or
immobilized: 3 points
NATO FORCE
Initiative Level: D8
Confidence Level: Confident
Supply Level: Normal
Body Armour: None
Troop Quality/Morale: D8/D8
NATO Forces
2x US M1 tanks
THE GAME
Gary took the Soviets and I too
the Americans.
(Remember: click on the pictures
for a bigger version)
American M1 tanks lurking in the woods hoping to stem the
tide of the Soviet tank assault.
The Soviet tank column coming entering the valley.
A small German village and a bridge across the river running
down the middle of this picturesque valley.
The M1s lurking in the woods across the river.
And finally a view from the American position…
I took a lot of pictures at the beginning but then forgot to take more as play went on as I was constantly trying to look things up (that's not to say the rules are preticularly comples, I'm just an idiot with a bad memory, and I'm also the only one with the rules...)
I took a lot of pictures at the beginning but then forgot to take more as play went on as I was constantly trying to look things up (that's not to say the rules are preticularly comples, I'm just an idiot with a bad memory, and I'm also the only one with the rules...)
TURN ONE
I think all but one (or two?) of the Soviet tanks passed
their TQ roll to stay unbuttoned. As their orders were to press forward and
pass through this valley, Gary decided to drive them all through at Rapid
Speed.
T-72#1 roared into the valley. M1#1 reacted with fire.
BOOM!
First shot – vehicle killed. The Gunner was injured, but the
Commander and Driver managed to get out unscathed!
T-72#2 rolled out into the open M1#2 attempted to react and
failed! (which, I think, means they didn’t get to fire or make anymore reaction
attempts for the rest of the turn…?)
T-72#3 rolled into the open. M1#1 attempted to react again.
Fired on and knocked out the T-72’s main gun! The crew did a bail check, but
passed.
End of turn one; one T-72 knocked out, another with a main
gun desotryed.
TURN TWO
The Soviets retained the initiative. The Crew from T-72#1
did a first aid check on their gunner and turned out that he was okay – what he
thought was bleeding turned out to be some hydraulic fluid that had splattered
his legs… Despite the situation, they probably had a good laugh about it.
Checking for buttoning up, I think all off the Tank
Commanders passed – all having a good look outside to see what’s going on!
T-72#2 attempted a rapid move attempting to get to the
bridge and the cover of the village. M1#2 reacted firing on the T-72. The T-72
brewed up; the Gunner and Driver were injured but the Tank Commmander
successfully bailed.
T-72#3 also attempted a rapid move attempting to get to the
bridge and the cover of the village. M1#1 reacted, firing on the T-72. T-72#3 also brewed up; the Gunner was
injured but the Tank Commmander and Driver successfully bailed.
T-72#4 rolled out into the open also attempted a rapid move.
M1#2 reacted firing on the T-72. T-72#4 also brewed up (can you see a pattern
developing here…?) the Tank Commmander was injured but the Driver and Gunner
successfully bailed.
T-72#5 rolled out into the open and tried to fire on M1#1.
The T-72 actually got to fire first! Shots were exchanged but the round of fire
was inconclusive – no hits!
T-72#6 also tried to make a rapid move around the burning
wrecks of the lead platoon. M1#1 attempted to react but failed.
End of Turn Two: four knocked out T-72s smoking in the
distance.
I need to get/make some better burn markers…
TURN THREE
The Soviets again maintained the initiative.
The various crews checked on their injuried comrades.
T-72#2’s gunner was seriously injured, but the Driver, it turns out, was okay
(hit his head on the drivers hatch on the way out and was temporarily stunned).
T-72#3’s gunner was lightly wounded. T-72#4’s Tank Commander was seriously
injured.
The remaining T-72 commanders remained unbuttoned to have a
good view of the developing situation.
T-72#5 fired on M1#2, both M1s attempted to react. M1#2
fired first – suppressing the T-72. The T-72 fired next, but caused no effect,
M1#1 fired last, brewing up the T-72. The T-72 crew attempted to bail taking
two casualties.
T-72#6 moved up behind the wreckage of the rest of the
force. M1#1 attempted to react but failed – rolling a 1 – bringing out the
first Fog of War card, which was FIRE! FIRE! One of the buildings in the
village took a stray round and caught fire.
TURN FOUR
I think the remaining Soviet tank retained the initiative…?
T-72#5 checked their crew members: the Tank Commander was
Killed in Action (he probably never made it out of the tank as it brewed up),
and the Driver was Lightly wounded.
T-72#6 made one last ditch attempt at a dash for the bridge
and the cover of the village. M1#1 reacted. This time it was the Soviets turn
to roll a one on the reaction roll – drawing a Fog of War card; something about
soviets taking time out to do some looting… not really applicable…
Then the M1 fired…
Scoring a Catastrophic Kill – blowing the tank up and
killing averyone inside! KA-BOOM!!!
Six smoking wrecks…
Lesson learned. T-72s; no match for M1s…
Soviets
Tanks Lost: 6
KIA: 4
Seriously Wounded: 2
Lightly Wounded: 2
Okay: 10
Victory Points: 0
Victory Points: 0
NATO
Tanks Lost: 0
KIA: 0
Seriously Wounded: 0
Lightly Wounded: 0
Okay: 8
Victory Points: 18
Victory Points: 18
Well… that was a rather one-sided affair. I suppose if one
were really grim the Americans could have spent some time machine-gunning the
surving tank crews as they ran for cover… But at this point - early in the war –
there probably wouldn’t be the sort of bitterness that would precipitate such
action. I imagine the Americans were probably thinking “Poor, dumn fü¢kers…”
and just glad they had M1s and weren’t in those T-72 death traps!
I think I’ve got the vehicle rules pretty much down. Still trying
to get my head around some aspects of the action-reaction system. I have to add
in air support and artillery and asymmetric operations next…
Coming soon on Tim’s Miniature Wargaming Blog:
More game reports… more toys…
Great game Tim ;) I have FoF, but haven't really played it a lot outside of Ambush Alley-level encounters. Looking forward to more AARs.
ReplyDeleteRegards,
Monty
Well, okay, that was a bloody affair :D
ReplyDeleteTank Battles in FoF are knife-fights in most of the cases, as the rules aren´t built for representing long-range engagements over kilometres. This means whoever wins the reaction test has a good chance of winning the firefight. Seems like your Americans were very good in this regard and thus managed to survive. My bets where with the soviets when I read the scenario setup. They should have set 1 or 2 tanks on Overwatch to counter the threat from American reaction.