(Refer to the map here: Campaign Map)
The Orcs celebrated the relief of Nalgabad for some time – much to the chagrin of their commanders. The undead partake in no celebration, and indeed had nothing to celebrate so they were back to Nalgabad before the Orcs could even be marshaled to march on the capitol of Amundabad. The undead fought like the mindless automatons that they are… but were vastly outnumbered by angry drunk Orcs. The battle was fierce, but short and largely one-sided. After the second defeat of the Undead minions, the Orcs continued their celebrations well into the Autumn, and indeed the winter, hardly noticing the seasons had passed.
The Dwarves having secured their new territory marched to the sea via Sykl and there boarded longships abandoned by the Nordlanders. They made sail for Boulgeaus. They invested the city, which fell shortly thereafter – wild rumours of the impatience and cold-bloodedness of the Dwarves and what they might do to the inhabitants if they were forced to maintain a long siege had a large part in the garrison commanders decision to quickly seek terms.
The Narns concerned with their reputation could not let their latest defeat go unpunished and sailed back for Morgond in the fall and met the Anglanders in battle for a third time this year. The “invasion” turned out to be little more than a raid, and when the “armies” met, exhausted and much reduced, they fought what amounted to little more than a short skirmish. Once again an Anglish General was sniped, apparently, by a dastardly Halfling woodsman and the force retired to Galordon.
Well that’s it for this little play-test! Thanks so very much to all who participated – it gave me a good idea of how things might play out on the Campaign Weekend) and gave me some things to think about…. Most of all it got me totally STOKED about running the campaign weekend and an extended email campaign afterwards!!
The prestige points listed below are the amount gained through battles and taking cities plus the points for cities controlled at the end of the campaign, followed by the total. Looks like Bob turned out to be the clear victor, followed by Joe, and then Cory… Woody kind of got crunched hard – I think his position on the map had a fair bit to do with that!
I’m considering how I might redraw the map…. Since there won’t be any undead I can lose the odd little bit of desert in the corner… I might make it all on one continent - without islands. There was a LOT of sea travel and for the most part players were very lucky only one journey got caught in a storm and luckily only lost two stands worth of troops! Considering how harsh the outcome of battles is on armies I might just remove the need to worry about losing further troops at sea…
Now… back to painting and terrain making!!!
Field Army Location: Nalgabad
Field Army Size: 14AP
Areas Controlled: Korrt*, Underyun, Garlac, Nalgabad
Prestige Points: 12 + 24 = 36
Field Army Location: Amundabad
Field Army Size: 2AP
Areas Controlled: Amundabad*, Tashaklabad
Prestige Points: 0 + 12 = 12
Field Army Location: Morgond
Field Army Size: 7AP
Areas Controlled: Nean*, Relais, Morgond
Prestige Points: 39 + 18 = 57
Field Army Location: Starsgard
Field Army Size: 22AP
Areas Controlled: Bohl-dur*, Harra-dur, Khalin-dur, Behln-dur, Hammar, Starsgard, Boulgeaus
Prestige Points: 28 + 42 = 70
Field Army Location: N/A
Field Army Size: 0AP
Areas Controlled: N/A
Prestige Points: 0 + 0 = 0
Field Army Location: Mrognd
Field Army Size: 8AP
Areas Controlled: Galordon*, Scael, Sykl,
Prestige Points: 30 + 18 = 48
Field Army Location: Quewedel
Field Army Size: 6AP
Areas Controlled: Quewedel*, Andild, Lyeldil,
Prestige Points: 0 + 18 = 18