Tuesday, December 23, 2025

Warhammer Quest: Cursed City - Night Wars 10 - Decapitation Journey: Carmilla's Doom

After the slaughter of her minions and familiars at the Tallyman's Lodge, Carmilla DuSang's power base had been severely disrupted and it was time to go after the vampire herself... But as with Lady Annika before her, Carmilla DuSang would lash out at the citizens of Haven... 

And our heroes were waiting for them... But when DuSang's Minions came, they did not come for the Heroes... 

They came to punish the citizens of Haven by destroying the things which they hold dear...

(it was supposed to be wells... they were coming to destroy/pollute the wells... but I didn't have four little wells, so... a random assortment of scatter terrain bits/mysterious objects were used... the bats above were attacking the small lending library... Finnegan suggested the tyrant vampires were worried about the citizens of Haven reading too many "woke" books that portrayed vampires in a bad light... and so they decided to cancel ban those books!) 

Qulathis felled a number of Fell Bats... 

Brutogg smashed apart a patrol of the Ulfenwatch. 

Glaurio came to aid Qulathis and shot down the last of the Fell Bats. 

Then dashed on to deal with another patrol of Ulfenwatch that had arrived on the scene! 

Qulathis turned her attentions to swarms of smaller bats that were ruining the small lending library! 

Then joined Glaurio and Octren who were dealing with MORE Ulfenwatch, that seemed to just keep arriving from the same direction! 

Those were dealt with... 

Brutogg had bats of his own to deal with. 

Octern stared down another flight of bats. 

For a moment, they thought they'd driven them all off.. 

But then more Ulfenwatch arrived. 

and Fellbats that picked up Octren and carried him away! 

Which they quickly learned was not the best plan! 

Brutogg just kept smashing more ulfenwatch as they arrived... 

And then they were gone, the last of them fled... the Heroes tracked them back to Carmilla DuSang's lair in the Betrayer's Way... 

Entering the Betrayer's Way in the permanent dark brought back memories of the loss of their dear friend Dagnai... 

Qulathis pushed out of the Landing Zone, past a swarm of small bats... then Shot a fell bat waiting by a doorway she passed... 

Then found three Ulfenwatch guarding Carmilla DuSang... 

And shot them all down... 

Then Brutogg bullied his way past the same small bat swarms and stormed into the square past Qulathis and alternatively pounded on Carmilla DuSange with his Marrowmasher and Gutgouger... and she was down... 

(Seriously... Carmilla DuSang, who, on paper, looks absoloutley terrifying, was taken out on the second activation... I then re-read the scenario... TWICE... to see if I MISSED something else they were supposed to do... and, nope, they just got VERY lucky that she missed all her dodge attempts and never got to hit back!?) 

Glaurio and Octren had held back in the Landing Zone, figuring Qulathis and Brutogg would have cleared the way out... were shocked to find swarms of small bats remaining just outside the landing zone!?

Octren eventually made his way to Brutogg and decided to investigate a mysterious object... 

and got embroiled in a side-quest that ended with him gaining a broken amulet and a curse (that only lasted until the end of the Journey)... but having to give up the Black Rose which he'd gained, but never had need of in Ulfenkarn in Peril!?

Glaruio was the last to leave the Landing Zone... 

Qulathis got snatched by a trio of Fell Bats and carried off. Glaurio came to her aid and shot one of them... 

But the space was quickly filled by swarms of smaller bats! 

Brutogg was attacked by some ambushing Ulfenwatch... 

I'm not trapped in here with you... yous all trapped in here with ME!?"

Then it was Glaurio's turn to be snatched by Fell Bats and carried off! 

Qulathis tried going to his aid... but fresh patrols of the Ulfenwatch started arriving 

Brutogg smashed another fell bat down while bellowing at the others to get to the extraction zone!!

Glaurio freed himself of the Fell Bat, only to have to deal with swarms of smaller bats... 

Qulathis, again was snatched and carried off by Fell Bats!? Octren tried to hold off the Ulfenwatch long enough for her to get away! 

After putting a few more arrows into some more fell bats, she did eventually get away... 

And all made it to the extraction zone to board The Adamant and fly off back to Haven.. 

Attempts at high-fives were made! 

This was such a bizarre Journey. It seemed harder to get out than it was to take out Carmilla herself!? The endless Fell Bats just kept picking heroes up and flying them to a far part of the board... 

WHEW!! Two down, one to go! 

We will next be hunting down Kritza the Rat Prince! 

Gelgus Pust, Prince of Sores, and Mulgoth the Cleaver

So, instead of working on the base level hostile minions and heroes, that would be useful for trying out or starting the game... I apparently decided I needed to start with the Biggest Boss himself and his Number One Lieutenant!? 

Gelgus Pust, Prince of Sores, and Mulgoth the Cleaver


Gelgus Pust, Prince of Sores - I did a bit of light converting on the model. The original wasn't wearing a helmet... and...  I did NOT love his goofy face... So I found some left over helmet bits from Putrid Blight Kings (or maybe Pusgoyle Blightlords?) and did a bit of a swaperoo! 

This Daemon Prince is the leader of the Nurgle forces that have infested the Jade Abbey in Warhammer Quest: Darkwater and is the Big Bad/Final Boss of the game


He's got some bug-bits - including wings on his back... I don't love how the wings turned out... but I'm not sure how to make them any better, so I'm calling it done and moving on!!


Mulgoth the Cleaver - Mulgoth is Gelgus Pust's Lieutenant and has served him for decades.

I also did a quick comparrison show of these two new Nurgle Lords with some of the older Nurgle minis...


From Left to Right; Plaguebearer, Gelgus Pust, Lord of Plagues, Mulgoth, Older Putrid Blightking

While I was painting them, having only Gelgus Pust as a reference, I was feeling like Mulgoth was rather small... but seeing him in this line-up next to a Lord of Plagues... He IS kind of a big boi! 

I really need to assemble and paint the REST of the Hostile Minions (Pox-Wretches, Pestigors and Blight Templars)... I have most of the Heroes and Hostile characters done - except for Shaman Foulhoof - the Boss for Act I!? I think that will be THE PRIORITY for the week - Shamen Foulhoof, Pestigors, and Pox-Wretches, and the four basic heroes! 

Played the final game of our Ravaged Coast Path to Glory campaign yesterday, so I have a game report to finish up for that. 

Last Tuesday, Amanda, Finnegan and I attempted a  Decapitation Journey for Carmilla DuSang in Warhammer Quest: Cursed City - and I'd hoped to have THAT game report done by today... and maybe I could still finish it up (at least I got the three other Warhammer Quest game reports I was behind on done!)

AND we played the lastest episode in the What We Do in the Realm of Shadows campaign AND a Spearhead Doubles game on Sunday... so, at some point, I'll have game reports for THOSE!?

Never thought I'd be saying this, but... I almost feel like I need to play less games so I can get caught up with the game reports and painting!? 

Sunday, December 21, 2025

Warhammer Quest: Darkwater - Mire Kelpies

 I have finished the first of the Warhammer Quest: Darkwater miniatures! These were very simple and easy to knock out, so I did... I'll admit, I put very little effort into them, just wanted them done. 

Six down, Fourty-Three to go! 

Six Mire Kelpies

Being one of the lesser minions, I figured there were probably more than a few Act I encounters featuring them, so they'd be handy to be among the first to finish up. Maybe I should focus on the four basic, starter heroes - so I can run through a practice game and try the new system out?

(Of course, the heroes would be the SENSIBLE thing to work on... What is ACTUALLY closest to being finished? Gelgus Pust and Mulgoth the Cleaver.. Two of the biggest, baddest bosses that are probably not even seen in any of the Act I encounters!?)

That will have to be later in the week. Tonight I have to get a few things ready for the Age of Sigmar game  tomorrow, and then tomorrow I need to finish up the Rat Horde for our Warhammer QuestL Cursed City game - as the heroes will now be facing Kritza, the Rat Prince! 

Warhmmer Quest: Silver Tower - Gaunt Summoner of Tzeentch

 This Gaunt Summoner of Tzeentch is from Finnegan's copy of Warhammer Quest: Silver Tower... which I am technically painting it for... but also... I need a Gaunt Summoner of Tzeentch for our Soulbound game later today! 

Gaunt Summoner of Tzeentch

It COULD be used in a Disciples of Tzeentch army (or, I think, even a Slaves to Darkness army...?)... But it is Finnegan and I doubt he will ever play Age of Sigmar, so... 

If ever I get enough Disciples of Tzeentch ready to play them in Age of Sigmar and need a Gaunt Summoner... I'll probably just pick up my own, at that point! 

Friday, December 19, 2025

Holiday Hobby Plans

I had a lot of stuff in mind that I've been wanting to work on - and had it in my head I might try to complete by the end of the year... and then I realized the end of the year was less than two weeks away! I tried to write down all those things in one place and then from that make a short list of the things I'd really like to get painted by the end of the year... and... the list ended up being NOT-SO-SHORT!! Even the shorter version of the short list seemed a little unrealistic to complete in the next ELEVEN DAYS!? 

This is looking more like what I might get done in the first quarter of next year?! 

This first batch is what I really, REALLY hope I CAN still knock out over the next week and a half - Their all Warhammer Quest: Darkwater miniatures which I'd like to run a game of just before new year... Also... a Gaunt Summoner of Tzeentch... for... REASONS!?

1x Edmark Valoran

1x Bren Tylis

1x Inara Sion

1x Drolf Ironhead 

1x Shaman Foulhoof

6x Mire Kelpies

8x Pestigors

14x Pox-Wretches

2x treasure tokens

2x living rot tokens

I don't even have the Pestigors, Pox-Wretches, or Shaman Foulhoof assembled yet!?


Then there is the rest of the Darkwater stuff... which I'll probably finish up in the new year... 

1x Kelthannor 

1x Drasher Vorn

1xJacobus Vyne

1x Wisper

1x Gelgus Pust

1x Belga the Cystwitch

1x Mulgoth the Cleaver

2x Cankerborn

3x Blight Templars


The rest of the Sylvaneth stuff I have to finish up - for Amanda to expand her force as we play Path to Glory! Drycha Hamadreth is SO CLOSE to being done... I might get her done this year... the rest will have to wait for January... 

1x Drycha Hamadreth

1x Spirit of Durthu 


1x Treelord Ancient

15x Spite-Revenants (or Tree-Revenants)


The rest of the Nurgle stuff I have to finish up (that isn't in the Warhammer Quest: Darkwater set) - for ME to expand MY force as we play Path to Glory! All of it probably going to have to wait until the new year... 

1x Harbinger of Decay


4x Pusgoyle Blightlords


5x Putrid Blightkings


10x Rotmire Creed

1x Feculent Gnarlmaw


This is the rest of the Nighthaunts I have to finish up - the Dreadscythe Harridans I don't even HAVE yet, but I was told they're on their way and should have been her this week, but were likely delayed by the blizzard. The Dreadscythe Harridans are the last thing I need to finish up the Nighthaunt Spearhead army, and that would be another spearhead army DONE... so, if I pick those up in the next week, they may jump to the head of the Queue - just because it would be nice to finish ONE MORE Spearhead army... the other ten models are the only other Nighthaunts I have left to paint then that collection is DONE... well... Until I decide I need a few more to make it an even 2000 points... that's all a next year problem though.. 

10x Dreadscythe Harridans

1x Scriptor Mortis

5x Craventhrone Guard

4x Myrmourn Banshees


I got it in my head I need to finish up enough Tzeentch stuff to field a 1000 point force... Then I'd have forces for ALL the main Chaos factions... (also... useful for Soulbound adventures I have!) Finishing THIS lot would also finish up another Spearhead army... Next year I guess... 

3x Flamers of Tzeentch

1x Magister on Disc of Tzeentch 

10x Tzaangors

10x Kairic Acolytes


A few Soulblight Gravelords needed to finish up yet ANOTHER Spearhead army... There are a few more Soulblights to do... but these are kind of the priority (because Spearhead, and because it would give me a solid core of stuff to build up a Path to Glory army around!) 

3x Vargheists

5x Blood Knights


Seriously, how did I think I had time to get all these things done...!? (and I'm sure there are other random things floating around the workbench) 

Realistically, if I were to get that first batch of Warhammer QuestL Darkwater stuff done, I'd be pretty happy... I think I have to accept that I'm just NOT going to be "in the black" for this year... maybe next year... 


How many do you think I'll actually get done!? 


Is there anything you NEED (or WANT!) to finish before the end of the year?

(let me know in the comments!)  


Path to Glory: Ravaged Coast - Assault on the Sea Cave

After losing much of the armies supplies to the hungry, wandering Gargants, Goretim the Reddish bade his Slaughterpriests to beseech their lord Khorne to aid in the provisioning of the Bloodbound Horde! Reading the entrails of a slaughtered Gorepigeon, the Slaughterpriests claimed Khorne had gifted them with visions and they would find all they needed near a sea cave along the coast... and so they marched!

Near a sea cave, along the coast they did indeed come upon an army encampment full of provisions... unfortunately, the army was in the camp... and were not the least bit surprised by the army's approach!

Furthermore, it was their nemesis, the hated Soulblights... AGAIN!? 

On the right flank, the Mighty Skullcrushers of the Red Path charged forth and trampled a picket of skeletal warriors guarding barrels FULL of blood! Khorne would be pleased! 

The Mighty Skullcrusher were unable to secure their treasure, however, as a squadron of Blood Knights charged in from one flank and a Purple Sun of Shyish - summoned by the foul soulblight vampire - assailed their other flank! 

The Blood Warriors secured a trover of Emberstone. 

In the center, the newly recruited Ogroid Myrmidon sought to earn his pay and charged forth with his new friend the Korgorath, and secured a herd of pigs the enemy had gathered for "provisions"... they were followed on by a the cultists of the Claws of Karanak! 

Not far away, the Vengorian Lord and a Terrorgheist noted their approach! 

The two charged in and ran into a pair of Hex-Gorger Skulls, summoned by Bob Bloodblob... the Terrorgheist annihilated the two floating skulls (that were DEFINITELY NOT MAGICAL!) 

Then the Vengorian Lord swooped in on the Ogroid Myrmidon and Khorgorath, knocking them on their asses and sending them scurrying away from the field of battle (each with a pig under each arm, though!) 

The Bloodreavers charged in to aid the Claws of Karanak in holding back the Terrorgheist and Vengorian Lord, while the last of the pigs were removed to their rear for later slaughter and feasting! 

The two monstrous creatures slashed and chomped at the bloodbound warriors, dealing horrific wounds.

Soon there were only two of the Bloodbound warriors remaining to distract them as the rest fled with their prizes (and dragged off the wounded)

The two, affectionately known as Mr Squigly-Wiggley and Rock-Paw - for their respective mutations bestowed upon them by the Lord of Blood... these two heroes, held back the mighty beasts as long as they could, before they, too, were swatted aside and trampled underfoot. When they later made their way back to the bloodbound camp, broken and bleeding, they were healed and fêted by their comrades... 


Orion was back in town a bit early for the holidaze as the last few days of work were cancelled due to the blizzard that swept into Saskatchewan on Wednesday! Thursday we played a game, and then Friday she had another game lined up with Matt. 

I gained SIX Emberstone Shards from playing this game... I had some leftover in the vault from previous games. I spend three to recruit the Mindstealer Sphiranx into my Slaves to Darkness Regiment. Another three were used to give Goretim the Reddish the Spiteful Spark Heroic Trait (from the Ravaged Coast book) because... why not? Totally buffing that bully to the MAX! I was seriously tempted by Ar'Gath, the King of Blades (which disallows an enemy hero from using any ward saves when fighting the hero with Ar'Gath!) but I already HAD an Artifact of Power for Goretim (which I'd bought after Game Four and COMPLETELY FORGOT ABOUT AND NEVER USED!?). Finally I spent the last two shards advancing the Mighty Skullcrushers along the Path of Brazen Butchery and giving them the Soul-Eating Rage ability (-1 from ward rolls for enemy unit while in combat with the Mighty Skull-Crushers) 

I suggested that since there were just the four of us (Sean, Matt, Orion, and myself) playing in this campaign, rather than rushing to see who can be the first two to win a Hateful Shores scenario and then play the Raid on Hell's Claw to win the campaign, I suggested a four-player MEGA BATTLE for sometime next week to determine the victor - and everyone agreed!! All agreed and I shall be hosting that on MONDAY!! 

It will be exciting to see all four forces on the table - one from each of the Grand Alliances; Sons of Bebemat/Destruction, Soulblight Gravelords/Death, Stormcast Eternals/Order, and Blades of Khorne/Chaos!