Filled with fury after the a pair of Mega-Gargants ransacked their encampment... Goretim the Reddish and the Bloodbound Warriors of the Blood Siblinghood of the Slaughter-Gut-Pile were out for BLOOD!!
The first foe they encountered on their March of RAGE was the hated Soulblights... AGAIN!
Goretim decided they'd had enough of the cursed Soulblights and it was time to bring their leader down for good..
Goretim the Reddish and the Mighty Skullcrushers of The Red Path lead the way - flanking to the left!
The Bloodreavers on the extreme right, tried to distract the Blood Knights.
the Mighty Skullcrushers rode down a unit of Barrow Guard...
Utterly destroying them!
Then charged straight into Duchess and her retinue...
In the centre of the battleline, the Korgorath kept another unit of skeletal warriors busy while the Slaughterpriests beseeched their lord Khorne to grant them favours...
The Bloodreavers having been destroyed, the Blood Warriors charged into to keep the Blood Knights busy and away from their duchess.
The Duchess was cut down and the Mighty Skullcrushers turned on the retinue of Fell Bats, while Goretim turned on Nosis the Vengorian Lord!
In the distance, the sounds of raging Korgorath smashing bones of skeletal warriors...
the battle between the Blood Knights and the Blood Warriors dragged on.
The Fell Bats destroyed, the Mighty Skullcrushers turned their attention on the Vengorian Lord... who fled like the coward they are...
So Goretim the Reddish and the Mighty Skullcrushers turned focus of their wrath against a nearby unit of skeletal warriors...
Summoned Hex-Gorger Skulls and the Slaughterpriests themselves joined the Korgorath in trying to destroy the single unit of skeletons in the centre of the line - as quick as they could destroy them, more just rose up out of the ground and joined the battle!?
The Vengorian Lord swooped back in to ambush Goretim!
Slowly the Blood Warriors gained the upper hand in their battle against the Blood Knights...
Eventually there was just one Blood Knight remaining... and she was brought down by the sheer weight of the Blood Warriors assaults...
The Blood warriors charged forth and destroyed a unit of skeletal warriors that had just arrived and threatened to join the battle with the Korgorath and Slaughterpriests!
Alas a flight of Fell Bats swooped in and finished off the Korgorath and took down Gob Bloodblob.
Nosis the Vengorian Lord and Goretim the Reddish exchanged savage blows, but neither were able to gain the upper hand... eventually both parties retired, the Bloodbound horde claiming victory, having slain the Vampire leading the Soulblights...
Orion was in town on last Friday and so we got in TWO games of Age of Sigmar for our Ravaged Coast campaign. As I have collected more than 20 Emberstone Shards, we decided to try out a Gnaw's Edge Battleplan for our first game and rolled Twisted By Rage!
I only won this because on the second round, I got a double turn (Went last in the first round, then first in the second round). While others have used-double turns to just destroy my army, on multiple occasions in this campaign, I'd yet to be able to take advantage of such a situation... until NOW!
In the Ravaged Coast battlepack, there is virtually NO DOWNSIDE to taking a double-turn if you win the priority roll! Your opponent is the underdog for the turn and gains one extra Command Point... and gets to roll on the Twist Table and decide who the twist will affect...
In the new Blighted Wilds Path to Glory, the downside is a little more significant - your opponent will be the underdog for the rest of the game, or until THEY play a double-turn, AND on the Round that you take the double turn, not only do they get the base five Command Point, they get to roll a die for each Command Point YOU have (typically four) and for each 5+ they roll, they STEAL one of your Command Points.
This seems like there's a bit more of a risk to taking a double turn, which can be devastating to your opponent. It may be less of a risk later in the game, though... if it's about to end, there's no worry about your opponent being the underdog for the "rest of the game" if there is only one round yet, and it's near the end of the game when opponents have taking double-turns and just devastated what was left of my force...
Post Game I only gathered Three Emberstone Shards (the three for winning... None of my units were holding any extras at the end of the game!) That was okay, because I had saved a few from the previous game and was able to spend SIX to raise Goretim the Reddish to LEGENDARY status on the Path of the Slaughterer - gaining the Vessel of Murder ability (which is just gross)!
There were just SO MANY battlewounds... and more Battlescars... Because it's been a week since we played, I forget which game who gained what battlescars... but I think Goretim the Reddish was the ONLY unit that DIDN'T have at leas one battlescar... The poor Bloodreavers, by the end of the afternoon of gaming had THREE and enough battle wounds that they could potentially be taken out of the game permanently!!
One of us having won a Gnaw's Edge Battleplan, meant that we COULD play a Hateful Shores Battleplan... so that's what we did next! Stay tuned for THAT battle report - coming soon-ish!




















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