Last Saturday I’d cancelled by Regular Saturday Night Savage Worlds game as it looked like no one was available… then Christian said he was, so I set up a quick Cold War Gone Hot Force on Force game to try out…
I’m still trying to get the rules straight in my head, so I
probably made lots of mistakes… I was also really tired and wasn’t taking very
detailed notes… so my memory of the game is a little hazy. I’ll try to do my
best to describe what was going on in the pictures…
SITUATION
After a series of “border
incidents” and a number of “terrorist bombings” within the Soviet Union, the
Soviets have launched a full-scale invasion of neighboring Burkhadurkastan
claiming they have been harbouring and training the terrorists operation within
the Soviet Union…. (It has nothing at all to do with the recently discovered vast
oil reserves in the border region of Buhdurkh).
A coalition of western nations,
led by the British, outraged by the Soviets brazen infringement of
Burkhadurkastan territorial sovereignty have pledged support to the beleaguered
Burkhadurkastanis (whether they want it or not)! (It has nothing at all to do
with BP purchasing exclusive rights to exploit the recently discovered vast oil
reserves in the border region of Buhdurkh).
A British rapid deployment light
role brigade has been deployed to Budurkh (despite the fact that the initial
Soviet invasion had been pressing further east towards the capitol of
Burkhadurkabad…?)
Elements of the Black Watch have
moved into the Eastern part of Budurkh and begun hastily preparing defences for
the expected soviet swing toe the west.
SCENARIO
Duration: 10 turns
Initiative: Soviets have
initiative for first two turns, then test thereafter.
Fog of War: Determined normally
by Reaction Tests
Table Size: ~6’x5’
BRITISH MISSION
Occupy the village of Guburkh
and prepare defences to hold off the advance elements of the invading Soviets.
BRITISH VICTORY POINTS
I can't remember if I worked out any... I certainly didn't write them down... shoudl have been something about denying soviets the village... Or maybe some target buildings on the far end of town... or something like that...
I can't remember if I worked out any... I certainly didn't write them down... shoudl have been something about denying soviets the village... Or maybe some target buildings on the far end of town... or something like that...
BRITISH FORCE
Initiative Level: D8
Confidence Level: Confident
Supply Level: Normal
Body Armour: None
Troop Quality/Morale: D8/D8
British Forces
Lieutenant – SA-80
Medic – SA-80
Fire Team #1
Team Leader – SA-80
MG-Gunner – LSW
Grenadier – SA-80 + Grenade
Launcher
Rifleman – SA-80
Fire Team #2
Team Leader – SA-80
MG-Gunner – LSW
Grenadier – Carl Gustav + SA-80
Rifleman – SA-80
Fire Team #3
Team Leader – SA-80
MG-Gunner – GPMG
Grenadier – SA-80 + Grenade
Launcher
Rifleman – SA-80
SOVIET MISSION
Push through the village of
Guburkh and expel any resistance you encounter there.
SOVIET VICTORY POINTS
As the British Victory Points above.. really just playing to figure out rules... haven't really got me head around designing balanced objectives and forces and whatnot.
As the British Victory Points above.. really just playing to figure out rules... haven't really got me head around designing balanced objectives and forces and whatnot.
SOVIET FORCE
Initiative Level: D8
Confidence Level: Confident
Supply Level: Normal
Body Armour: None
Troop Quality/Morale: D8/D8
Soviet Forces
Leytenant – pistol
Serzhant – AK-74
Sniper – Dragunov Sniper Rifle
Fire Team #1
Team Leader – AK-74
MG-Gunner – PRK-74
Grenadier – RPG-7
2x Rifleman – AK-74
Fire Team #2
Team Leader – AK-74
MG-Gunner – PRK-74
Grenadier – AK-74 + Grenade
Launcher
2x Rifleman – AK-74
Fire Team #3
Team Leader – AK-74
MG-Gunner – PRK-74
3x Rifleman – AK-74
BTR-80 = 3 crew (Driver, Gunner,
Commander)
THE GAME
After we'd worked out who would have what, Christian decided to take the defending British and I took the attacking soviets.
(Remember: click on the pictures
for a bigger version)
Soviets deployed aproaching the outskirts of Guburkh
TURN ONE
The soviets rushed to the edge of town. No reaction from the
British (or Scots, actually…).
The Scots move up to new positions in the End Phase.
TURN TWO
Soviets and British Exchange fire on the south end of the
village. Both take one casualty, the Soviets are pinned.
The other soviets moved up taking cover in and around the
destroyed building on the Northeast endge of the village.
In the end phase the remaining Scots move up. More fire is
exchanged with Soviets; each taking one casualty. In this round of fire
Christian rolled a one bringing out the first of many Fog of War cards. I can’t
remember which it was… it must not have had much effect. We haven’t had many in
the previous games. In fast I think there were more FOW cards drawn in this
game than in all the previous Force on Force and Tomorrow’s War games…
Oh, it might have been “Brats and Schnapps” a NATO fire team
that’s out of LOS of higher command takes a turn out to sample local culinary
culture. No one was, so we ignored it…
TURN THREE
Two British and Two soviet teams did first aid checks to see
what happened to their downed comrades… The soviets apparently had one seriously
wounded soldier and the other was okay… I don’t seem to have taken note of what
happened to the British.
There was some attempt at exchanging of fire in the middle
of town – which brought out another FoW card – Air Strike – an Su-25 Frogtfoot
operating in the area decided to help out and dropped a bomb on the building in
the center of town where the British were firing from – wiping them out.
I’ve realized since playing (and having a thorough re-read
of the rules – I should have done the attack against the building – which may
or may not have collapsed on the British… I should make some more ruined
buildings that are approximately the size and shape of the existing buildings
that I could swap out in just such an occasion…
With the threat in the center of twon reduced the BTR-80n
moved up.
TURN FOUR
I have noted that the soviets did a first aid check and had
two more seriously wounded…? Though I’m not sure WHERE they took those
casualties…?
The British Medic (along with the Lieutenant?) made it to
the Team that had been bombed (perhaps they moved up in the end phase of the
previous turn). The results of the bombing were one KIA, 1 Seriously wounded
and the others were just fine – though they kept talking really loud and
shouting “WHAAAAAT?!” every time someone tried speaking to them…
Antoher British unit apparently had a Serious Wound and a
Light Wound – I’m guess this, and the Soviet mystery casualties were among the
teams at the south edge of the village that were exchanging fire.
The BTR-80 fired at Brits in the building immediately to
their front. The BTE fire was ineffective, but the British return fire took out
the vehicle commander (who was unbuttoned)!
The soviet Sniper took out another Brit – likely one that
had just gotten back up. And the other soviets at the north end of town poured
fire into the bombed building
TURN FIVE
The Soviet vehicle commander turned out to be seriously
wounded.
The British Lieutenant was okay, the medic Lightly wounded,
and another was KIA.
I’m not sure what else was going on in the turn…?
TURN SIX
The Carl G Gunner lit up the BTR-80!
The Soviets moved up in the center and apparently shot up
some more Brits… somewhere….?
Soviets on the south end of the village overran the British
fire tean that had stopped returning fire (because they were all casualties)
TURN SEVEN
Among the British Casualties taken prisoner on the south end
of town two were Seriously Wounded, two were Lightly Wounded.
Elsewhere There was two more Lightly Wounded British that
received first aid…
I can’t remember what else went on in the last turn… Things
were going very badly for the British….
Among the other Fog of War cards that were in the discard
pile (that I can’t remember when they came up were: Shuffling the Stack (The
Brits were no longer allowed to call on any further air strikes… had they been
allowed to do so…), Fire! Fire (a building occupied by some British burst into
flame and had to be abandoned), A Break In The Clouds (negating any previous
weather related FoW cards), and “Should We Turn This On?” (Something to do with
Ground Surface Radar - I had to make a TQ test – failure would have meant the
Brits got a free Heavy artillery fire mission on one of my teams, bu,t as I
passed, it just meant the Brits couldn’t use Out of contact Movement).
A Fun game. Starting to get the hang of things. After playing
this I’ve had a thorough re-reading of the rules we’ve used so far… it cleared
up a few things… I realized I was doing a few things wrong…
I will likely get another game in this Saturday as it looks
like most of my regular Saturday night Savage Worlds players are bailing on me
once again… Ah well… I’d rather play more of this at the moment anyway…
Coming soon on Tim’s Miniature Wargaming Blog:
I’m kind of prepping and priming a number of things that
arrived this week and jumping around – back and forth between Africans, British
SAS and a half dozen assorted vehicles in various stages of assembly and
paintage…. Who knows what I’ll post next… Maybe it’ll be a report of Saturday’s
game!
I'm on the countdown to 1000 posts. This is apparently post #990.
Tired or not Tim this looks a great game ;) nice one
ReplyDeleteAgreed. Great terrain and figures.
ReplyDeleteThose buildings look interesting. 28mil I'm guessing? Is Burkhadurkastan near Durkaburkhastan?
ReplyDeleteThanks all!
ReplyDeleteYes, this stuff is all 28mm.
Burkhadurkastan could be near Durkaburkhastan...? I'm pretty sure it's near Durkadurkastan.