Thursday, December 4, 2025

Path to Glory: Ravaged Coast - Storm the Pass

After collecting enough skulls from the Skeletal Legions of the Soublights and slaughtering their leader... twice... the Blood Siblinghood of the Slaughter-Gut-Pile marched on...  They travelled along a valley heading for another pass through the Ademaitine Chain of mountains, hoping to make it to the coastline. 

As they neared the pass, however, they noticed a force of their hated enemy, the Stormcast Eternals, were also marching on the same pass from an adjoining valley! 

Suddenly it was a race to seize the entrance to the pass! 

"Go! GO!! SEIZE THE PASS!! Let not the hated Lightning Bloods get there first!"

Goretim the Reddish called out for his Bloodreavers on the flank to veer off and try and slow the Stormcast's advance! 

Before they could get far, the Stormcast surged forward with alarming speed and were well on their way to making it to the pass... 

Then MORE of them arrived, riding the lightning from Azyr! (While arrows from the Stormcast archers thinned the ranks of the Bloodreavers. 

Then the Stomcast came crashing into the Bloodbound lines.. 

The Bloodreavers and Khorgorath were overrun, but Goretim the Reddish stood firm and smashed down many of the foe, sending the BACK to Azyr to be reforged... 

The Blood Warriors and the strange cos-playing Cultists of Karanak, neared the entrance to the pass, having flanked around a large rock outcropping. 

But soon the tide of Stormcast turned their attention to them. 

Bob Bloodblob shouted to the remaining bloodbound "Let the blood Flow! Even if it is your blood! I will carry off this treasure to make better weapons with which to destroy our future enemies and attempted to flee with the Emberstone Shards he had gathered in the valley. 

But the GREED of Sigmar's puppets is insatiable... and they chased him down, beat him to a pulp, and stole all his ember shards... and his lunch money... and gave him a wedgie...

And THEY call themselves the "good" guys... 

The Blood Warriors sold themselves dearly, taking down three of the hulking Annihilators, before the soulless Reclusians stormed in to remorselessly beat them down into the dirt of Aqshy, like the unthinking automatons that they are... 

The survivors dragged themselves, and others that could not drag themselves, back down the valley from whence they came... The Slaughterpriests enacted blood rituals to seal the wounds of some... but others were so damaged from the ordeal that they would never recover, bearing the scars for the rest of their days... (Bob Bloodblob ended up with Unyielding Blisters battle scars and The Red Marauders also ended up bearing Smouldering Scars!)

They felt little shame in their defeat, however... Khorne cares not from whence the blood flows... and the blood did flow on this day! 

Despite the grievous loss, the horde gathered three more Emberstone Shards along the path of their retreat - and Goretim the Reddish further enhanced his anti-wizard abilities (advanced on the Path of the Slaughterer to the MIGHTY rank and took the Breaker of the Arcane ability - he can now unbind spells as though he was a Wizard (Level 1!) AND each time he successfully does unbind a spell, the wizard attempting to cast it is reduced one level in their wizarding ability (to a minimum of ZERO!) for THE REST OF THE GAME!!! 

Another fun game with Matt! 

The scenario background suggests the two forces are trying to seize a land bridge, but I though the entrance to a pass would work just as well! I thought it was one of the two scenarios I hadn't played from the Scorched Outskirts battleplans - the ones that you start with until you have accumulated 20 Emberstone - but then realized after the game it was one of the scenarios from the Gnaw's Edge, the scenarios can move onto once you have accumulated 20 shards... ah well... 

Wow... just getting pummelled in these games. I mean, in terms of fluff.. the blood is flowing, so Khorne is pleased... sooooo... yay...? AND I am still collecting SOME Emberstone Shards and the army is sort of getting better... but being tabled EVERY GAME means the units are starting to gain battle scars... 

Mind you, so far, it has not hindered them TOO much. The Blood Warriors that have Scorched Limbs (-1 to Run and Charge rolls!) rolled a SIX for EVERY run roll they made this game (three of them!) so the scorched limbs don't seem to be slowing them down...